# Lordsawar # Copyright (C) 2009 Yoyodyne, Inc. # This file is distributed under the same license as the lordsawar package. # Erwin Poeze , 2008 # msgid "" msgstr "" "Project-Id-Version: lordsawar 0.1.5pre3\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2010-06-28 17:00+0100\n" "PO-Revision-Date: 2009-03-04 10:31+0100\n" "Last-Translator: Erwin Poeze \n" "Language-Team: Dutch \n" "X-Bugs: Report translation errors to the Language-Team address.\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Poedit-Language: Dutch\n" "X-Poedit-Country: NETHERLANDS\n" "X-Poedit-SourceCharset: utf-8\n" #: ../dat/glade/about-dialog.ui.h:1 msgid "" "Freedom is the most important \n" "feature of this game." msgstr "" "Vrijheid is de belangrijkste \n" "eigenschap van dit spel." #. TRANSLATORS: Replace this string with your names, one name per line. #: ../dat/glade/about-dialog.ui.h:4 msgid "Joe Hansen" msgstr "" #: ../dat/glade/about-dialog.ui.h:5 msgid "The GNU General Public License version 3 or later at your option." msgstr "" #: ../dat/glade/about-dialog.ui.h:6 msgid "The LordsAWar Website" msgstr "De website van LordsAWar" #: ../dat/glade/army-bonus-dialog.ui.h:1 msgid "Army Bonus" msgstr "Legerbonus" #: ../dat/glade/army-bonus-dialog.ui.h:2 ../dat/glade/game-window.ui.h:2 msgid "Army Bonus" msgstr "Legerbonus" #: ../dat/glade/army-bonus-dialog.ui.h:3 ../dat/glade/city-window.ui.h:7 #: ../dat/glade/destination-dialog.ui.h:13 #: ../dat/glade/diplomacy-dialog.ui.h:5 #: ../dat/glade/game-options-dialog.ui.h:28 ../dat/glade/hero-dialog.ui.h:9 #: ../dat/glade/hero-levels-dialog.ui.h:3 #: ../dat/glade/history-report-dialog.ui.h:6 #: ../dat/glade/item-bonus-dialog.ui.h:3 #: ../dat/glade/main-preferences-dialog.ui.h:10 #: ../dat/glade/preferences-dialog.ui.h:10 ../dat/glade/report-dialog.ui.h:11 #: ../dat/glade/ruin-report-dialog.ui.h:7 #: ../dat/glade/item-report-dialog.ui.h:3 #: ../dat/glade/stack-info-dialog.ui.h:3 #: ../dat/glade/editor/itemlist-dialog.ui.h:21 #: ../dat/glade/editor/reward-list-dialog.ui.h:3 #: ../dat/glade/editor/tile-preview-dialog.ui.h:3 #: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:8 #: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:6 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:7 #: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:5 #: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:5 #: ../dat/glade/editor/smallmap-editor-dialog.ui.h:8 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2721 msgid "_Close" msgstr "_Sluiten" #: ../dat/glade/army-gains-level-dialog.ui.h:1 msgid "Army Gained Level" msgstr "Veroverde niveau van leger" #: ../dat/glade/army-gains-level-dialog.ui.h:2 msgid "_Choose" msgstr "_Kies" #: ../dat/glade/buy-production-dialog.ui.h:1 msgid "Buy Production" msgstr "Koopproductie" #: ../dat/glade/buy-production-dialog.ui.h:2 msgid "Buy Production" msgstr "Productiefaciliteit kopen" #: ../dat/glade/buy-production-dialog.ui.h:3 msgid "_Buy" msgstr "_Koop" #: ../dat/glade/buy-production-dialog.ui.h:4 #: ../dat/glade/city-raze-dialog.ui.h:1 ../dat/glade/city-rename-dialog.ui.h:2 #: ../dat/glade/fight-order-dialog.ui.h:3 #: ../dat/glade/game-lobby-dialog.ui.h:12 #: ../dat/glade/game-preferences-dialog.ui.h:12 #: ../dat/glade/load-scenario-dialog.ui.h:7 #: ../dat/glade/new-network-game-dialog.ui.h:7 #: ../dat/glade/pick-network-game-to-join-dialog.ui.h:8 #: ../dat/glade/signpost-change-dialog.ui.h:2 #: ../dat/glade/use-item-dialog.ui.h:2 #: ../dat/glade/new-random-map-dialog.ui.h:26 #: ../dat/glade/editor/armyset-info-dialog.ui.h:11 #: ../dat/glade/editor/city-editor-dialog.ui.h:13 #: ../dat/glade/editor/map-info-dialog.ui.h:7 #: ../dat/glade/editor/new-map-dialog.ui.h:27 #: ../dat/glade/editor/switch-sets-dialog.ui.h:11 #: ../dat/glade/editor/players-dialog.ui.h:3 #: ../dat/glade/editor/reward-editor-dialog.ui.h:16 #: ../dat/glade/editor/ruin-editor-dialog.ui.h:16 #: ../dat/glade/editor/select-army-dialog.ui.h:2 #: ../dat/glade/editor/select-hidden-ruin-dialog.ui.h:2 #: ../dat/glade/editor/select-item-dialog.ui.h:2 #: ../dat/glade/editor/select-reward-dialog.ui.h:2 #: ../dat/glade/editor/signpost-editor-dialog.ui.h:4 #: ../dat/glade/editor/stack-editor-dialog.ui.h:6 #: ../dat/glade/editor/temple-editor-dialog.ui.h:7 #: ../dat/glade/editor/tileset-info-dialog.ui.h:11 #: ../dat/glade/editor/masked-image-editor-dialog.ui.h:3 #: ../dat/glade/editor/image-editor-dialog.ui.h:3 #: ../dat/glade/editor/hero-editor-dialog.ui.h:5 #: ../dat/glade/editor/backpack-editor-dialog.ui.h:6 #: ../dat/glade/editor/editor-quit-dialog.ui.h:4 #: ../dat/glade/editor/tile-size-editor-dialog.ui.h:2 #: ../dat/glade/editor/cityset-info-dialog.ui.h:11 #: ../dat/glade/editor/shieldset-info-dialog.ui.h:11 msgid "_Cancel" msgstr "_Annuleren" #: ../dat/glade/city-defeated-dialog.ui.h:1 msgid "The city is yours! Will you..." msgstr "De stad is van jou! Je zult..." #: ../dat/glade/city-defeated-dialog.ui.h:2 msgid "Victory!" msgstr "Overwinning!" #: ../dat/glade/city-defeated-dialog.ui.h:3 msgid "_Occupy" msgstr "_Bezetten" #: ../dat/glade/city-defeated-dialog.ui.h:4 msgid "_Pillage" msgstr "_Plunderen" #: ../dat/glade/city-defeated-dialog.ui.h:5 ../dat/glade/city-window.ui.h:8 msgid "_Raze" msgstr "_Verwoest" #: ../dat/glade/city-defeated-dialog.ui.h:6 msgid "_Sack" msgstr "_Plunder" #: ../dat/glade/city-looted-dialog.ui.h:1 msgid "Your troops have looted the city!" msgstr "Je troepen hebben de stad buitgemaakt!" #: ../dat/glade/city-looted-dialog.ui.h:2 #: ../dat/glade/city-pillaged-dialog.ui.h:2 #: ../dat/glade/city-razed-dialog.ui.h:2 #: ../dat/glade/city-sacked-dialog.ui.h:2 #: ../dat/glade/game-loaded-dialog.ui.h:2 ../dat/glade/game-over-dialog.ui.h:1 #: ../dat/glade/hero-brings-allies-dialog.ui.h:1 #: ../dat/glade/medal-awarded-dialog.ui.h:2 #: ../dat/glade/military-advisor-dialog.ui.h:1 #: ../dat/glade/next-player-turn-dialog.ui.h:2 #: ../dat/glade/player-died-dialog.ui.h:2 #: ../dat/glade/quest-assigned-dialog.ui.h:1 #: ../dat/glade/quest-report-dialog.ui.h:3 #: ../dat/glade/quest-expired-dialog.ui.h:2 #: ../dat/glade/ruinfight-finished-dialog.ui.h:2 #: ../dat/glade/ruinfight-started-dialog.ui.h:2 #: ../dat/glade/ruin-rewarded-dialog.ui.h:2 #: ../dat/glade/ruin-searched-dialog.ui.h:1 ../dat/glade/sage-dialog.ui.h:5 #: ../dat/glade/surrender-refused-dialog.ui.h:2 #: ../dat/glade/use-item-on-player-dialog.ui.h:3 msgid "_Continue" msgstr "_Volgende" #: ../dat/glade/city-pillaged-dialog.ui.h:1 msgid "Your troops have pillaged the city!" msgstr "Je troepen hebben de stad geplunderd!" #: ../dat/glade/city-razed-dialog.ui.h:1 #: ../dat/glade/city-sacked-dialog.ui.h:1 msgid "Your troops have sacked the city!" msgstr "Je troepen hebben de stad geplunderd!" #: ../dat/glade/city-raze-dialog.ui.h:2 ../dat/glade/city-rename-dialog.ui.h:3 #: ../dat/glade/fight-order-dialog.ui.h:4 #: ../dat/glade/new-network-game-dialog.ui.h:8 #: ../dat/glade/signpost-change-dialog.ui.h:3 #: ../dat/glade/editor/armyset-info-dialog.ui.h:12 #: ../dat/glade/editor/city-editor-dialog.ui.h:14 #: ../dat/glade/editor/map-info-dialog.ui.h:8 #: ../dat/glade/editor/players-dialog.ui.h:4 #: ../dat/glade/editor/reward-editor-dialog.ui.h:17 #: ../dat/glade/editor/ruin-editor-dialog.ui.h:17 #: ../dat/glade/editor/signpost-editor-dialog.ui.h:5 #: ../dat/glade/editor/stack-editor-dialog.ui.h:8 #: ../dat/glade/editor/temple-editor-dialog.ui.h:8 #: ../dat/glade/editor/tileset-info-dialog.ui.h:12 #: ../dat/glade/editor/masked-image-editor-dialog.ui.h:4 #: ../dat/glade/editor/image-editor-dialog.ui.h:4 #: ../dat/glade/editor/hero-editor-dialog.ui.h:8 #: ../dat/glade/editor/backpack-editor-dialog.ui.h:7 #: ../dat/glade/editor/tile-size-editor-dialog.ui.h:3 #: ../dat/glade/editor/cityset-info-dialog.ui.h:12 #: ../dat/glade/editor/shieldset-info-dialog.ui.h:12 msgid "_OK" msgstr "_Ok" #: ../dat/glade/city-rename-dialog.ui.h:1 #: ../dat/glade/game-lobby-dialog.ui.h:6 ../dat/glade/hero-offer-dialog.ui.h:2 #: ../dat/glade/ruin-report-dialog.ui.h:4 #: ../dat/glade/editor/armyset-info-dialog.ui.h:10 #: ../dat/glade/editor/armyset-window.ui.h:33 #: ../dat/glade/editor/city-editor-dialog.ui.h:7 #: ../dat/glade/editor/itemlist-dialog.ui.h:15 #: ../dat/glade/editor/map-info-dialog.ui.h:6 #: ../dat/glade/editor/ruin-editor-dialog.ui.h:8 #: ../dat/glade/editor/temple-editor-dialog.ui.h:4 #: ../dat/glade/editor/tileset-info-dialog.ui.h:10 #: ../dat/glade/editor/tileset-window.ui.h:15 #: ../dat/glade/editor/hero-editor-dialog.ui.h:4 #: ../dat/glade/editor/cityset-info-dialog.ui.h:10 #: ../dat/glade/editor/shieldset-info-dialog.ui.h:10 msgid "Name:" msgstr "Naam:" #: ../dat/glade/city-window.ui.h:1 ../dat/glade/hero-dialog.ui.h:5 #: ../dat/glade/editor/backpack-editor-dialog.ui.h:3 msgid "Buy a production capability" msgstr "Een productiefaciliteit kopen" #: ../dat/glade/city-window.ui.h:2 ../dat/glade/destination-dialog.ui.h:8 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:270 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/destination-dialog.cpp:228 msgid "Current:" msgstr "Huidige:" #: ../dat/glade/city-window.ui.h:3 msgid "R_ename" msgstr "_Hernoem" #: ../dat/glade/city-window.ui.h:4 msgid "Set destination for produced armies" msgstr "Bestemming van geproduceerde legers instellen" #: ../dat/glade/city-window.ui.h:5 ../dat/glade/hero-dialog.ui.h:8 #: ../dat/glade/editor/backpack-editor-dialog.ui.h:4 msgid "Stop producing armies" msgstr "Aanmaken van legers stoppen" #: ../dat/glade/city-window.ui.h:6 msgid "_Buy..." msgstr "_Koop..." #: ../dat/glade/city-window.ui.h:9 msgid "_Stop" msgstr "_Stop" #: ../dat/glade/city-window.ui.h:10 msgid "_Vector..." msgstr "_Vector..." #: ../dat/glade/destination-dialog.ui.h:1 msgid "4t" msgstr "4t" #: ../dat/glade/destination-dialog.ui.h:2 msgid "Chan_ge" msgstr "_Verander" #: ../dat/glade/destination-dialog.ui.h:3 msgid "Choose Destination" msgstr "Bestemming kiezen" #: ../dat/glade/destination-dialog.ui.h:4 msgid "" "Click here to change the\n" "destination of armies" msgstr "" "Klik hier om de bestemming\n" "van legers te veranderen" #: ../dat/glade/destination-dialog.ui.h:6 msgid "" "Click here to vector to\n" "a new city" msgstr "" "Klik hier om naar een\n" "nieuwe stad te gaan" #: ../dat/glade/destination-dialog.ui.h:9 msgid "Next Turn:" msgstr "Volgende beurt:" #: ../dat/glade/destination-dialog.ui.h:10 msgid "" "See\n" "All" msgstr "" "Zie\n" "Alles" #: ../dat/glade/destination-dialog.ui.h:12 msgid "Turn After:" msgstr "Beurt na:" #: ../dat/glade/destination-dialog.ui.h:14 msgid "_Vector" msgstr "_Vector" #: ../dat/glade/diplomacy-dialog.ui.h:1 msgid "Diplomatic Proposals" msgstr "Diplomatieke voorstellen" #: ../dat/glade/diplomacy-dialog.ui.h:2 msgid "Diplomatic State" msgstr "Diplomatieke status" #: ../dat/glade/diplomacy-dialog.ui.h:3 msgid "Their Proposals" msgstr "Hun voorstel" #: ../dat/glade/diplomacy-dialog.ui.h:4 msgid "Your offers and replies" msgstr "Je aanbiedingen en reacties" #: ../dat/glade/diplomacy-dialog.ui.h:6 #, fuzzy msgid "_Report" msgstr "Rapporteer" #: ../dat/glade/diplomacy-dialog.ui.h:7 msgid "player name" msgstr "spelersnaam" #: ../dat/glade/diplomacy-report-dialog.ui.h:1 msgid "Diplomacy Report" msgstr "Diplomatiek overzicht" #: ../dat/glade/fight-order-dialog.ui.h:1 msgid "Fight Order" msgstr "vechtvolgorde" #: ../dat/glade/fight-order-dialog.ui.h:2 ../dat/glade/game-window.ui.h:12 msgid "Fight Order" msgstr "Vechtvolgorde" #: ../dat/glade/fight-order-dialog.ui.h:5 msgid "_Reverse Order" msgstr "" #: ../dat/glade/game-loaded-dialog.ui.h:1 msgid "Game Loaded" msgstr "Spel geladen" #: ../dat/glade/game-lobby-dialog.ui.h:1 msgid "" msgstr "" #: ../dat/glade/game-lobby-dialog.ui.h:2 msgid "Chat" msgstr "Chat" #: ../dat/glade/game-lobby-dialog.ui.h:3 #: ../dat/glade/game-preferences-dialog.ui.h:3 #: ../dat/glade/preferences-dialog.ui.h:1 #: ../dat/glade/editor/players-dialog.ui.h:1 msgid "Players" msgstr "Spelers" #: ../dat/glade/game-lobby-dialog.ui.h:4 msgid "Scenario Details" msgstr "Scenariodetails" #: ../dat/glade/game-lobby-dialog.ui.h:5 msgid "Cities:" msgstr "Steden:" #: ../dat/glade/game-lobby-dialog.ui.h:7 msgid "Network Game" msgstr "Netwerkspel" #: ../dat/glade/game-lobby-dialog.ui.h:8 #: ../dat/glade/new-random-map-dialog.ui.h:14 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:139 msgid "Random" msgstr "Willekeurig" #: ../dat/glade/game-lobby-dialog.ui.h:9 msgid "Send:" msgstr "Verzend:" #: ../dat/glade/game-lobby-dialog.ui.h:10 msgid "Show Options" msgstr "Opties tonen" #: ../dat/glade/game-lobby-dialog.ui.h:11 msgid "Turn:" msgstr "Zet:" #: ../dat/glade/game-lobby-dialog.ui.h:13 msgid "_Play" msgstr "_Speel" #: ../dat/glade/game-options-dialog.ui.h:1 msgid "Affecting Difficulty" msgstr "Beïnvloed moeilijkheidsgraad" #: ../dat/glade/game-options-dialog.ui.h:2 msgid "Not Affecting Difficulty" msgstr "Beïnvloed moeilijkheidsgraad niet" #: ../dat/glade/game-options-dialog.ui.h:3 msgid "Active" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:4 msgid "Always Allowed" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:5 msgid "Average" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:6 msgid "Cusp of War" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:7 #, fuzzy msgid "Defensive" msgstr "Ruïnes verdedigen?" #: ../dat/glade/game-options-dialog.ui.h:8 ../dat/glade/game-window.ui.h:7 msgid "Diplomacy" msgstr "Diplomatie" #: ../dat/glade/game-options-dialog.ui.h:9 msgid "Enemy Head Start" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:10 msgid "Evenly Divided" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:11 msgid "Game Options" msgstr "Spelopties" #: ../dat/glade/game-options-dialog.ui.h:12 msgid "Hidden Map" msgstr "Verborgen kaart" #: ../dat/glade/game-options-dialog.ui.h:13 msgid "Intense Combat" msgstr "Zware strijd" #: ../dat/glade/game-options-dialog.ui.h:14 msgid "Military Advisor" msgstr "Militair-adviseur" #: ../dat/glade/game-options-dialog.ui.h:15 msgid "Neutral Cities:" msgstr "Neutrale steden:" #: ../dat/glade/game-options-dialog.ui.h:16 msgid "Never Allowed" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:17 msgid "Off" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:18 msgid "One Per Hero" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:19 msgid "One Per Player" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:20 msgid "Only On Capture" msgstr "" #: ../dat/glade/game-options-dialog.ui.h:21 #, fuzzy msgid "Quests:" msgstr "Zoektochten" #: ../dat/glade/game-options-dialog.ui.h:22 #, fuzzy msgid "Quick Start:" msgstr "Direct starten" #: ../dat/glade/game-options-dialog.ui.h:23 msgid "Random Turns" msgstr "Willekeurige zetten" #: ../dat/glade/game-options-dialog.ui.h:24 msgid "Razing Cities:" msgstr "Steden aan het verwoesten:" #: ../dat/glade/game-options-dialog.ui.h:25 #, fuzzy msgid "Strong" msgstr "Str" #: ../dat/glade/game-options-dialog.ui.h:26 msgid "View Enemies" msgstr "Vijanden bekijken" #: ../dat/glade/game-options-dialog.ui.h:27 msgid "View Production" msgstr "Productie bekijken" #: ../dat/glade/game-preferences-dialog.ui.h:1 #, fuzzy msgid "Difficulty" msgstr "Beïnvloed moeilijkheidsgraad" #: ../dat/glade/game-preferences-dialog.ui.h:2 msgid "Game Name:" msgstr "Spelnaam:" #: ../dat/glade/game-preferences-dialog.ui.h:4 #: ../dat/glade/editor/armyset-window.ui.h:13 msgid "Advanced" msgstr "" #: ../dat/glade/game-preferences-dialog.ui.h:5 #, fuzzy msgid "Beginner" msgstr "Winnaars" #: ../dat/glade/game-preferences-dialog.ui.h:6 #: ../dat/glade/editor/new-map-dialog.ui.h:6 msgid "Custom" msgstr "" #: ../dat/glade/game-preferences-dialog.ui.h:7 msgid "Edit Options" msgstr "Bewerkopties" #: ../dat/glade/game-preferences-dialog.ui.h:8 msgid "I am the Lord Of War!" msgstr "" #: ../dat/glade/game-preferences-dialog.ui.h:9 #, fuzzy msgid "Intermediate" msgstr "Itemeditor" #: ../dat/glade/game-preferences-dialog.ui.h:10 #: ../dat/glade/game-window.ui.h:34 msgid "New Game" msgstr "Nieuw spel" #: ../dat/glade/game-preferences-dialog.ui.h:11 msgid "Rating:" msgstr "" #: ../dat/glade/game-preferences-dialog.ui.h:13 msgid "_Start Game" msgstr "_Start spel" #: ../dat/glade/game-quit-dialog.ui.h:1 #, fuzzy msgid "" "Are you sure you\n" "want to quit this game\n" "O great and valiant\n" "warrior?" msgstr "" "Weet je zeker dat je wilt stoppen?\n" "\n" #: ../dat/glade/game-quit-dialog.ui.h:5 ../dat/glade/game-window.ui.h:40 msgid "Quit" msgstr "Stop" #: ../dat/glade/game-quit-dialog.ui.h:6 #: ../dat/glade/temple-visit-dialog.ui.h:4 msgid "_No" msgstr "_Nee" #: ../dat/glade/game-quit-dialog.ui.h:7 #: ../dat/glade/temple-visit-dialog.ui.h:5 msgid "_Yes" msgstr "_Ja" #: ../dat/glade/game-window.ui.h:1 ../dat/glade/report-dialog.ui.h:3 msgid "Army" msgstr "Leger" #: ../dat/glade/game-window.ui.h:3 msgid "Build" msgstr "Bouwen" #: ../dat/glade/game-window.ui.h:4 #, fuzzy msgid "Center the map on the stack." msgstr "Kaart rond stapel centreren" #: ../dat/glade/game-window.ui.h:5 ../dat/glade/new-random-map-dialog.ui.h:3 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:116 msgid "Cities" msgstr "Steden" #: ../dat/glade/game-window.ui.h:6 ../dat/glade/history-report-dialog.ui.h:1 #: ../dat/glade/report-dialog.ui.h:4 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1429 msgid "City" msgstr "Stad" #: ../dat/glade/game-window.ui.h:8 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1437 msgid "Disband" msgstr "Ontbinden" #: ../dat/glade/game-window.ui.h:9 msgid "End Turn" msgstr "Einde zet" #: ../dat/glade/game-window.ui.h:10 #, fuzzy msgid "End the turn." msgstr "Einde zet" #: ../dat/glade/game-window.ui.h:11 ../dat/glade/history-report-dialog.ui.h:2 msgid "Events" msgstr "Gebeurtenissen" #: ../dat/glade/game-window.ui.h:13 msgid "Game" msgstr "Spel" #: ../dat/glade/game-window.ui.h:14 ../dat/glade/history-report-dialog.ui.h:3 #: ../dat/glade/report-dialog.ui.h:5 #: ../dat/glade/editor/reward-editor-dialog.ui.h:7 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:142 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:57 msgid "Gold" msgstr "Goud" #: ../dat/glade/game-window.ui.h:15 msgid "" "Group\n" "Moves\n" "XX" msgstr "" "Groep\n" "Zetten\n" "XX" #: ../dat/glade/game-window.ui.h:18 msgid "Group or ungroup the army units into a single stack." msgstr "" #: ../dat/glade/game-window.ui.h:19 msgid "Group/Ungroup" msgstr "Groepeer/groep losmaken" #: ../dat/glade/game-window.ui.h:20 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2178 msgid "Grp" msgstr "Grp" #: ../dat/glade/game-window.ui.h:21 msgid "Have all stacks move along their routes." msgstr "" #: ../dat/glade/game-window.ui.h:22 msgid "Have the stack search the immediate area." msgstr "" #: ../dat/glade/game-window.ui.h:23 msgid "Have the stack stay here in defensive mode." msgstr "" #: ../dat/glade/game-window.ui.h:24 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:102 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:54 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:59 msgid "Hero" msgstr "Held" #: ../dat/glade/game-window.ui.h:25 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:64 msgid "History" msgstr "Geschiedenis" #: ../dat/glade/game-window.ui.h:26 msgid "Inspect" msgstr "Inspecteren" #: ../dat/glade/game-window.ui.h:27 msgid "Items" msgstr "Items" #: ../dat/glade/game-window.ui.h:28 msgid "Leave Here" msgstr "Hier laten" #: ../dat/glade/game-window.ui.h:29 msgid "Levels" msgstr "Niveaus" #: ../dat/glade/game-window.ui.h:30 msgid "Load Game" msgstr "Spel laden" #: ../dat/glade/game-window.ui.h:31 #, fuzzy msgid "Make the stack stay here." msgstr "De stapel hier laten" #: ../dat/glade/game-window.ui.h:32 msgid "Make the stack travel along its route." msgstr "" #: ../dat/glade/game-window.ui.h:33 msgid "Move All" msgstr "Alles bewegen" #: ../dat/glade/game-window.ui.h:35 ../dat/glade/hero-dialog.ui.h:6 msgid "Next" msgstr "Volgende" #: ../dat/glade/game-window.ui.h:36 msgid "Order" msgstr "Volgorde" #: ../dat/glade/game-window.ui.h:37 msgid "Plant Flag" msgstr "Vlag plaatsen" #: ../dat/glade/game-window.ui.h:38 ../dat/glade/report-dialog.ui.h:8 msgid "Production" msgstr "Productie" #: ../dat/glade/game-window.ui.h:39 msgid "Quest" msgstr "Zoektocht" #: ../dat/glade/game-window.ui.h:41 msgid "Reports" msgstr "Rapporten" #: ../dat/glade/game-window.ui.h:42 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1501 msgid "Resign" msgstr "Terugtrekken" #: ../dat/glade/game-window.ui.h:43 ../dat/glade/history-report-dialog.ui.h:4 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:135 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1431 msgid "Ruin" msgstr "" #: ../dat/glade/game-window.ui.h:44 ../dat/glade/new-random-map-dialog.ui.h:15 #: ../dat/glade/editor/new-map-dialog.ui.h:15 msgid "Ruins" msgstr "Ruïnes" #: ../dat/glade/game-window.ui.h:45 msgid "Save Game" msgstr "Spel bewaren" #: ../dat/glade/game-window.ui.h:46 msgid "Save Game As..." msgstr "Spel bewaren als..." #: ../dat/glade/game-window.ui.h:47 msgid "Search" msgstr "Zoeken" #: ../dat/glade/game-window.ui.h:48 #, fuzzy msgid "Select another stack to move." msgstr "Volgende stapel om te bewegen selecteren" #: ../dat/glade/game-window.ui.h:49 msgid "Show Lobby" msgstr "Hal tonen" #: ../dat/glade/game-window.ui.h:50 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1379 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1433 msgid "Signpost" msgstr "Wegwijzer" #: ../dat/glade/game-window.ui.h:51 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1427 msgid "Stack" msgstr "Stapel" #: ../dat/glade/game-window.ui.h:52 #, fuzzy msgid "Take diplomatic action." msgstr "Diplomatieke status" #: ../dat/glade/game-window.ui.h:53 ../dat/glade/editor/main-window.ui.h:14 msgid "Toggle _Grid" msgstr "_Raster aan-/uitzetten" #: ../dat/glade/game-window.ui.h:54 ../dat/glade/triumphs-dialog.ui.h:2 msgid "Triumphs" msgstr "Triomfen" #: ../dat/glade/game-window.ui.h:56 #, no-c-format msgid "Turn: %6" msgstr "Zet: %6" #: ../dat/glade/game-window.ui.h:57 #, fuzzy msgid "Unselect the stack." msgstr "De stapel deselecteren" #: ../dat/glade/game-window.ui.h:58 ../dat/glade/use-item-dialog.ui.h:1 #, fuzzy msgid "Use Item" msgstr "Item" #: ../dat/glade/game-window.ui.h:59 msgid "Vectoring" msgstr "Omzetten naar vectoren" #: ../dat/glade/game-window.ui.h:60 #, fuzzy msgid "View" msgstr "Kijken" #: ../dat/glade/game-window.ui.h:61 ../dat/glade/history-report-dialog.ui.h:5 msgid "Winners" msgstr "Winnaars" #: ../dat/glade/game-window.ui.h:62 ../dat/glade/report-dialog.ui.h:10 msgid "Winning" msgstr "Winnen" #: ../dat/glade/game-window.ui.h:63 ../dat/glade/editor/main-window.ui.h:23 msgid "_Fullscreen" msgstr "_Volledig scherm" #: ../dat/glade/game-window.ui.h:64 ../dat/glade/editor/armyset-window.ui.h:55 #: ../dat/glade/editor/main-window.ui.h:24 #: ../dat/glade/editor/tileset-window.ui.h:32 #: ../dat/glade/editor/cityset-window.ui.h:20 #: ../dat/glade/editor/shieldset-window.ui.h:12 msgid "_Help" msgstr "_Hulp" #: ../dat/glade/game-window.ui.h:65 ../dat/glade/splash-window.ui.h:5 msgid "_Preferences" msgstr "_Voorkeuren" #: ../dat/glade/game-window.ui.h:66 msgid "_Turn" msgstr "_Zet" #: ../dat/glade/hero-dialog.ui.h:1 #: ../dat/glade/editor/hero-editor-dialog.ui.h:1 #, fuzzy msgid "Hero" msgstr "" #: ../dat/glade/hero-dialog.ui.h:2 #, fuzzy msgid "History" msgstr "Stad" #: ../dat/glade/hero-dialog.ui.h:3 #: ../dat/glade/editor/backpack-editor-dialog.ui.h:1 msgid "Items" msgstr "Items" #: ../dat/glade/hero-dialog.ui.h:4 #, fuzzy msgid "Your Heroes" msgstr "Heldniveaus" #: ../dat/glade/hero-dialog.ui.h:7 msgid "Previous" msgstr "" #: ../dat/glade/hero-dialog.ui.h:10 msgid "_Drop" msgstr "_Laat vallen" #: ../dat/glade/hero-dialog.ui.h:11 msgid "_Pick up" msgstr "_Pak op" #: ../dat/glade/hero-levels-dialog.ui.h:1 msgid "Hero Levels" msgstr "Heldniveaus" #: ../dat/glade/hero-levels-dialog.ui.h:2 msgid "Hero Levels" msgstr "Heldniveaus" #: ../dat/glade/hero-offer-dialog.ui.h:1 ../dat/glade/surrender-dialog.ui.h:1 msgid "A_ccept" msgstr "A_ccepteren" #: ../dat/glade/hero-offer-dialog.ui.h:3 ../dat/glade/surrender-dialog.ui.h:3 msgid "_Decline" msgstr "_Afnemen" #: ../dat/glade/hero-offer-dialog.ui.h:4 msgid "female" msgstr "vrouwelijk" #: ../dat/glade/hero-offer-dialog.ui.h:5 msgid "male" msgstr "mannelijk" #: ../dat/glade/item-bonus-dialog.ui.h:1 msgid "Item Bonus" msgstr "Itembonus" #: ../dat/glade/item-bonus-dialog.ui.h:2 msgid "Item Bonus" msgstr "Itembonus" #: ../dat/glade/load-scenario-dialog.ui.h:1 msgid "Scenarios" msgstr "Scenario's" #: ../dat/glade/load-scenario-dialog.ui.h:2 #, fuzzy msgid "Add Scenario" msgstr "Scenario laden" #: ../dat/glade/load-scenario-dialog.ui.h:3 msgid "Number of Cities:" msgstr "Aantal steden:" #: ../dat/glade/load-scenario-dialog.ui.h:4 msgid "Number of Players:" msgstr "Aantal spelers:" #: ../dat/glade/load-scenario-dialog.ui.h:5 #, fuzzy msgid "Remove Scenario" msgstr "Scenario laden" #: ../dat/glade/load-scenario-dialog.ui.h:6 msgid "Select Scenario To Play" msgstr "" #: ../dat/glade/load-scenario-dialog.ui.h:8 #: ../dat/glade/editor/select-army-dialog.ui.h:3 #: ../dat/glade/editor/select-hidden-ruin-dialog.ui.h:3 #: ../dat/glade/editor/select-item-dialog.ui.h:3 #: ../dat/glade/editor/select-reward-dialog.ui.h:3 msgid "_Select" msgstr "_Selecteer" #: ../dat/glade/main-preferences-dialog.ui.h:1 msgid "(requires restart)" msgstr "" #: ../dat/glade/main-preferences-dialog.ui.h:2 msgid "Game" msgstr "Spel" #: ../dat/glade/main-preferences-dialog.ui.h:3 msgid "Sound" msgstr "Geluid" #: ../dat/glade/main-preferences-dialog.ui.h:4 #: ../dat/glade/preferences-dialog.ui.h:3 msgid "Volume:" msgstr "Geluidsterkte:" #: ../dat/glade/main-preferences-dialog.ui.h:5 #: ../dat/glade/preferences-dialog.ui.h:6 msgid "Play _music" msgstr "_Muziek afspelen" #: ../dat/glade/main-preferences-dialog.ui.h:6 #: ../dat/glade/preferences-dialog.ui.h:7 msgid "Preferences" msgstr "Voorkeuren" #: ../dat/glade/main-preferences-dialog.ui.h:7 #: ../dat/glade/preferences-dialog.ui.h:8 msgid "Show Commentator" msgstr "" #: ../dat/glade/main-preferences-dialog.ui.h:8 #, fuzzy msgid "Show plain windows" msgstr "Opties tonen" #: ../dat/glade/main-preferences-dialog.ui.h:9 msgid "Show popup at beginning of _turn" msgstr "Popup bij start van zet _tonen" #: ../dat/glade/medal-awarded-dialog.ui.h:1 msgid "Medal Awarded" msgstr "Medaille toegekend" #: ../dat/glade/new-network-game-dialog.ui.h:1 msgid "" "I want to join a game\n" "already in progress." msgstr "" "Ik wil meedoen\n" "aan een lopend spel." #: ../dat/glade/new-network-game-dialog.ui.h:3 msgid "" "I want to start a new game\n" "that others can join." msgstr "" "Ik wil een nieuw spel starten\n" "waar anderen aan mee kunnen doen." #: ../dat/glade/new-network-game-dialog.ui.h:5 msgid "New Network Game" msgstr "Nieuw netwerkspel" #: ../dat/glade/new-network-game-dialog.ui.h:6 msgid "Nickname:" msgstr "Bijnaam:" #: ../dat/glade/next-player-turn-dialog.ui.h:1 msgid "Next Turn" msgstr "Volgende zet" #: ../dat/glade/pick-network-game-to-join-dialog.ui.h:1 msgid "Recently Joined Games" msgstr "Recent bij aangesloten spelen" #: ../dat/glade/pick-network-game-to-join-dialog.ui.h:2 msgid "Clear List" msgstr "Lijst wissen" #: ../dat/glade/pick-network-game-to-join-dialog.ui.h:3 msgid "Hostname:" msgstr "Hostnaam:" #: ../dat/glade/pick-network-game-to-join-dialog.ui.h:4 msgid "Pick a game to Join" msgstr "Kies een spel om aan mee te doen" #: ../dat/glade/pick-network-game-to-join-dialog.ui.h:5 msgid "Port:" msgstr "Poort:" #: ../dat/glade/pick-network-game-to-join-dialog.ui.h:6 msgid "" "Type in the name of the computer\n" "whose game you would like to join." msgstr "" "Typ de naam van de computer\n" "aan wiens spel je wilt meedoen. " #: ../dat/glade/pick-network-game-to-join-dialog.ui.h:9 msgid "_Connect" msgstr "_Verbind" #: ../dat/glade/player-died-dialog.ui.h:1 msgid "Game Lost" msgstr "Spel verloren" #: ../dat/glade/player-resign-completed-dialog.ui.h:1 msgid "" "Ha! Now I've burned everything!\n" "Let the enemy come!" msgstr "" "Zo! Ik heb nu alles platgebrand!\n" "Laat de vijand maar komen!" #: ../dat/glade/player-resign-completed-dialog.ui.h:3 msgid "Resigned" msgstr "Teruggetrokken" #: ../dat/glade/preferences-dialog.ui.h:2 #, fuzzy msgid "Settings" msgstr "Details" #: ../dat/glade/preferences-dialog.ui.h:4 #, fuzzy msgid "Faster" msgstr "Water" #: ../dat/glade/preferences-dialog.ui.h:5 msgid "Movement Speed:" msgstr "" #: ../dat/glade/preferences-dialog.ui.h:9 msgid "Slower" msgstr "" #: ../dat/glade/quest-report-dialog.ui.h:1 #, fuzzy msgid "Hero:" msgstr "" #: ../dat/glade/quest-report-dialog.ui.h:2 #, fuzzy msgid "Quests Report" msgstr "Rapporteer" #: ../dat/glade/quest-expired-dialog.ui.h:1 msgid "Quest Expired" msgstr "Zoektocht verlopen" #: ../dat/glade/report-dialog.ui.h:1 msgid "Amount of gold each side possesses" msgstr "Hoeveelheid goud in het bezit van iedere partij" #: ../dat/glade/report-dialog.ui.h:2 msgid "Armies you produced this turn" msgstr "Legers die je deze beurt hebt geproduceerd" #: ../dat/glade/report-dialog.ui.h:6 msgid "Number of armies each side owns" msgstr "Aantal legers in bezit van iedere partij" #: ../dat/glade/report-dialog.ui.h:7 msgid "Number of cities each side owns" msgstr "Aantal steden in bezit van iedere partij" #: ../dat/glade/report-dialog.ui.h:9 msgid "Who is the most powerful nation" msgstr "Wie is de krachtigste natie" #: ../dat/glade/ruinfight-finished-dialog.ui.h:1 msgid "...is victorious! or ...is slain by it!" msgstr "...is zegevierend! of ...is er door afgeslacht!" #: ../dat/glade/ruinfight-started-dialog.ui.h:1 msgid "So and so encounters a monster and..." msgstr "Die en die komen een monster tegen en..." #: ../dat/glade/ruin-report-dialog.ui.h:1 #: ../dat/glade/item-report-dialog.ui.h:1 msgid "Details" msgstr "Details" #: ../dat/glade/ruin-report-dialog.ui.h:2 #: ../dat/glade/editor/armyset-window.ui.h:21 #: ../dat/glade/editor/map-info-dialog.ui.h:3 #: ../dat/glade/editor/ruin-editor-dialog.ui.h:4 #: ../dat/glade/editor/temple-editor-dialog.ui.h:2 msgid "Description:" msgstr "Beschrijving:" #: ../dat/glade/ruin-report-dialog.ui.h:3 msgid "Explored:" msgstr "Onderzocht:" #: ../dat/glade/ruin-report-dialog.ui.h:5 #, fuzzy msgid "Ruin Report" msgstr "Rapporteer" #: ../dat/glade/ruin-report-dialog.ui.h:6 #: ../dat/glade/editor/temple-editor-dialog.ui.h:6 #: ../dat/glade/editor/tileset-window.ui.h:24 msgid "Type:" msgstr "Soort:" #: ../dat/glade/item-report-dialog.ui.h:2 #, fuzzy msgid "Item Report" msgstr "Rapporteer" #: ../dat/glade/item-report-dialog.ui.h:4 msgid "label" msgstr "" #: ../dat/glade/ruin-rewarded-dialog.ui.h:1 msgid "The Sages show thee the site of X where Y can be found." msgstr "De Wijsgeer toont je de plek van X waar Y kan worden gevonden. " #: ../dat/glade/sage-dialog.ui.h:1 msgid "" "The Sage greets you warmly...\n" "\"Welcome, O seeker of knowledge.\n" "I can show thee many things - items, money or maps.\n" "What wouldst thou ask of me\"" msgstr "" "De Wijsgeer groet je hartelijk...\n" "\"Welkom, oh speurder naar kennis.\n" "Ik kan gij vele zaken laten zien - items, geld of kaarten.\n" "Wat wilt gij van mij weten\"" #: ../dat/glade/signpost-change-dialog.ui.h:1 msgid "Message:" msgstr "Boodschap:" #: ../dat/glade/splash-window.ui.h:1 msgid "L_oad Game" msgstr "Spel l_aden" #: ../dat/glade/splash-window.ui.h:2 msgid "New Play By _Mail Game" msgstr "Nieuw speel-via-e-mail-spel" #: ../dat/glade/splash-window.ui.h:3 msgid "New _Game" msgstr "Nieuw _spel" #: ../dat/glade/splash-window.ui.h:4 msgid "New _Network Game" msgstr "Nieuw _netwerkspel" #: ../dat/glade/splash-window.ui.h:6 #: ../dat/glade/editor/armyset-window.ui.h:58 #: ../dat/glade/editor/main-window.ui.h:32 #: ../dat/glade/editor/tileset-window.ui.h:37 #: ../dat/glade/editor/cityset-window.ui.h:23 #: ../dat/glade/editor/shieldset-window.ui.h:15 msgid "_Quit" msgstr "_Stoppen" #: ../dat/glade/stack-info-dialog.ui.h:1 #: ../dat/glade/editor/stack-editor-dialog.ui.h:1 msgid "Stack" msgstr "Stapel" #: ../dat/glade/stack-info-dialog.ui.h:2 msgid "Stack Info" msgstr "Stapelinformatie" #: ../dat/glade/stack-info-dialog.ui.h:4 msgid "_Group" msgstr "_Groep" #: ../dat/glade/stack-info-dialog.ui.h:5 msgid "_Ungroup" msgstr "_Groep loslaten" #: ../dat/glade/surrender-dialog.ui.h:2 msgid "An Offer of Peace!" msgstr "Een vredesoffer!" #: ../dat/glade/surrender-refused-dialog.ui.h:1 msgid "Surrender Refused!" msgstr "Overgave geweigerd!" #: ../dat/glade/temple-visit-dialog.ui.h:1 msgid "" "Your armies have been blessed!\n" "\n" "Do you seek a quest?" msgstr "" "Je legers zijn gezegend!\n" "\n" "Ben je op zoektocht? " #: ../dat/glade/treachery-dialog.ui.h:1 msgid "Treachery!" msgstr "Schatkamer!" #: ../dat/glade/treachery-dialog.ui.h:2 msgid "Whoops! _Pardon me, friend." msgstr "Whoops! _Neem mij niet kwalijk." #: ../dat/glade/treachery-dialog.ui.h:3 msgid "_Attack!" msgstr "_Aanvallen!" #: ../dat/glade/triumphs-dialog.ui.h:1 msgid "Continue" msgstr "Volgende" #: ../dat/glade/use-item-dialog.ui.h:3 #, fuzzy msgid "_Use" msgstr "_Sluiten" #: ../dat/glade/use-item-on-player-dialog.ui.h:1 msgid "Select a Player to Target" msgstr "" #: ../dat/glade/use-item-on-player-dialog.ui.h:2 msgid "Which player do you want to target?" msgstr "" #: ../dat/glade/new-random-map-dialog.ui.h:1 #: ../dat/glade/editor/map-info-dialog.ui.h:1 #: ../dat/glade/editor/new-map-dialog.ui.h:2 msgid "Map" msgstr "Kaart" #: ../dat/glade/new-random-map-dialog.ui.h:2 #: ../dat/glade/editor/new-map-dialog.ui.h:3 #: ../dat/glade/editor/switch-sets-dialog.ui.h:2 msgid "Army Set:" msgstr "Legerverzameling:" #: ../dat/glade/new-random-map-dialog.ui.h:4 msgid "Cities can produce allies" msgstr "Steden kunnen bondgenoten produceren" #: ../dat/glade/new-random-map-dialog.ui.h:5 #: ../dat/glade/editor/new-map-dialog.ui.h:4 #: ../dat/glade/editor/switch-sets-dialog.ui.h:3 msgid "City Set:" msgstr "Stedenverzameling:" #: ../dat/glade/new-random-map-dialog.ui.h:6 #: ../dat/glade/editor/new-map-dialog.ui.h:5 #, fuzzy msgid "Create _Random Map" msgstr "Kaart _aanmaken" #: ../dat/glade/new-random-map-dialog.ui.h:7 #: ../dat/glade/editor/new-map-dialog.ui.h:8 #: ../dat/glade/editor/tileset-window.ui.h:8 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:88 msgid "Forest" msgstr "Bos" #: ../dat/glade/new-random-map-dialog.ui.h:8 #: ../dat/glade/editor/new-map-dialog.ui.h:9 #: ../dat/glade/editor/tileset-window.ui.h:9 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:86 msgid "Grass" msgstr "Gras" #: ../dat/glade/new-random-map-dialog.ui.h:9 #: ../dat/glade/editor/new-map-dialog.ui.h:11 #: ../dat/glade/editor/tileset-window.ui.h:10 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:89 msgid "Hills" msgstr "Heuvels" #: ../dat/glade/new-random-map-dialog.ui.h:10 msgid "Make a New Random Map" msgstr "" #: ../dat/glade/new-random-map-dialog.ui.h:11 #: ../dat/glade/editor/new-map-dialog.ui.h:12 #: ../dat/glade/editor/tileset-window.ui.h:13 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:90 msgid "Mountains" msgstr "Bergen" #: ../dat/glade/new-random-map-dialog.ui.h:12 #: ../dat/glade/editor/new-map-dialog.ui.h:14 #: ../dat/glade/editor/switch-sets-dialog.ui.h:4 #, fuzzy msgid "Normal" msgstr "mannelijk" #: ../dat/glade/new-random-map-dialog.ui.h:13 msgid "Other Map Objects" msgstr "" #: ../dat/glade/new-random-map-dialog.ui.h:16 #: ../dat/glade/editor/new-map-dialog.ui.h:16 #: ../dat/glade/editor/switch-sets-dialog.ui.h:5 msgid "Shield Set:" msgstr "Schildverzameling:" #: ../dat/glade/new-random-map-dialog.ui.h:17 #: ../dat/glade/editor/new-map-dialog.ui.h:17 msgid "Signposts" msgstr "Uitkijkposten" #: ../dat/glade/new-random-map-dialog.ui.h:18 #: ../dat/glade/editor/new-map-dialog.ui.h:18 msgid "Size:" msgstr "Grootte:" #: ../dat/glade/new-random-map-dialog.ui.h:19 #: ../dat/glade/editor/new-map-dialog.ui.h:19 #: ../dat/glade/editor/switch-sets-dialog.ui.h:6 #: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:7 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:6 msgid "Small" msgstr "Klein" #: ../dat/glade/new-random-map-dialog.ui.h:20 #: ../dat/glade/editor/new-map-dialog.ui.h:20 #: ../dat/glade/editor/tileset-window.ui.h:21 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:91 msgid "Swamp" msgstr "Moeras" #: ../dat/glade/new-random-map-dialog.ui.h:21 #: ../dat/glade/editor/new-map-dialog.ui.h:21 msgid "Temples" msgstr "Tempels" #: ../dat/glade/new-random-map-dialog.ui.h:22 #: ../dat/glade/editor/new-map-dialog.ui.h:22 #: ../dat/glade/editor/switch-sets-dialog.ui.h:8 msgid "Tile Set:" msgstr "Tegelverzameling:" #: ../dat/glade/new-random-map-dialog.ui.h:23 #: ../dat/glade/editor/new-map-dialog.ui.h:23 #: ../dat/glade/editor/switch-sets-dialog.ui.h:9 msgid "Tile Size:" msgstr "Tegelgrootte:" #: ../dat/glade/new-random-map-dialog.ui.h:24 #: ../dat/glade/editor/new-map-dialog.ui.h:24 #: ../dat/glade/editor/switch-sets-dialog.ui.h:10 msgid "Tiny" msgstr "" #: ../dat/glade/new-random-map-dialog.ui.h:25 #: ../dat/glade/editor/new-map-dialog.ui.h:25 #: ../dat/glade/editor/tileset-window.ui.h:26 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:87 msgid "Water" msgstr "Water" #: ../dat/glade/editor/armyset-info-dialog.ui.h:1 msgid ".lwa" msgstr "" #: ../dat/glade/editor/armyset-info-dialog.ui.h:2 #, fuzzy msgid "Armyset" msgstr "Leger" #: ../dat/glade/editor/armyset-info-dialog.ui.h:3 #: ../dat/glade/editor/tileset-info-dialog.ui.h:3 #: ../dat/glade/editor/cityset-info-dialog.ui.h:3 #: ../dat/glade/editor/shieldset-info-dialog.ui.h:3 msgid "Copyright" msgstr "" #: ../dat/glade/editor/armyset-info-dialog.ui.h:4 #: ../dat/glade/editor/tileset-info-dialog.ui.h:4 #: ../dat/glade/editor/cityset-info-dialog.ui.h:4 #: ../dat/glade/editor/shieldset-info-dialog.ui.h:4 #, fuzzy msgid "Description" msgstr "Beschrijving:" #: ../dat/glade/editor/armyset-info-dialog.ui.h:5 #: ../dat/glade/editor/tileset-info-dialog.ui.h:5 #: ../dat/glade/editor/cityset-info-dialog.ui.h:5 #: ../dat/glade/editor/shieldset-info-dialog.ui.h:5 #, fuzzy msgid "Directory:" msgstr "Overwinning!" #: ../dat/glade/editor/armyset-info-dialog.ui.h:6 #: ../dat/glade/editor/tileset-info-dialog.ui.h:6 #: ../dat/glade/editor/cityset-info-dialog.ui.h:6 #: ../dat/glade/editor/shieldset-info-dialog.ui.h:6 #, fuzzy msgid "Edit Shieldset Info" msgstr "Bewerk informatie tegelset" #: ../dat/glade/editor/armyset-info-dialog.ui.h:7 #: ../dat/glade/editor/tileset-info-dialog.ui.h:7 #: ../dat/glade/editor/cityset-info-dialog.ui.h:7 #: ../dat/glade/editor/shieldset-info-dialog.ui.h:7 #, fuzzy msgid "Filename:" msgstr "Bijnaam:" #: ../dat/glade/editor/armyset-info-dialog.ui.h:8 #: ../dat/glade/editor/tileset-info-dialog.ui.h:8 #: ../dat/glade/editor/cityset-info-dialog.ui.h:8 #: ../dat/glade/editor/shieldset-info-dialog.ui.h:8 msgid "Id:" msgstr "Id:" #: ../dat/glade/editor/armyset-info-dialog.ui.h:9 #: ../dat/glade/editor/tileset-info-dialog.ui.h:9 #: ../dat/glade/editor/cityset-info-dialog.ui.h:9 #: ../dat/glade/editor/shieldset-info-dialog.ui.h:9 msgid "License" msgstr "" #: ../dat/glade/editor/armyset-window.ui.h:1 msgid "+1 Str in City" msgstr "+1 sterkte in stad" #: ../dat/glade/editor/armyset-window.ui.h:2 msgid "+1 Str in Forest" msgstr "+1 sterkte in bos" #: ../dat/glade/editor/armyset-window.ui.h:3 msgid "+1 Str in Hills" msgstr "+1 sterkte in heuvels" #: ../dat/glade/editor/armyset-window.ui.h:4 msgid "+1 Str in Open" msgstr "+1 Str in open" #: ../dat/glade/editor/armyset-window.ui.h:5 msgid "+1 Str to Stack" msgstr "+1 sterkte aan stapel" #: ../dat/glade/editor/armyset-window.ui.h:6 msgid "+1 to Stack in Hills" msgstr "+1 aan stapel in heuvels" #: ../dat/glade/editor/armyset-window.ui.h:7 msgid "+2 Str in City" msgstr "+2 sterkte in stad" #: ../dat/glade/editor/armyset-window.ui.h:8 msgid "+2 Str in Open" msgstr "+2 sterkte in open veld" #: ../dat/glade/editor/armyset-window.ui.h:9 msgid "+2 Str to Stack" msgstr "+2 sterkte aan stapel" #: ../dat/glade/editor/armyset-window.ui.h:10 msgid "-1 Str to Enemy Stack" msgstr "-1 sterkte aan vijandige stapel" #: ../dat/glade/editor/armyset-window.ui.h:11 #, fuzzy msgid "Fighting Bonus" msgstr "Itembonus" #: ../dat/glade/editor/armyset-window.ui.h:12 #, fuzzy msgid "Movement Bonus" msgstr "Verplaatsbonus" #: ../dat/glade/editor/armyset-window.ui.h:14 #, fuzzy msgid "Armyset _Information" msgstr "Informatie over legerverzameling" #: ../dat/glade/editor/armyset-window.ui.h:15 msgid "Basic" msgstr "" #: ../dat/glade/editor/armyset-window.ui.h:16 #, fuzzy msgid "Black Picture:" msgstr "Afbeelding:" #: ../dat/glade/editor/armyset-window.ui.h:17 msgid "Can Fly" msgstr "Kan vliegen" #: ../dat/glade/editor/armyset-window.ui.h:18 msgid "Cost:" msgstr "Kosten:" #: ../dat/glade/editor/armyset-window.ui.h:19 #, fuzzy msgid "Dark Blue Picture:" msgstr "Afbeelding:" #: ../dat/glade/editor/armyset-window.ui.h:20 msgid "Defends Ruins?" msgstr "Ruïnes verdedigen?" #: ../dat/glade/editor/armyset-window.ui.h:22 msgid "Edit Hero _Flag Picture" msgstr "" #: ../dat/glade/editor/armyset-window.ui.h:23 msgid "Edit _Bag of Items Picture" msgstr "" #: ../dat/glade/editor/armyset-window.ui.h:24 msgid "Edit _Ship Picture" msgstr "" #: ../dat/glade/editor/armyset-window.ui.h:25 msgid "Exp Points:" msgstr "Erv.-punten" #: ../dat/glade/editor/armyset-window.ui.h:26 #, fuzzy msgid "Female Hero" msgstr "Hier laten" #: ../dat/glade/editor/armyset-window.ui.h:27 #, fuzzy msgid "Green Picture:" msgstr "Afbeelding:" #: ../dat/glade/editor/armyset-window.ui.h:28 msgid "Is Awardable?" msgstr "Is prijzenswaardig?" #: ../dat/glade/editor/armyset-window.ui.h:29 msgid "Light Blue Picture:" msgstr "" #. init GUI stuff #: ../dat/glade/editor/armyset-window.ui.h:30 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:1958 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-main.cpp:51 msgid "LordsAWar! Armyset Editor" msgstr "LordsAWar! Editor legerverzameling" #: ../dat/glade/editor/armyset-window.ui.h:31 #, fuzzy msgid "Male Hero" msgstr "Hier laten" #: ../dat/glade/editor/armyset-window.ui.h:32 msgid "Max Moves:" msgstr "Maximum aantal zetten:" #: ../dat/glade/editor/armyset-window.ui.h:34 #, fuzzy msgid "Neutral Picture:" msgstr "Neutrale steden:" #: ../dat/glade/editor/armyset-window.ui.h:35 #, fuzzy msgid "New Cost:" msgstr "Kosten:" #: ../dat/glade/editor/armyset-window.ui.h:36 msgid "Not A Hero" msgstr "" #: ../dat/glade/editor/armyset-window.ui.h:37 #, fuzzy msgid "Orange Picture:" msgstr "Afbeelding:" #: ../dat/glade/editor/armyset-window.ui.h:38 #, fuzzy msgid "Red Picture:" msgstr "Afbeelding:" #: ../dat/glade/editor/armyset-window.ui.h:39 #: ../dat/glade/editor/tileset-window.ui.h:17 #: ../dat/glade/editor/cityset-window.ui.h:15 #: ../dat/glade/editor/shieldset-window.ui.h:7 msgid "Save A _Copy" msgstr "" #: ../dat/glade/editor/armyset-window.ui.h:40 msgid "Sight:" msgstr "Zicht:" #: ../dat/glade/editor/armyset-window.ui.h:41 msgid "Strength:" msgstr "Sterkte:" #: ../dat/glade/editor/armyset-window.ui.h:42 msgid "Subtract All City Bonus" msgstr "Alle stadsbonussen verminderen" #: ../dat/glade/editor/armyset-window.ui.h:43 msgid "Subtract All Non-Hero Bonuses" msgstr "Alle niet-heldbonussen verminderen" #: ../dat/glade/editor/armyset-window.ui.h:44 msgid "Subtract all Hero Bonuses" msgstr "Alle heldbonussen verminderen" #: ../dat/glade/editor/armyset-window.ui.h:45 msgid "Travels faster in forests" msgstr "Reist sneller in bossen" #: ../dat/glade/editor/armyset-window.ui.h:46 msgid "Travels faster in hills" msgstr "Reist sneller in heuvels" #: ../dat/glade/editor/armyset-window.ui.h:47 msgid "Travels faster in marshland" msgstr "Reist sneller door moerasgebied" #: ../dat/glade/editor/armyset-window.ui.h:48 msgid "Travels faster in mountains" msgstr "Reist sneller door bergen" #: ../dat/glade/editor/armyset-window.ui.h:49 msgid "Turns:" msgstr "Zetten:" #: ../dat/glade/editor/armyset-window.ui.h:50 msgid "Upkeep:" msgstr "" #: ../dat/glade/editor/armyset-window.ui.h:51 #, fuzzy msgid "White Picture:" msgstr "Afbeelding:" #: ../dat/glade/editor/armyset-window.ui.h:52 #, fuzzy msgid "Yellow Picture:" msgstr "Afbeelding:" #: ../dat/glade/editor/armyset-window.ui.h:53 #: ../dat/glade/editor/main-window.ui.h:21 #: ../dat/glade/editor/reward-list-dialog.ui.h:4 #: ../dat/glade/editor/tileset-window.ui.h:29 #: ../dat/glade/editor/cityset-window.ui.h:18 #: ../dat/glade/editor/shieldset-window.ui.h:10 msgid "_Edit" msgstr "_Bewerken" #: ../dat/glade/editor/armyset-window.ui.h:54 #: ../dat/glade/editor/main-window.ui.h:22 #: ../dat/glade/editor/tileset-window.ui.h:30 #: ../dat/glade/editor/cityset-window.ui.h:19 #: ../dat/glade/editor/shieldset-window.ui.h:11 msgid "_File" msgstr "_Bestand" #: ../dat/glade/editor/armyset-window.ui.h:56 msgid "_Load Armyset" msgstr "Legerverzameling laden" #: ../dat/glade/editor/armyset-window.ui.h:57 msgid "_New Armyset" msgstr "_Nieuwe legerverzameling" #: ../dat/glade/editor/armyset-window.ui.h:59 msgid "_Save Armyset" msgstr "Legerverzameling bewaren" #: ../dat/glade/editor/armyset-window.ui.h:60 #, fuzzy msgid "_Validate Armyset" msgstr "Legerverzameling laden" #: ../dat/glade/editor/city-editor-dialog.ui.h:1 msgid "City" msgstr "Stad" #: ../dat/glade/editor/city-editor-dialog.ui.h:2 msgid "Production" msgstr "Productie" #: ../dat/glade/editor/city-editor-dialog.ui.h:3 msgid "Burned down" msgstr "Plat gebrand" #: ../dat/glade/editor/city-editor-dialog.ui.h:4 msgid "Capital" msgstr "Hoofdstad" #: ../dat/glade/editor/city-editor-dialog.ui.h:5 msgid "Edit City" msgstr "Stad bewerken" #: ../dat/glade/editor/city-editor-dialog.ui.h:6 #, fuzzy msgid "Income:" msgstr "Inkomend:" #: ../dat/glade/editor/city-editor-dialog.ui.h:8 #: ../dat/glade/editor/stack-editor-dialog.ui.h:4 msgid "Owner:" msgstr "" #: ../dat/glade/editor/city-editor-dialog.ui.h:9 #: ../dat/glade/editor/reward-editor-dialog.ui.h:11 msgid "Ra_ndomize" msgstr "Willekeurig make_n" #: ../dat/glade/editor/city-editor-dialog.ui.h:10 #: ../dat/glade/editor/ruin-editor-dialog.ui.h:12 #: ../dat/glade/editor/signpost-editor-dialog.ui.h:3 #: ../dat/glade/editor/temple-editor-dialog.ui.h:5 msgid "Randomi_ze" msgstr "Willekeurig m_aken" #: ../dat/glade/editor/city-editor-dialog.ui.h:11 #: ../dat/glade/editor/reward-editor-dialog.ui.h:15 #: ../dat/glade/editor/ruin-editor-dialog.ui.h:13 msgid "Randomiz_e" msgstr "Willekeurig mak_en" #: ../dat/glade/editor/city-editor-dialog.ui.h:12 #: ../dat/glade/editor/reward-list-dialog.ui.h:2 #: ../dat/glade/editor/stack-editor-dialog.ui.h:5 msgid "_Add" msgstr "_Toevoegen" #: ../dat/glade/editor/city-editor-dialog.ui.h:15 #: ../dat/glade/editor/reward-list-dialog.ui.h:5 #: ../dat/glade/editor/stack-editor-dialog.ui.h:9 msgid "_Remove" msgstr "_Verwijderen" #: ../dat/glade/editor/itemlist-dialog.ui.h:1 msgid "+1 to Hero's Strength" msgstr "Held's sterkte met +1 verhogen" #: ../dat/glade/editor/itemlist-dialog.ui.h:2 msgid "+1 to Stack's Strength" msgstr "Stapelsterkte met +1 verhogen" #: ../dat/glade/editor/itemlist-dialog.ui.h:3 msgid "+2 Gold Per City" msgstr "+2 goud per stad" #: ../dat/glade/editor/itemlist-dialog.ui.h:4 msgid "+2 to Hero's Strength" msgstr "Held's sterkte met +2 verhogen" #: ../dat/glade/editor/itemlist-dialog.ui.h:5 msgid "+2 to Stack's Strength" msgstr "Stapelsterkte met +2 verhogen" #: ../dat/glade/editor/itemlist-dialog.ui.h:6 msgid "+3 Gold Per City" msgstr "+3 goud per stad" #: ../dat/glade/editor/itemlist-dialog.ui.h:7 msgid "+3 to Hero's Strength" msgstr "Held's sterkte met +3 verhogen" #: ../dat/glade/editor/itemlist-dialog.ui.h:8 msgid "+3 to Stack's Strength" msgstr "Stapelsterkte met +3 verhogen" #: ../dat/glade/editor/itemlist-dialog.ui.h:9 msgid "+4 Gold Per City" msgstr "+4 goud per stad" #: ../dat/glade/editor/itemlist-dialog.ui.h:10 msgid "+5 Gold Per City" msgstr "+5 goud per stad" #: ../dat/glade/editor/itemlist-dialog.ui.h:11 msgid "Item" msgstr "Item" #: ../dat/glade/editor/itemlist-dialog.ui.h:12 msgid "Bonuses" msgstr "" #: ../dat/glade/editor/itemlist-dialog.ui.h:13 msgid "Double Movement of Stack" msgstr "Dubbele verplaatsing van stapel" #: ../dat/glade/editor/itemlist-dialog.ui.h:14 msgid "Item Editor" msgstr "Itemeditor" #: ../dat/glade/editor/itemlist-dialog.ui.h:16 #, fuzzy msgid "Number of Uses:" msgstr "Aantal steden:" #: ../dat/glade/editor/itemlist-dialog.ui.h:17 msgid "Sinks Enemy Ships" msgstr "" #: ../dat/glade/editor/itemlist-dialog.ui.h:18 msgid "Stack Can Fly" msgstr "Stapel kan vliegen" #: ../dat/glade/editor/itemlist-dialog.ui.h:19 msgid "Steals Gold from Enemy" msgstr "" #: ../dat/glade/editor/itemlist-dialog.ui.h:20 msgid "Uses" msgstr "" #: ../dat/glade/editor/main-window.ui.h:1 msgid "All Cities" msgstr "Alle steden" #: ../dat/glade/editor/main-window.ui.h:2 msgid "All Ruins" msgstr "Alle ruïnes" #: ../dat/glade/editor/main-window.ui.h:3 msgid "All Signs" msgstr "Alle tekens" #: ../dat/glade/editor/main-window.ui.h:4 msgid "All Temples" msgstr "Alle tempels" #: ../dat/glade/editor/main-window.ui.h:5 #, fuzzy msgid "E_xport Map As Image" msgstr "Als bitmap e_xporteren" #: ../dat/glade/editor/main-window.ui.h:6 msgid "Export Terrain Map As Image" msgstr "" #. init GUI stuff #: ../dat/glade/editor/main-window.ui.h:7 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1880 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main.cpp:58 msgid "LordsAWar! Scenario Editor" msgstr "LordsAWar! Scenario-editor" #: ../dat/glade/editor/main-window.ui.h:8 #, fuzzy msgid "S_hieldset" msgstr "Schildset:" #: ../dat/glade/editor/main-window.ui.h:9 msgid "S_witch Image Sets" msgstr "" #: ../dat/glade/editor/main-window.ui.h:10 #, fuzzy msgid "Save Map _As" msgstr "Kaart bewaren _als..." #: ../dat/glade/editor/main-window.ui.h:11 msgid "Save a picture of the map showing just the terrain." msgstr "" #: ../dat/glade/editor/main-window.ui.h:12 msgid "Save a picture of the map." msgstr "" #: ../dat/glade/editor/main-window.ui.h:13 msgid "Smooth _Entire Map" msgstr "Gehele kaart opschonen" #: ../dat/glade/editor/main-window.ui.h:15 msgid "Unnamed Cities" msgstr "Onbenoemde steden" #: ../dat/glade/editor/main-window.ui.h:16 msgid "Unnamed Ruins" msgstr "Onbenoemde ruïnes" #: ../dat/glade/editor/main-window.ui.h:17 msgid "Unnamed Signs" msgstr "Onbenoemde tekens" #: ../dat/glade/editor/main-window.ui.h:18 msgid "Unnamed Temples" msgstr "Onbenoemde tempels" #: ../dat/glade/editor/main-window.ui.h:19 #, fuzzy msgid "_Armyset" msgstr "_Nieuwe legerverzameling" #: ../dat/glade/editor/main-window.ui.h:20 #, fuzzy msgid "_Cityset" msgstr "Stedenverzameling:" #: ../dat/glade/editor/main-window.ui.h:25 msgid "_Import Map from Saved Game" msgstr "" #: ../dat/glade/editor/main-window.ui.h:26 msgid "_Items" msgstr "_Items" #: ../dat/glade/editor/main-window.ui.h:27 msgid "_Load Map" msgstr "Kaart _laden" #: ../dat/glade/editor/main-window.ui.h:28 msgid "_Map Info" msgstr "_Kaartinfo" #: ../dat/glade/editor/main-window.ui.h:29 #, fuzzy msgid "_Miniature Map" msgstr "Kaart _aanmaken" #: ../dat/glade/editor/main-window.ui.h:30 msgid "_New Map" msgstr "_Nieuwe kaart" #: ../dat/glade/editor/main-window.ui.h:31 msgid "_Players" msgstr "_Spelers" #: ../dat/glade/editor/main-window.ui.h:33 msgid "_Random" msgstr "_Willekeurig" #: ../dat/glade/editor/main-window.ui.h:34 msgid "_Rewards" msgstr "_Beloningen" #: ../dat/glade/editor/main-window.ui.h:35 msgid "_Save Map" msgstr "Kaart _bewaren" #: ../dat/glade/editor/main-window.ui.h:36 msgid "_Smooth Screen" msgstr "Scherm _opschonen" #: ../dat/glade/editor/main-window.ui.h:37 #, fuzzy msgid "_Tileset" msgstr "_Nieuwe tegelset" #: ../dat/glade/editor/main-window.ui.h:38 msgid "_Toggle Tile Graphics" msgstr "Tegelgraphics aan-/uitschakelen" #: ../dat/glade/editor/main-window.ui.h:39 msgid "_Validate" msgstr "_Valideren" #: ../dat/glade/editor/main-window.ui.h:40 #: ../dat/glade/editor/tileset-window.ui.h:40 msgid "_View" msgstr "_Bekijk" #: ../dat/glade/editor/map-info-dialog.ui.h:2 #, fuzzy msgid "Copyright:" msgstr "Zicht:" #: ../dat/glade/editor/map-info-dialog.ui.h:4 msgid "Edit Map Info" msgstr "Kaartinformatie bewerken" #: ../dat/glade/editor/map-info-dialog.ui.h:5 msgid "License:" msgstr "" #: ../dat/glade/editor/new-map-dialog.ui.h:1 msgid " Cities" msgstr " Steden" #: ../dat/glade/editor/new-map-dialog.ui.h:7 msgid "Fill style:" msgstr "Vulstijl:" #: ../dat/glade/editor/new-map-dialog.ui.h:10 #, fuzzy msgid "Height:" msgstr "Zicht:" #: ../dat/glade/editor/new-map-dialog.ui.h:13 msgid "New Map" msgstr "Nieuwe kaart" #: ../dat/glade/editor/new-map-dialog.ui.h:26 msgid "Width:" msgstr "" #: ../dat/glade/editor/switch-sets-dialog.ui.h:1 #, fuzzy msgid "Image Sets" msgstr "Items" #: ../dat/glade/editor/switch-sets-dialog.ui.h:7 msgid "Switch Image Sets" msgstr "" #: ../dat/glade/editor/switch-sets-dialog.ui.h:12 msgid "_Switch Image Sets" msgstr "" #: ../dat/glade/editor/players-dialog.ui.h:2 msgid "Edit Players" msgstr "Bewerk spelers" #: ../dat/glade/editor/reward-editor-dialog.ui.h:1 msgid "Reward" msgstr "Beloning" #: ../dat/glade/editor/reward-editor-dialog.ui.h:2 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:196 msgid "Allies" msgstr "Bondgenoten" #: ../dat/glade/editor/reward-editor-dialog.ui.h:3 msgid "Clear Ally Type" msgstr "Bondgenoottype wissen" #: ../dat/glade/editor/reward-editor-dialog.ui.h:4 msgid "Clear Hidden Ruin" msgstr "Verborgen ruïne wissen" #: ../dat/glade/editor/reward-editor-dialog.ui.h:5 msgid "Clear Item" msgstr "Item wissen" #: ../dat/glade/editor/reward-editor-dialog.ui.h:6 msgid "Edit Reward" msgstr "Bewerk beloning" #: ../dat/glade/editor/reward-editor-dialog.ui.h:8 msgid "Hidden Ruin" msgstr "Verborgen ruïne" #: ../dat/glade/editor/reward-editor-dialog.ui.h:9 msgid "Item" msgstr "Item" #: ../dat/glade/editor/reward-editor-dialog.ui.h:10 msgid "Map" msgstr "Kaart" #: ../dat/glade/editor/reward-editor-dialog.ui.h:12 #: ../dat/glade/editor/ruin-editor-dialog.ui.h:10 msgid "Ran_domize" msgstr "_Willekeurig maken" #: ../dat/glade/editor/reward-editor-dialog.ui.h:13 msgid "Rand_omize" msgstr "Willekeurig _maken" #: ../dat/glade/editor/reward-editor-dialog.ui.h:14 msgid "Random_ize" msgstr "W_illekeurig maken" #: ../dat/glade/editor/reward-editor-dialog.ui.h:18 msgid "h:" msgstr "h:" #: ../dat/glade/editor/reward-editor-dialog.ui.h:19 msgid "w:" msgstr "w:" #: ../dat/glade/editor/reward-editor-dialog.ui.h:20 msgid "x:" msgstr "x:" #: ../dat/glade/editor/reward-editor-dialog.ui.h:21 msgid "y:" msgstr "y:" #: ../dat/glade/editor/reward-list-dialog.ui.h:1 msgid "Edit Rewards" msgstr "Bewerk beloningen" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:1 msgid "Ruin" msgstr "Ruïne" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:2 msgid "Cle_ar Keeper" msgstr "" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:3 msgid "Clea_r Reward" msgstr "Beloning _wissen" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:5 msgid "Edit Ruin" msgstr "Bewerk ruïne" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:6 msgid "Is Hidden?" msgstr "Is verborgen?" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:7 msgid "Keeper:" msgstr "" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:9 msgid "New Reward:" msgstr "Nieuwe beloning:" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:11 msgid "Random Reward" msgstr "Willekeurige beloning" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:14 msgid "Seen By:" msgstr "Gezien door:" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:15 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:56 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:282 msgid "Type" msgstr "Type" #: ../dat/glade/editor/ruin-editor-dialog.ui.h:18 msgid "_Pick From List" msgstr "_Kies uit lijst" #: ../dat/glade/editor/select-army-dialog.ui.h:1 msgid "Select Army" msgstr "Selecteer leger" #: ../dat/glade/editor/select-hidden-ruin-dialog.ui.h:1 msgid "Select Hidden Ruin" msgstr "Selecteer verborgen ruïne" #: ../dat/glade/editor/select-item-dialog.ui.h:1 msgid "Select Item" msgstr "Selecteer item" #: ../dat/glade/editor/select-reward-dialog.ui.h:1 msgid "Select Reward" msgstr "Selecteer beloning" #: ../dat/glade/editor/signpost-editor-dialog.ui.h:1 msgid "Signpost" msgstr "Uitkijkpost" #: ../dat/glade/editor/signpost-editor-dialog.ui.h:2 msgid "Edit Signpost" msgstr "Bewerk uitkijkpost" #: ../dat/glade/editor/stack-editor-dialog.ui.h:2 msgid "Edit Stack" msgstr "Bewerk stapel" #: ../dat/glade/editor/stack-editor-dialog.ui.h:3 msgid "Edit _Hero Details" msgstr "" #: ../dat/glade/editor/stack-editor-dialog.ui.h:7 #, fuzzy msgid "_Copy" msgstr "_Stop" #: ../dat/glade/editor/stack-editor-dialog.ui.h:10 msgid "is Fortified" msgstr "" #: ../dat/glade/editor/temple-editor-dialog.ui.h:1 msgid "Temple" msgstr "Tempel" #: ../dat/glade/editor/temple-editor-dialog.ui.h:3 msgid "Edit Temple" msgstr "Bewerk tempel" #: ../dat/glade/editor/tile-preview-dialog.ui.h:1 msgid "Preview Tile" msgstr "Voorvertoon tegel" #: ../dat/glade/editor/tile-preview-dialog.ui.h:2 #, fuzzy msgid "TileStyle Id:" msgstr "Tegelverzameling:" #: ../dat/glade/editor/tileset-info-dialog.ui.h:1 msgid ".lwt" msgstr "" #: ../dat/glade/editor/tileset-info-dialog.ui.h:2 msgid "Tileset" msgstr "Tegelset" #: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:1 msgid "Army Unit Selector" msgstr "Legereenheidkiezer" #: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:2 #: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:1 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:2 msgid "Preview" msgstr "Voorvertoon" #: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:3 #: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:4 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:4 #: ../dat/glade/editor/masked-image-editor-dialog.ui.h:2 #: ../dat/glade/editor/image-editor-dialog.ui.h:2 msgid "Image:" msgstr "Afbeelding:" #: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:4 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:5 msgid "Large" msgstr "Groot" #: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:5 msgid "Selector Editor" msgstr "Aanwijzereditor" #: ../dat/glade/editor/tileset-selector-editor-dialog.ui.h:6 #: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:5 #, fuzzy msgid "Shieldset:" msgstr "Schildset:" #: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:2 #, fuzzy msgid "Stack Flags" msgstr "Stapel" #: ../dat/glade/editor/tileset-flag-editor-dialog.ui.h:3 #, fuzzy msgid "Flag Editor" msgstr "Itemeditor" #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:1 #, fuzzy msgid "Explosion" msgstr "Productie" #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.ui.h:3 msgid "Explosion Editor" msgstr "" #: ../dat/glade/editor/masked-image-editor-dialog.ui.h:1 #: ../dat/glade/editor/image-editor-dialog.ui.h:1 #, fuzzy msgid "Change Image" msgstr "_Verander" #: ../dat/glade/editor/tileset-window.ui.h:1 msgid "Tile Style Set" msgstr "Tegelstijlset" #: ../dat/glade/editor/tileset-window.ui.h:2 msgid "Tile Style Sets" msgstr "Tegelstijlsets" #: ../dat/glade/editor/tileset-window.ui.h:3 msgid "Tile Style" msgstr "Tegelstijl" #: ../dat/glade/editor/tileset-window.ui.h:4 msgid "Tile" msgstr "Tegel" #: ../dat/glade/editor/tileset-window.ui.h:5 msgid "E_xplosion Picture" msgstr "" #: ../dat/glade/editor/tileset-window.ui.h:6 #, fuzzy msgid "F_lag Picture" msgstr "Afbeelding:" #: ../dat/glade/editor/tileset-window.ui.h:7 msgid "First Colour:" msgstr "Eerste kleur:" #: ../dat/glade/editor/tileset-window.ui.h:11 msgid "Image File:" msgstr "Afbeeldingsbestand:" #. init GUI stuff #: ../dat/glade/editor/tileset-window.ui.h:12 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-main.cpp:50 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:1403 msgid "LordsAWar! Tileset Editor" msgstr "LordsAWar! Tegelset-editor" #: ../dat/glade/editor/tileset-window.ui.h:14 msgid "Moves:" msgstr "Beweegt:" #: ../dat/glade/editor/tileset-window.ui.h:16 msgid "Pattern:" msgstr "Patroon:" #: ../dat/glade/editor/tileset-window.ui.h:18 msgid "Second Colour:" msgstr "Tweede kleur:" #: ../dat/glade/editor/tileset-window.ui.h:19 msgid "Smallmap Appearance:" msgstr "Uiterlijk minikaart" #: ../dat/glade/editor/tileset-window.ui.h:20 msgid "Smallmap Building _Colours" msgstr "" #: ../dat/glade/editor/tileset-window.ui.h:22 msgid "Third Colour:" msgstr "Derde kleur:" #: ../dat/glade/editor/tileset-window.ui.h:23 msgid "Tileset info" msgstr "Tegelsetinformatie" #: ../dat/glade/editor/tileset-window.ui.h:25 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:92 msgid "Void" msgstr "" #: ../dat/glade/editor/tileset-window.ui.h:27 msgid "_Army Unit Selector" msgstr "_Legereenheidkiezer" #: ../dat/glade/editor/tileset-window.ui.h:28 msgid "_Bridges Picture" msgstr "" #: ../dat/glade/editor/tileset-window.ui.h:31 #, fuzzy msgid "_Fog Picture" msgstr "Afbeelding:" #: ../dat/glade/editor/tileset-window.ui.h:33 msgid "_Load Tileset" msgstr "Tegelset _laden" #: ../dat/glade/editor/tileset-window.ui.h:34 msgid "_New Tileset" msgstr "_Nieuwe tegelset" #: ../dat/glade/editor/tileset-window.ui.h:35 msgid "_Organize TileStyles" msgstr "" #: ../dat/glade/editor/tileset-window.ui.h:36 msgid "_Preview Tile" msgstr "Tegel _voorvertonen" #: ../dat/glade/editor/tileset-window.ui.h:38 #, fuzzy msgid "_Roads Picture" msgstr "Afbeelding:" #: ../dat/glade/editor/tileset-window.ui.h:39 msgid "_Save Tileset" msgstr "Tegelset bewaren" #: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:1 #, fuzzy msgid "Categories" msgstr "Chat" #: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:2 #, fuzzy msgid "Selected Category" msgstr "Legereenheidkiezer" #: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:3 #, fuzzy msgid "Unsorted TileStyles" msgstr "Tegelstijl" #: ../dat/glade/editor/tilestyle-organizer-dialog.ui.h:4 msgid "Organize Tile Images" msgstr "" #: ../dat/glade/editor/hero-editor-dialog.ui.h:2 msgid "Edit Hero Details" msgstr "" #: ../dat/glade/editor/hero-editor-dialog.ui.h:3 #, fuzzy msgid "Edit _Backpack" msgstr "Bewerk stapel" #: ../dat/glade/editor/hero-editor-dialog.ui.h:6 #, fuzzy msgid "_Female" msgstr "vrouwelijk" #: ../dat/glade/editor/hero-editor-dialog.ui.h:7 #, fuzzy msgid "_Male" msgstr "mannelijk" #: ../dat/glade/editor/backpack-editor-dialog.ui.h:2 msgid "Backpack Editor" msgstr "" #: ../dat/glade/editor/backpack-editor-dialog.ui.h:5 #, fuzzy msgid "_Add Item" msgstr "_Items" #: ../dat/glade/editor/backpack-editor-dialog.ui.h:8 #, fuzzy msgid "_Remove item" msgstr "_Verwijderen" #: ../dat/glade/editor/editor-quit-dialog.ui.h:1 msgid "Close _without Saving" msgstr "" #: ../dat/glade/editor/editor-quit-dialog.ui.h:2 msgid "Save changes before closing?" msgstr "" #: ../dat/glade/editor/editor-quit-dialog.ui.h:3 #, fuzzy msgid "Save changes?" msgstr "Spel bewaren" #: ../dat/glade/editor/editor-quit-dialog.ui.h:5 #, fuzzy msgid "_Save" msgstr "Kaart _bewaren" #: ../dat/glade/editor/tile-size-editor-dialog.ui.h:1 #, fuzzy msgid "Change Tile Size?" msgstr "Tegelgrootte:" #: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:1 msgid "Colours of Buildings on the Smallmap" msgstr "" #: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:2 #, fuzzy msgid "Road Colour:" msgstr "Tweede kleur:" #: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:3 #, fuzzy msgid "Ruin Colour:" msgstr "Eerste kleur:" #: ../dat/glade/editor/tileset-smallmap-building-colors-dialog.ui.h:4 #, fuzzy msgid "Temple Colour:" msgstr "Derde kleur:" #: ../dat/glade/editor/editor-recover-dialog.ui.h:1 msgid "Recover Session?" msgstr "" #: ../dat/glade/editor/editor-recover-dialog.ui.h:2 msgid "_Disregard" msgstr "" #: ../dat/glade/editor/editor-recover-dialog.ui.h:3 #, fuzzy msgid "_Recover" msgstr "_Verwijderen" #: ../dat/glade/editor/cityset-window.ui.h:1 msgid "(1 pic) Port Picture:" msgstr "" #: ../dat/glade/editor/cityset-window.ui.h:2 msgid "(1 pic) Signpost Picture:" msgstr "" #: ../dat/glade/editor/cityset-window.ui.h:3 msgid "(1 pic) Temple Picture:" msgstr "" #: ../dat/glade/editor/cityset-window.ui.h:4 msgid "(3 pics) Ruins Picture:" msgstr "" #: ../dat/glade/editor/cityset-window.ui.h:5 msgid "(8 pics) Razed Cities Picture:" msgstr "" #: ../dat/glade/editor/cityset-window.ui.h:6 msgid "(8 pics) Towers Picture:" msgstr "" #: ../dat/glade/editor/cityset-window.ui.h:7 msgid "(9 pics on a row) Cities Picture:" msgstr "" #: ../dat/glade/editor/cityset-window.ui.h:8 #: ../dat/glade/editor/cityset-info-dialog.ui.h:2 #, fuzzy msgid "Cityset" msgstr "Stad" #: ../dat/glade/editor/cityset-window.ui.h:9 #, fuzzy msgid "Pictures" msgstr "Items" #: ../dat/glade/editor/cityset-window.ui.h:10 #, fuzzy msgid "Tile Widths" msgstr "Tegel" #: ../dat/glade/editor/cityset-window.ui.h:11 #, fuzzy msgid "City:" msgstr "Stad" #: ../dat/glade/editor/cityset-window.ui.h:12 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:467 #, fuzzy msgid "Edit Cityset Information" msgstr "Informatie over legerverzameling" #. init GUI stuff #: ../dat/glade/editor/cityset-window.ui.h:13 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:799 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-main.cpp:51 #, fuzzy msgid "LordsAWar! Cityset Editor" msgstr "LordsAWar! Editor legerverzameling" #: ../dat/glade/editor/cityset-window.ui.h:14 #, fuzzy msgid "Ruin:" msgstr "Ruïnes" #: ../dat/glade/editor/cityset-window.ui.h:16 #, fuzzy msgid "Temple:" msgstr "Tempels" #: ../dat/glade/editor/cityset-window.ui.h:17 #: ../dat/glade/editor/shieldset-window.ui.h:9 msgid "_About" msgstr "" #: ../dat/glade/editor/cityset-window.ui.h:21 #, fuzzy msgid "_Load Cityset" msgstr "Legerverzameling laden" #: ../dat/glade/editor/cityset-window.ui.h:22 #, fuzzy msgid "_New Cityset" msgstr "_Nieuwe legerverzameling" #: ../dat/glade/editor/cityset-window.ui.h:24 #, fuzzy msgid "_Save Cityset" msgstr "Legerverzameling bewaren" #: ../dat/glade/editor/cityset-window.ui.h:25 #, fuzzy msgid "_Validate Cityset" msgstr "_Valideren" #: ../dat/glade/editor/cityset-window.ui.h:26 msgid "normal ruin, and a \"stronghold\" ruin." msgstr "" #: ../dat/glade/editor/cityset-window.ui.h:27 msgid "" "white, green, yellow, light blue, \n" "red, dark blue, orange, and then \n" "black." msgstr "" #: ../dat/glade/editor/cityset-window.ui.h:30 msgid "" "white, green, yellow, light blue, \n" "red, dark blue, orange, black, \n" "and then neutral." msgstr "" #: ../dat/glade/editor/shieldset-window.ui.h:1 #, fuzzy msgid "Shield" msgstr "Tegel" #: ../dat/glade/editor/shieldset-window.ui.h:2 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:425 #, fuzzy msgid "Edit Shieldset Information" msgstr "Bewerk informatie tegelset" #: ../dat/glade/editor/shieldset-window.ui.h:3 #, fuzzy msgid "Large Picture:" msgstr "Afbeelding:" #. init GUI stuff #: ../dat/glade/editor/shieldset-window.ui.h:4 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-main.cpp:51 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:723 #, fuzzy msgid "LordsAWar! Shieldset Editor" msgstr "LordsAWar! Tegelset-editor" #: ../dat/glade/editor/shieldset-window.ui.h:5 #, fuzzy msgid "Medium Picture:" msgstr "Afbeelding:" #: ../dat/glade/editor/shieldset-window.ui.h:6 #, fuzzy msgid "Player Colour:" msgstr "Speler:" #: ../dat/glade/editor/shieldset-window.ui.h:8 #, fuzzy msgid "Small Picture:" msgstr "Afbeelding:" #: ../dat/glade/editor/shieldset-window.ui.h:13 #, fuzzy msgid "_Load Shieldset" msgstr "Tegelset _laden" #: ../dat/glade/editor/shieldset-window.ui.h:14 #, fuzzy msgid "_New Shieldset" msgstr "_Nieuwe tegelset" #: ../dat/glade/editor/shieldset-window.ui.h:16 #, fuzzy msgid "_Save Shieldset" msgstr "Tegelset bewaren" #: ../dat/glade/editor/shieldset-window.ui.h:17 #, fuzzy msgid "_Validate Shieldset" msgstr "_Valideren" #: ../dat/glade/editor/cityset-info-dialog.ui.h:1 msgid ".lwc" msgstr "" #: ../dat/glade/editor/shieldset-info-dialog.ui.h:1 msgid ".lws" msgstr "" #: ../dat/glade/editor/shieldset-info-dialog.ui.h:2 #, fuzzy msgid "Shieldset" msgstr "Tegelset" #: ../dat/glade/editor/smallmap-editor-dialog.ui.h:1 #, fuzzy msgid "Road Planner" msgstr "Spelers" #: ../dat/glade/editor/smallmap-editor-dialog.ui.h:2 #, fuzzy msgid "Build Road" msgstr "Bouwen" #: ../dat/glade/editor/smallmap-editor-dialog.ui.h:3 #, fuzzy msgid "Choose Point..." msgstr "Bestemming kiezen" #: ../dat/glade/editor/smallmap-editor-dialog.ui.h:4 #, fuzzy msgid "Clear" msgstr "Lijst wissen" #: ../dat/glade/editor/smallmap-editor-dialog.ui.h:5 msgid "Finishing Point:" msgstr "" #: ../dat/glade/editor/smallmap-editor-dialog.ui.h:6 msgid "Miniature Map Editor" msgstr "" #: ../dat/glade/editor/smallmap-editor-dialog.ui.h:7 msgid "Starting Point:" msgstr "" #: ../dat/glade/editor/splash-window.ui.h:1 #, fuzzy msgid "LordsAWar!" msgstr "Leger" #: ../dat/glade/editor/splash-window.ui.h:2 msgid "Please Wait.." msgstr "" #: ../dat/shield/default/default.lws.in.h:1 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:147 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:266 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:285 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:304 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:116 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:310 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:328 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:346 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-flag-editor-dialog.cpp:98 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-selector-editor-dialog.cpp:126 msgid "Default" msgstr "" #: ../dat/shield/default/default.lws.in.h:2 msgid "This is the default shieldset for LordsAWar!" msgstr "" #: ../dat/shield/dol/dol.lws.in.h:1 msgid "Dol" msgstr "" #: ../dat/shield/dol/dol.lws.in.h:2 #, fuzzy msgid "This is the shieldset associated with the dol scenario." msgstr "In het scenario moeten minstens twee steden zijn." #: ../dat/shield/plain/plain.lws.in.h:1 #, fuzzy msgid "Plain" msgstr "_Speel" #: ../dat/shield/plain/plain.lws.in.h:2 msgid "This is a simple shieldset." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:337 msgid "Northwestern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:340 msgid "Northern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:343 msgid "Northeastern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:346 msgid "Western map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:349 msgid "Central map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:352 msgid "Eastern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:355 msgid "Southwestern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:358 msgid "Southern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:361 msgid "Southeastern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:955 msgid "There must be at least 2 players in the scenario." msgstr "In het scenario moeten minstens twee spelers zijn." #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:959 msgid "There must be at least 2 cities in the scenario." msgstr "In het scenario moeten minstens twee steden zijn." #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:970 msgid "The player called `%1' lacks a starting city." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:986 msgid "There is %1 unnamed city" msgid_plural "There are %1 unnamed cities" msgstr[0] "Er is %1 onbenoemde stad" msgstr[1] "Er zijn %1 onbenoemde steden" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:1000 msgid "There is %1 unnamed ruin" msgid_plural "There are %1 unnamed ruins" msgstr[0] "Er is %1 onbenoemde ruïne" msgstr[1] "Er zijn %1 onbenoemde ruïnes" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:1014 msgid "There is %1 unnamed temple" msgid_plural "There are %1 unnamed temples" msgstr[0] "Er is %1 onbenoemde tempel" msgstr[1] "Er zijn %1 onbenoemde tempels" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:1028 msgid "There is %1 neutral stack not in a city" msgid_plural "There are %1 neutral stacks not in cities" msgstr[0] "Er is %1 neutrale stapel niet in een stad" msgstr[1] "Er zijn %1 neutrale stapels niet in steden" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:1034 msgid "Not all cities are reachable by a non-flying unit." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:106 msgid "You're still searching for him..." msgstr "Je bent nog steeds naar hem op zoek..." #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:107 msgid "Seen lately near (" msgstr "Laatst gezien nabij (" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:115 msgid "You have slain the wicked hero %1." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:120 msgid "You could not slay the wicked hero %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:122 msgid "The hero was slain by someone else!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:128 msgid "Kill the hero named %1, servant of player %2." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:114 msgid "You have not killed a unit of enemy %1 yet." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:122 msgid "You have killed a unit of enemy %1." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:123 #: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:77 #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:127 msgid "Well done!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:136 msgid "You must destroy a unit of enemy %1." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:319 msgid "Statesman" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:320 msgid "Diplomat" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:321 msgid "Pragmatist" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:322 msgid "Politician" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:323 msgid "Deceiver" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:324 msgid "Scoundrel" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:325 msgid "Turncoat" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:326 msgid "Running Dog" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:71 msgid "You have already stolen %1 gold." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:76 msgid "You have managed to sack and pillage %1 gold." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:87 msgid "You shall sack and pillage %1 gold from thy mighty foes." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:88 #: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:87 #: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:87 msgid "You aren't afraid of doing it, are you?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:93 msgid "The priests thank you for occupying this evil place." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:101 msgid "The occupation of city \"%1\" could not be accomplished." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:119 msgid "You must take over the city \"%1\" and occupy it." msgstr "" #. note to translators: whether a ruin has been searched #: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:785 msgid "Explored" msgstr "" #. note to translators: whether a ruin has been searched #: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:788 msgid "Unexplored" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Configuration.cpp:187 msgid "Configuration file has wrong version, we want " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Configuration.cpp:189 msgid "Configuration file offers " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:176 msgid "flattening plains..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:179 msgid "raining water..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:186 msgid "raising hills..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:189 msgid "raising mountains..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:195 msgid "planting forests..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:198 msgid "watering swamps..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:201 msgid "normalizing terrain..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:206 msgid "building cities..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:212 #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1686 #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1700 msgid "paving roads..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:218 msgid "ruining ruins..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:221 msgid "spawning temples..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:226 msgid "building bridges..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:230 msgid "raising signs..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:371 msgid "paving bridges..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:121 msgid "You have killed %1 so far." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:126 msgid "You have managed to slaughter %1 armies." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:137 msgid "You shall slaughter %1 armies of the treacherous %2." msgstr "" #. Initially give the first hero the player's standard. #: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2495 msgid "%1 Standard" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2563 msgid "Peace negotiated with " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2570 msgid "War declared with " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/ruin.cpp:31 msgid " is inhabited by monsters and full of treasure!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:426 msgid "%1 Gold Piece" msgid_plural "%1 Gold Pieces" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:434 msgid "Allies: %1 x %2" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:442 msgid "Item: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:449 msgid "Site: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:455 msgid "Map: %1,%2 %3x%4" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:92 msgid "The priests thank you for razing this evil place." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:99 msgid "The razing of city \"%1\" could not be accomplished." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:118 msgid "You must conquer the city \"%1\" and burn it to the ground." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/temple.cpp:31 msgid " can bless your armies or give you quests." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:170 msgid "Capital city of %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:175 msgid "Defence: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:177 msgid "Income: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:275 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:167 msgid "No production" msgstr "" #. note to translators: %1/%2 is the no. of steps completed out of the #. total no. of steps in the production #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:289 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:144 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:206 msgid "Time: %1" msgstr "" #. note to translators: %1 is ranged strength #. note to translators: %1 is melee strength #. note to translators: %1 is melee strength, %2 is ranged strength #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:291 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:75 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:138 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:200 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:181 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:449 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:73 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:184 msgid "Strength: %1" msgstr "" #. note to translators: %1 is total moves #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:296 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:142 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:187 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:69 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:186 msgid "Moves: %1" msgstr "" #. fill in second column #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:298 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:146 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:208 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:185 msgid "Cost: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:300 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/destination-dialog.cpp:239 msgid "%1t" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:305 msgid ", then to %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:458 msgid "Rename City" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:466 msgid "Type the new name for this city:" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:502 msgid "Raze City" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:508 msgid "Are you sure that you want to raze %1?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:511 msgid "You won't be popular!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:73 msgid "Observe" msgstr "" #. * #. * if we're turning this player into a human, #. * then we desensitize the associated checkbutton #. * otherwise, we presume that we want to observe it #. #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:79 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:148 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:200 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:214 msgid "Human" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:80 msgid "Computer" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:56 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-assigned-dialog.cpp:54 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:107 msgid "Quest for %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:61 msgid "%1 completed the quest!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:77 msgid "You have been rewarded with %1 gold piece." msgid_plural "You have been rewarded with %1 gold pieces." msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:85 msgid "You have been rewarded with %1 ally." msgid_plural "You have been rewarded with %1 allies." msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:105 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:89 msgid "where powerful allies can be found!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:109 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:93 msgid "where the %1 can be found!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:113 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:96 msgid "where a map can be found!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:115 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:98 msgid "where nothing can be found!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:117 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:100 msgid "where gold can be found!" msgstr "" #. this one shouldn't happen #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:119 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:102 msgid "where something important can be found!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:108 msgid "%1 hero earned fates worthy of legend!" msgid_plural "%1 heroes earned fates worthy of legend!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:113 msgid "%1 so-called hero slaughtered without mercy!" msgid_plural "%1 so-called heroes slaughtered without mercy!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:138 msgid "%1 navy not currently in service!" msgid_plural "%1 navies not currently in service!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:142 msgid "%1 navy rests with the fishes!" msgid_plural "%1 navies rest with the fishes!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:154 msgid "%1 army died to ensure final victory!" msgid_plural "%1 armies died to ensure final victory!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:158 msgid "%1 army smote like sheep!" msgid_plural "%1 armies smote like sheep!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:171 msgid "%1 unnatural creature returned from whence it came!" msgid_plural "%1 unnatural creatures returned from whence they came!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:175 msgid "%1 unnatural creature dispatched!" msgid_plural "%1 unnatural creatures dispatched!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:199 msgid "%1 standard betrayed by it's guardian!" msgid_plural "%1 standards betrayed by it's guardian!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:204 msgid "%1 standard wrested from a vanquished foe!" msgid_plural "%1 standards wrested from a vanquished foe!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/error-utils.cpp:31 msgid "Fatal error" msgstr "" #. note to translators: %1 is remaining moves, %2 is total moves #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:80 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:453 msgid "Moves: %1/%2" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:83 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:189 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:456 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:190 msgid "Upkeep: %1" msgstr "" #. note to translators: %1 is remaining moves, %2 is total moves #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:204 msgid "Movement: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:178 msgid "Duration: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-assigned-dialog.cpp:61 msgid "This hero already has a quest." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:116 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:122 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:127 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:132 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-editor-dialog.cpp:47 msgid "Turns" msgstr "Zetten" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:122 #, fuzzy msgid "Explored Ruins" msgstr "Onderzocht:" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:127 msgid "Gold Pieces" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:132 msgid "Score" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:400 msgid "City History" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:403 #, fuzzy msgid "Ruin History" msgstr "Geschiedenis" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:406 msgid "Event History" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:409 msgid "Gold History" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:412 msgid "Winner History" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:449 msgid "On turn %1 you have %2 gold piece!" msgid_plural "On turn %1 you have %2 gold pieces!" msgstr[0] "Bij zet %1 heb je %2 gouden stuk!" msgstr[1] "Bij zet %1 heb je %2 gouden stukken!" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:452 msgid "On turn %1 you had %2 gold piece!" msgid_plural "On turn %1 you had %2 gold pieces!" msgstr[0] "Bij zet %1 had je %2 gouden stuk!" msgstr[1] "Bij zet %1 had je %2 gouden stukken!" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:470 #, fuzzy msgid "On turn %1 you have %2 city!" msgid_plural "On turn %1 you have %2 cities!" msgstr[0] "Bij zet %1 heb je %2 stad!" msgstr[1] "Bij zet %1 heb je %2 steden!" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:473 msgid "On turn %1 you had %2 city!" msgid_plural "On turn %1 you had %2 cities!" msgstr[0] "Bij zet %1 had je %2 stad!" msgstr[1] "Bij zet %1 had je %2 steden!" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:491 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:494 #, fuzzy msgid "By turn %1 you explored %2 ruin!" msgid_plural "By turn %1 you explored %2 ruins!" msgstr[0] "Bij zet %1 had je %2 stad!" msgstr[1] "Bij zet %1 had je %2 steden!" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:517 msgid "On turn %1 you are coming %2!" msgstr "Bij zet %1 ben je %2!" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:519 msgid "On turn %1 you were coming %2!" msgstr "Bij zet %1 was je %2!" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:548 msgid "%1 %2 finds a sage!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:556 msgid "%1 %2 emerges in %3" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:564 msgid "%1 %2 begins a quest!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:572 msgid "%1 %2 finishes a quest!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:580 msgid "%1 %2 is killed in %3!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:588 msgid "%1 %2 is killed in battle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:596 msgid "%1 %2 is killed while searching!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:604 msgid "%1 %2 conquers %3!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:610 msgid "%1 %2 utterly vanquished!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:619 msgid "%1 %2 at peace with %3 %4!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:630 msgid "%1 %2 at war with %3 %4!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:641 #, fuzzy msgid "%1 Treachery on %2 %3!" msgstr "Schatkamer!" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:650 msgid "%1 %2 finds allies!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:659 msgid "%1 %2 explores %3!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:670 msgid "%1 %2 uses the %3 against %4 %5!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:675 msgid "%1 %2 uses the %3!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:66 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:57 msgid "A Sage!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:125 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:58 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-editor-dialog.cpp:132 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-editor-dialog.cpp:119 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/backpack-editor-dialog.cpp:57 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:281 msgid "Name" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:126 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/backpack-editor-dialog.cpp:58 msgid "Attributes" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:127 msgid "Status" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:157 msgid "%1 finds a sage!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:164 msgid "%1 emerges in %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:172 msgid "%1 begins a quest!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:179 msgid "%1 finishes a quest!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:186 msgid "%1 is killed in %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:194 msgid "%1 is killed in battle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:201 msgid "%1 is killed while searching!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:209 msgid "%1 conquers %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:217 msgid "%1 finds allies!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:221 msgid "unknown" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:304 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:378 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:399 msgid "In backpack" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:324 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:401 msgid "On the ground" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:421 msgid "Battle: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:438 msgid "Command: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:440 msgid "Level: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:442 msgid "Experience: %1" msgstr "" #. prompt to save the turn file! #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:927 msgid "Save your Turn file and mail it back" msgstr "Je zetten bewaren en terug e-mailen" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1137 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:163 msgid "Choose Game to Load" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1173 msgid "Game was not saved!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1180 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:865 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:893 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:921 msgid "Choose a Name" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1205 msgid "Error saving game!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1316 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:346 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:517 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:652 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:670 msgid "Corrupted saved game file." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1389 msgid "Change the message on this sign:" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1444 msgid "Are you sure you want to disband this group?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1448 msgid "(It contains %1 hero)." msgid_plural "(It contains %1 heroes)." msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1506 msgid "Are you sure you want to resign?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1619 msgid "No ruins or temples to show!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1859 msgid "Congratulations to %1 for conquering the world!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1877 msgid "The rule of %1 has permanently ended!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1883 msgid "" "No further human resistance is possible\n" "but the battle will continue!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1885 msgid "" "Press `CTRL-P' to stop the war\n" "and visit the sites of thy old battles." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2048 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:271 msgid "You have %1 city!" msgid_plural "You have %1 cities!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2053 msgid "You have %1 gold piece in your treasury!" msgid_plural "You have %1 gold pieces in your treasury!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2058 msgid "You earn %1 gold piece in income!" msgid_plural "You earn %1 gold pieces in income!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2063 msgid "You pay %1 gold piece in upkeep!" msgid_plural "You pay %1 gold pieces in upkeep!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2176 #, fuzzy msgid "UnGrp" msgstr "Grp" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2443 msgid "%1 finds " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2447 msgid "%1 gold pieces." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2452 msgid "%1 allies!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2457 msgid "the %1!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2462 msgid "a map!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2487 msgid "Searching" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2516 msgid "Hero Victorious" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2518 msgid "Hero Defeated" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2525 msgid "...and is victorious!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2527 msgid "...and is slain by it!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2571 msgid "Hero brings allies!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2577 msgid "The hero brings %1 ally!" msgid_plural "The hero brings %1 allies!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2609 msgid "You graciously and benevolently accept their offer." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2635 msgid "Are you sure you want to attack %1?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2638 msgid "Other players may not like this!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2702 msgid "%1 army has been blessed!" msgid_plural "%1 armies have been blessed!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2705 msgid "We have already blessed thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2708 msgid "Seek more blessings in far temples!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2712 msgid "Do you seek a quest?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2857 msgid "%1, you have triumphed in the battle of %2." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2858 msgid "%1, you have claimed victory in the battle of %2." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2859 msgid "%1, you have shown no mercy in the battle of %2." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2860 msgid "%1, you have slain the foe in the battle of %2." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2965 msgid "%1 Looted" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2972 msgid "Your armies loot %1 gold piece." msgid_plural "Your armies loot %1 gold pieces." msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2998 msgid "Pillaged %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3025 msgid "The loot is worth %1 gold piece." msgid_plural "The loot is worth %1 gold pieces." msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3052 msgid "Sacked %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3060 msgid "Ability to produce %1 unit has been lost" msgid_plural "Ability to produce %1 units has been lost" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3152 msgid "Razed %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3157 msgid "The city of %1 is in ruins!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3253 msgid "" "%1\n" "Turn %2" msgstr "" "%1\n" "Zet %2" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3295 msgid "Your unit of %1 is awarded the avenger's medal of valour!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3297 msgid "Your unit of %1 is awarded the defender's medal of bravery!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3299 msgid "Your unit of %1 is awarded the veteran's medal!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3301 msgid "Your unit of %1 is awarded a medal!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3337 msgid "%1, your turn continues." msgstr "%1, je zet gaat door." #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3374 msgid "%1 did not complete the quest." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3462 msgid "Advisor!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3470 msgid "My Good Lord!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3472 msgid "Great and Worthy Lord!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3474 msgid "O Champion of Justice!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3476 msgid "O Mighty Leader!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3478 msgid "O Great Warlord!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3486 msgid "This battle will surely be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3488 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3494 msgid "A battle here would be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3490 msgid "I believe this battle will surely be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3492 msgid "This battle would be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3496 msgid "I believe this battle will be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3498 msgid "This battle shall be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3503 msgid "This battle will surely be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3505 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3511 msgid "A battle here would be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3507 msgid "I believe this battle will surely be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3509 msgid "This battle would be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3513 msgid "I believe this battle will be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3515 msgid "This battle shall be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3520 msgid "This battle will surely be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3522 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3528 msgid "A battle here would be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3524 msgid "I believe this battle will surely be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3526 msgid "This battle would be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3530 msgid "I believe this battle will be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3532 msgid "This battle shall be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3537 msgid "This battle will surely be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3539 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3545 msgid "A battle here would be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3541 msgid "I believe this battle will surely be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3543 msgid "This battle would be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3547 msgid "I believe this battle will be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3549 msgid "This battle shall be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3554 msgid "This battle will surely be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3556 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3562 msgid "A battle here would be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3558 msgid "I believe this battle will surely be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3560 msgid "This battle would be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3564 msgid "I believe this battle will be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3566 msgid "This battle shall be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3571 msgid "This battle will surely be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3573 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3579 msgid "A battle here would be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3575 msgid "I believe this battle will surely be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3577 msgid "This battle would be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3581 msgid "I believe this battle will be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3583 msgid "This battle shall be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3588 msgid "This battle will surely be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3590 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3596 msgid "A battle here would be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3592 msgid "I believe this battle will surely be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3594 msgid "This battle would be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3598 msgid "I believe this battle will be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3600 msgid "This battle shall be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3605 msgid "This battle will surely be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3607 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3613 msgid "A battle here would be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3609 msgid "I believe this battle will surely be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3611 msgid "This battle would be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3615 msgid "I believe this battle will be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3617 msgid "This battle shall be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3622 msgid "This battle will surely be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3624 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3630 msgid "A battle here would be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3626 msgid "I believe this battle will surely be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3628 msgid "This battle would be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3632 msgid "I believe this battle will be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3634 msgid "This battle shall be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3639 msgid "This battle will surely be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3641 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3647 msgid "A battle here would be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3643 msgid "I believe this battle will surely be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3645 msgid "This battle would be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3649 msgid "I believe this battle will be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3651 msgid "This battle shall be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3782 msgid "The Warlord Says..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3827 msgid "%1 gold piece was stolen from %2!" msgid_plural "%1 gold pieces were stolen from %2!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3842 msgid "%1 army unit was sunk to the watery depths!" msgid_plural "%1 army units were sunk to the watery depths!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3857 msgid "%1 bag was retrieved by %2!" msgid_plural "%1 bags were retrieved by %2!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3872 msgid "%1 movement point was added to %2 and accompanying units!" msgid_plural "%1 movement points were added to %2 and accompanying units!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:124 #, fuzzy msgid "Random Scenario" msgstr "Scenario laden" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:146 msgid "Play a new scenario with a random map. You get to decide the number of players, and number of cities on the map. You can also control the amount of the map that is covered in forest, water, swamps and mountains." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:184 msgid "Select a scenario file to add to the library" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:192 msgid "LordsAWar map files (*.map)" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:400 msgid "Server went away." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:416 msgid "Could not connect." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:529 msgid "" "Invalid map file.\n" "Please validate it in the scenario editor." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:681 msgid "Save the scenario and mail it to the first player" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:704 msgid "Error while trying to rename the temporary file to " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:706 msgid "Error: " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:709 msgid "Now send the saved-game file to %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:55 #, fuzzy msgid "Level" msgstr "Niveaus" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:56 msgid "Exp" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:57 msgid "Needs" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:58 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:236 msgid "Str" msgstr "Str" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:59 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:239 msgid "Move" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:117 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:327 msgid "%1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:85 msgid "The sages show thee the site of %1\n" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-refused-dialog.cpp:46 msgid "Off with their heads! I want it ALL!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-dialog.cpp:47 msgid "Your enemy grudgingly surrenders!\n" msgid_plural "Your enemies respectfully surrender!\n" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-dialog.cpp:50 msgid "Do you accept?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:242 msgid "Bonus" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:74 msgid "Ruins and Temples" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:137 msgid "Stronghold" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:140 msgid "Yes" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:144 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:176 msgid "No" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:152 msgid "It is especially well-guarded." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:154 msgid "Rumour speaks of a formidable force within." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:157 msgid "Even heroes are wary of this site." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:159 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:169 msgid "Bones litter this place." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:161 msgid "It is guarded." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:175 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1435 msgid "Temple" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:108 msgid "Rescue Crashed Game" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:241 msgid "New Networked Game" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:274 msgid "New Play By Mail game" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:341 msgid "Please exit the program and restart it for the changes to take effect." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:116 msgid "No Quest" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:121 msgid "Seek a quest in a temple!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:124 msgid "Quest? What Quest?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:127 msgid "Thou hast no quests!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:96 msgid "You produced %1 army this turn!" msgid_plural "You produced %1 armies this turn!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:201 msgid "Army Report" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:204 msgid "City Report" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:207 msgid "Gold Report" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:210 msgid "Production Report" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:213 msgid "Winning Report" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:239 msgid "You have %1 army!" msgid_plural "You have %1 armies!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:303 msgid "You have %1 gold piece!" msgid_plural "You have %1 gold pieces!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:317 msgid "first" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:317 msgid "second" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:317 msgid "third" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:317 msgid "fourth" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:317 msgid "fifth" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:318 msgid "sixth" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:318 msgid "seventh" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:318 msgid "eighth" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:350 msgid "You are coming %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:392 msgid "Standard" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:60 msgid "%1 has advanced to level %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:64 msgid "Choose an attribute to improve:" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:71 msgid "Sight: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:56 msgid "Hero offer for %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:76 msgid "A hero in %2 wants to join you for %1 gold piece!" msgid_plural "A hero in %2 wants to join you for %1 gold pieces!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:80 msgid "A hero in %1 wants to join you!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:468 msgid "Autogenerated" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:142 msgid "southeast" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:144 msgid "east" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:146 msgid "northeast" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:148 msgid "south" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:150 msgid "north" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:152 msgid "southwest" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:154 msgid "west" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:156 msgid "northwest" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:238 msgid "The Sirians" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:241 msgid "Elvallie" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:244 msgid "Storm Giants" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:247 msgid "Horse Lords" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:250 msgid "Grey Dwarves" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:253 msgid "The Selentines" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:256 msgid "Orcs of Kor" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:259 #, fuzzy msgid "Lord Bane" msgstr "Spel laden" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:262 #, fuzzy msgid "Neutrals" msgstr "Neutrale steden:" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-info-dialog.cpp:64 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-info-dialog.cpp:64 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-info-dialog.cpp:65 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-info-dialog.cpp:64 #, fuzzy msgid "untitled" msgstr "Bouwen" #. sets up the lists #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-info-dialog.cpp:67 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-info-dialog.cpp:67 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:500 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:612 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-info-dialog.cpp:68 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-info-dialog.cpp:67 #: ../../lordsawar/lordsawar/trunk/po/../src/armyprotobase.cpp:42 msgid "Untitled" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-info-dialog.cpp:147 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-info-dialog.cpp:147 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-info-dialog.cpp:148 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-info-dialog.cpp:147 msgid "That filename is already used." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-info-dialog.cpp:155 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-info-dialog.cpp:155 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-info-dialog.cpp:156 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-info-dialog.cpp:155 msgid "That name is already in use." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:309 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:144 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:277 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:131 msgid "Do you want to recover the session?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:314 msgid "Do you want to recover %1 (%2 armies)?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:319 msgid "Do you want to recover %1 (%2, %3 armies)?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:482 #, fuzzy msgid "Make a New Armyset" msgstr "_Nieuwe legerverzameling" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:515 msgid "Choose an Armyset to Load" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:549 #, fuzzy msgid "There must be at least one army unit in the armyset." msgstr "In het scenario moeten minstens twee steden zijn." #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:552 #, fuzzy msgid "There must be at least one hero in the armyset." msgstr "In het scenario moeten minstens twee spelers zijn." #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:555 #, fuzzy msgid "There must be at least one army unit with a production cost of more than zero." msgstr "In het scenario moeten minstens twee steden zijn." #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:558 #, fuzzy msgid "There must be at least one army unit than can defend a ruin." msgstr "In het scenario moeten minstens twee spelers zijn." #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:561 #, fuzzy msgid "There must be at least one army unit than can be awarded to a hero." msgstr "In het scenario moeten minstens twee spelers zijn." #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:564 msgid "The ship image must be set." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:567 msgid "The hero's standard (the flag) image must be set." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:570 msgid "The picture for the bag of items must be set." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:578 msgid "%1 does not have an image set for the %2 player" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:585 msgid "An army unit does not have a name." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:593 msgid "The armyset is valid." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:608 #, fuzzy msgid "Save a Copy of a Armyset" msgstr "Legerverzameling bewaren" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:632 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:677 msgid "Error! Armyset could not be saved." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:755 #, fuzzy msgid "Edit Armyset Information" msgstr "Informatie over legerverzameling" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:823 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:991 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:212 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:397 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:409 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:196 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:464 msgid "no image set" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:1879 msgid "Error! The version of the armyset is unsupported." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:1881 msgid "Error! Armyset could not be loaded." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:149 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:136 msgid "Do you want to recover %1?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:154 msgid "Do you want to recover %1 (%2, %3 more images needed)?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:162 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:139 msgid "Do you want to recover %1 (%2)?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:291 msgid "Make a New Cityset" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:321 msgid "Choose a Cityset to Load" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:352 msgid "The cities picture is not set." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:354 msgid "The razed cities picture is not set." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:356 msgid "The port picture is not set." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:358 msgid "The signpost picture is not set." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:360 msgid "The ruins picture is not set." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:362 msgid "The temple picture is not set." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:364 msgid "The towers picture is not set." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:366 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:370 msgid "The tile width for temples must be over zero." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:368 msgid "The tile width for ruins must be over zero." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:378 msgid "The cityset is valid." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:393 msgid "Save a Copy of a Cityset" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:417 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:456 msgid "Error! Cityset could not be saved." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:519 msgid "Error! The version of cityset is unsupported." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/cityset-window.cpp:521 msgid "Error! Cityset could not be loaded." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-editor-dialog.cpp:45 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-editor-dialog.cpp:49 msgid "Strength" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-editor-dialog.cpp:46 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-editor-dialog.cpp:50 msgid "Max Moves" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-editor-dialog.cpp:48 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-editor-dialog.cpp:51 msgid "Upkeep" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:500 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:612 msgid "No description" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:800 msgid "Choose Map to Load" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:830 msgid "Could not load map %1." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:852 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:944 msgid "Map was not saved!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:887 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:915 msgid "Map was not exported!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1183 msgid "Auto" msgstr "" #. note to translators: this is a coordinate pair (x, y) #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1405 msgid "(%1, %2)" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1437 msgid "Bag" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1730 msgid "No errors." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1733 msgid "" "\n" "There is %1 more error" msgid_plural "" "\n" "There are %1 more errors" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1735 msgid "" "\n" "There is %1 warning" msgid_plural "" "\n" "There are %1 warnings" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1759 msgid "Choose Game to Load Map from" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1786 msgid "Could not load game %1." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/ruin-editor-dialog.cpp:217 msgid "No keeper" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/ruin-editor-dialog.cpp:335 msgid "No reward" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:173 msgid "No army" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-editor-dialog.cpp:333 msgid "No item" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-editor-dialog.cpp:379 msgid "No ally" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-editor-dialog.cpp:433 msgid "No Ruin" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:101 msgid "Lone" msgstr "Alleen" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:102 msgid "Outer Top-Left" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:103 msgid "Outer Top-Center" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:104 msgid "Outer Top-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:105 msgid "Outer Bottom-Left" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:106 msgid "Outer Bottom-Center" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:107 msgid "Outer Bottom-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:108 msgid "Outer Middle-Left" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:109 msgid "Inner Middle-Center" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:110 msgid "Outer Middle-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:111 msgid "Inner Top-Left" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:112 msgid "Inner Top-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:113 msgid "Inner Bottom-Left" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:114 msgid "Inner Bottom-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:115 msgid "Top-Left To Bottom-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:116 msgid "Bottom-Left To Top-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:117 msgid "Other" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:118 msgid "Unknown" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:127 #, fuzzy msgid "Solid" msgstr "Goud" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:128 msgid "Stippled" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:129 #, fuzzy msgid "Randomized" msgstr "Willekeurig mak_en" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:130 msgid "Sunken" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:131 msgid "Tablecloth" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:132 msgid "Diagonal" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:133 msgid "Crosshatched" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:134 msgid "Sunken Striped" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:282 msgid "Do you want to recover %1 (%2 tiles)?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:287 msgid "Do you want to recover %1 (%2, %3 tiles)?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:496 #, fuzzy msgid "Make a New Tileset" msgstr "_Nieuwe tegelset" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:530 msgid "Choose a Tileset to Load" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:559 #, fuzzy msgid "Save a Copy of a Tileset" msgstr "Tegelset bewaren" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:583 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:627 msgid "Error! Tileset could not be saved." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:976 #, fuzzy msgid "Choose an Image" msgstr "Kies een kaart:" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:1352 msgid "Error! The version of the tileset is unsupported." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:1354 msgid "Error! Tileset could not be loaded." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tilestyle-organizer-dialog.cpp:197 msgid "(%1 items)" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tilestyle-organizer-dialog.cpp:204 msgid "Unsorted TileStyles" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:144 msgid "Do you want to recover %1 (%2, %3 images needed)?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:250 msgid "Make a New Shieldset" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:285 msgid "Choose a Shieldset to Load" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:320 msgid "The shieldset must have 9 shields in it." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:328 msgid "%1 must have all three images specified." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:341 msgid "The shieldset is valid." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:356 msgid "Save a Copy of a Shieldset" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:380 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:414 msgid "Error! Shieldset could not be saved." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:510 msgid "Error! The version of the shieldset is not supported." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/shieldset-window.cpp:512 msgid "Error! Shieldset could not be loaded." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tile-size-editor-dialog.cpp:41 msgid "Do you want to change the tile size from %1 to %2?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/editor-splash-window.cpp:56 #, fuzzy msgid "Loading Armysets" msgstr "Legerverzameling laden" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/editor-splash-window.cpp:61 #, fuzzy msgid "Loading Citysets" msgstr "Steden aan het verwoesten:" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/editor-splash-window.cpp:65 #, fuzzy msgid "Loading Tilesets" msgstr "Tegelset _laden" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/editor-splash-window.cpp:69 #, fuzzy msgid "Loading Shieldsets" msgstr "Tegelset _laden" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-info-tip.cpp:70 #, fuzzy msgid "Razed!" msgstr "_Verwoest" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-info-tip.cpp:88 #, fuzzy msgid "Capital of\n" msgstr "Hoofdstad" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/decorated.cpp:67 msgid "Minimize" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/decorated.cpp:75 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/decorated.cpp:128 msgid "Maximize" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/decorated.cpp:82 #, fuzzy msgid "Close" msgstr "_Sluiten" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/decorated.cpp:122 #, fuzzy msgid "Restore" msgstr "Rapporteer" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:205 #, fuzzy msgid "Person" msgstr "Held" #. if it's this player's turn #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:242 #, fuzzy msgid "Turn" msgstr "Zet:" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:283 msgid "Seated" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-lobby-dialog.cpp:640 #, fuzzy msgid "People" msgstr "Tempels" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-network-game-download-window.cpp:28 msgid "Downloading." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/item-report-dialog.cpp:102 msgid "You have %1 item!" msgid_plural "You have %1 items!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/item-report-dialog.cpp:105 msgid "You don't have any items!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/xmlhelper.cpp:394 msgid "Saving game without obfuscation.\n" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:87 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:90 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:93 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:96 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:99 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:102 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:105 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:108 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:111 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:114 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:116 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:118 #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:121 msgid "%1%2" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:88 #, fuzzy msgid "+1 str in open" msgstr "+1 Str in open" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:91 #, fuzzy msgid "+2 str in open" msgstr "+2 sterkte in open veld" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:94 #, fuzzy msgid "+1 str in woods" msgstr "+1 sterkte in bos" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:97 #, fuzzy msgid "+1 str in hills" msgstr "+1 sterkte in heuvels" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:100 #, fuzzy msgid "+1 str in city" msgstr "+1 sterkte in stad" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:103 #, fuzzy msgid "+2 str in city" msgstr "+2 sterkte in stad" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:106 #, fuzzy msgid "+1 stack in hills" msgstr "+1 aan stapel in heuvels" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:109 #, fuzzy msgid "Cancel city bonus" msgstr "Alle stadsbonussen verminderen" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:112 #, fuzzy msgid "-1 enemy stack" msgstr "-1 sterkte aan vijandige stapel" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:114 #, fuzzy msgid "+1 stack" msgstr "Stapel" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:116 #, fuzzy msgid "+2 stack" msgstr "Stapel" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:119 msgid "cancel non-hero" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/armybase.cpp:122 msgid "cancel hero" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:112 msgid "Allows Flight" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:114 #, fuzzy msgid "Doubles Movement" msgstr "Dubbele verplaatsing van stapel" #: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:124 msgid "Steals Gold" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:126 msgid "Sink Ships" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:128 msgid "Picks Up Bags" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:130 #, fuzzy msgid "+2 MP to stack" msgstr "+2 sterkte aan stapel" #: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:133 msgid "+%1 Battle" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:135 msgid "+%1 Command" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/ItemProto.cpp:137 #, fuzzy msgid "+%1 gold per city" msgstr "+2 goud per stad" #: ../../lordsawar/lordsawar/trunk/po/../src/Itemlist.cpp:56 msgid "Could not parse items description file. Exiting!\n" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:79 msgid "non-numerical value for cache size" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:92 msgid "non-numerical value for seed value" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:118 msgid "version" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:119 msgid "Options:" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:120 msgid "Shows this help screen" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:121 msgid "Set the cache size for imagery to SIZE bytes" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:122 msgid "Start with a test-scenario" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:123 msgid "Seed the random number generator with NUMBER" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:124 msgid "Non-interactive stress test" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:125 msgid "Non-interactive network stress test" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:127 msgid "FILE can be a saved game file (.sav), or a map (.map) file." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:129 msgid "Report bugs to" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:139 msgid "Error: Cannot specify -t and have a file specified." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:145 msgid "Error: Cannot specify -s and have a file specified." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:151 msgid "Error: Cannot specify -s and -t simultaneously." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:157 msgid "Error: Must specify a file to load when specifying --turn." msgstr "Fout: bij gebruik --turn moet er een bestand om te laden opgegeven worden." #: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:92 msgid "The priests thank you for sacking this evil place." msgstr "De priesters bedanken je voor het plunderen van deze duivelse plaats." #: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:98 msgid "The sacking of \"%1\" could not be accomplished." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:115 msgid "You must take over and sack the city of \"%1\"." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:72 msgid "You are sadly in need of gold!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:75 msgid "Your wealth is greather than the mightiest of dragons!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:76 msgid "All your gold must surely be a burden!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:80 msgid "Will no hero defend your honour?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:82 msgid "I see heroes are flocking to your banner!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:86 msgid "Your enemies mock your feeble endeavours!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:87 msgid "How much adversity can you endure?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:88 msgid "Your enemies are beyond measure!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:89 msgid "Your dreams of conquest confound you!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:92 msgid "Your sorry efforts have come to nought!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:96 msgid "Victory is just beyond your reach!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:97 msgid "Your destiny is forged in steel!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:98 msgid "You stand at the crossroads of victory!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:99 msgid "Attack is the best means of defence!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:100 msgid "Do you feel the wolves snapping at your heels?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:103 msgid "Warlord! Your progress is astounding!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:106 msgid "So, Warlord, you show some merit!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:107 msgid "You are doing well... ...so far!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:112 msgid "Beware! Lest overconfidence consume you!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:113 msgid "Your name evokes fear and loathing!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:124 msgid "Ahh, the expectation of a coming battle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:127 msgid "Warlord... a might battle is brewing!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Commentator.cpp:131 msgid "As your capital city has fallen, so shall you!" msgstr "" #: ../dat/various/items/items.xml.in.h:1 msgid "Armour of Gods" msgstr "" #: ../dat/various/items/items.xml.in.h:2 msgid "Beserker Helm" msgstr "" #: ../dat/various/items/items.xml.in.h:3 msgid "Boots of Speed" msgstr "" #: ../dat/various/items/items.xml.in.h:4 msgid "Bow of Eldros" msgstr "" #: ../dat/various/items/items.xml.in.h:5 msgid "Chimes of Safety" msgstr "" #: ../dat/various/items/items.xml.in.h:6 msgid "Crimson Banner" msgstr "" #: ../dat/various/items/items.xml.in.h:7 msgid "Crown of Loriel" msgstr "" #: ../dat/various/items/items.xml.in.h:8 msgid "Cup of Haste" msgstr "" #: ../dat/various/items/items.xml.in.h:9 msgid "Darksword" msgstr "" #: ../dat/various/items/items.xml.in.h:10 msgid "Eldros's Pouch" msgstr "" #: ../dat/various/items/items.xml.in.h:11 msgid "Everful Purse" msgstr "" #: ../dat/various/items/items.xml.in.h:12 msgid "Firesword" msgstr "" #: ../dat/various/items/items.xml.in.h:13 msgid "Horn of Ages" msgstr "" #: ../dat/various/items/items.xml.in.h:14 msgid "Horn of Plenty" msgstr "" #: ../dat/various/items/items.xml.in.h:15 msgid "Horn of Siege" msgstr "" #: ../dat/various/items/items.xml.in.h:16 msgid "Icesword" msgstr "" #: ../dat/various/items/items.xml.in.h:17 msgid "Lightsword" msgstr "" #: ../dat/various/items/items.xml.in.h:18 msgid "Lock of Safety" msgstr "" #: ../dat/various/items/items.xml.in.h:19 msgid "Magic Carpet" msgstr "" #: ../dat/various/items/items.xml.in.h:20 msgid "Okradon's Pouch" msgstr "" #: ../dat/various/items/items.xml.in.h:21 msgid "Orb of Loriel" msgstr "" #: ../dat/various/items/items.xml.in.h:22 msgid "Phantom Steed" msgstr "" #: ../dat/various/items/items.xml.in.h:23 msgid "Ring of Power" msgstr "" #: ../dat/various/items/items.xml.in.h:24 msgid "Ring of Travel" msgstr "" #: ../dat/various/items/items.xml.in.h:25 msgid "Sceptre of Loriel" msgstr "" #: ../dat/various/items/items.xml.in.h:26 msgid "Scroll of Great Tides" msgstr "" #: ../dat/various/items/items.xml.in.h:27 msgid "Scroll of Retrieve Lost Items" msgstr "" #: ../dat/various/items/items.xml.in.h:28 msgid "Scroll of Thievery" msgstr "" #: ../dat/various/items/items.xml.in.h:29 msgid "Shield of Courage" msgstr "" #: ../dat/various/items/items.xml.in.h:30 msgid "Silver Purse" msgstr "" #: ../dat/various/items/items.xml.in.h:31 msgid "Spear of Ank" msgstr "" #: ../dat/various/items/items.xml.in.h:32 msgid "Staff of Many Steps" msgstr "" #: ../dat/various/items/items.xml.in.h:33 msgid "Staff of Might" msgstr "" #: ../dat/various/items/items.xml.in.h:34 msgid "Staff of Movement" msgstr "" #: ../dat/various/items/items.xml.in.h:35 msgid "Staff of Ruling" msgstr "" #: ../dat/various/items/items.xml.in.h:36 msgid "Sword of Death" msgstr "" #: ../dat/various/items/items.xml.in.h:37 msgid "Tome of War" msgstr "" #: ../dat/various/items/items.xml.in.h:38 msgid "Troll Helm" msgstr "" #: ../dat/various/items/items.xml.in.h:39 msgid "Wand of Flight" msgstr "" #: ../dat/various/items/items.xml.in.h:40 msgid "Wings of Flying" msgstr "" #: ../dat/various/items/items.xml.in.h:41 msgid "Wings of the Eagle" msgstr "" #: ../dat/various/items/items.xml.in.h:42 msgid "Witch's Broom" msgstr "" #: ../dat/citynames.xml.in.h:1 msgid "Ankh-Morpok" msgstr "" #: ../dat/citynames.xml.in.h:2 msgid "Anominam" msgstr "" #: ../dat/citynames.xml.in.h:3 msgid "Anvil" msgstr "" #: ../dat/citynames.xml.in.h:4 msgid "Atwood" msgstr "" #: ../dat/citynames.xml.in.h:5 msgid "Banshire" msgstr "" #: ../dat/citynames.xml.in.h:6 msgid "Behistun" msgstr "" #: ../dat/citynames.xml.in.h:7 msgid "Blackfork" msgstr "" #: ../dat/citynames.xml.in.h:8 msgid "Blackstep" msgstr "" #: ../dat/citynames.xml.in.h:9 msgid "Blueshell" msgstr "" #: ../dat/citynames.xml.in.h:10 msgid "Boghazkoi" msgstr "" #: ../dat/citynames.xml.in.h:11 msgid "Bolt" msgstr "" #: ../dat/citynames.xml.in.h:12 msgid "Brunnaburgh" msgstr "" #: ../dat/citynames.xml.in.h:13 msgid "Capewell" msgstr "" #: ../dat/citynames.xml.in.h:14 msgid "Casterbridge" msgstr "" #: ../dat/citynames.xml.in.h:15 #, fuzzy msgid "Chagamire" msgstr "_Verander" #: ../dat/citynames.xml.in.h:16 msgid "Cliff Town" msgstr "" #: ../dat/citynames.xml.in.h:17 msgid "Cloudrock" msgstr "" #: ../dat/citynames.xml.in.h:18 msgid "Coldpeak" msgstr "" #: ../dat/citynames.xml.in.h:19 #, fuzzy msgid "Crust" msgstr "Zoektocht" #: ../dat/citynames.xml.in.h:20 msgid "Darcor" msgstr "" #: ../dat/citynames.xml.in.h:21 msgid "Dern" msgstr "" #: ../dat/citynames.xml.in.h:22 #, fuzzy msgid "Devilian" msgstr "_Afnemen" #: ../dat/citynames.xml.in.h:23 msgid "Farburg" msgstr "" #: ../dat/citynames.xml.in.h:24 #, fuzzy msgid "Fenring" msgstr "Omzetten naar vectoren" #: ../dat/citynames.xml.in.h:25 #, fuzzy msgid "Fishbend" msgstr "Ontbinden" #: ../dat/citynames.xml.in.h:26 msgid "Fogwell" msgstr "" #: ../dat/citynames.xml.in.h:27 msgid "Forthmark" msgstr "" #: ../dat/citynames.xml.in.h:28 #, fuzzy msgid "Gall" msgstr "Klein" #: ../dat/citynames.xml.in.h:29 #, fuzzy msgid "Goldvale" msgstr "Goud" #: ../dat/citynames.xml.in.h:30 msgid "Gormenghast" msgstr "" #: ../dat/citynames.xml.in.h:31 msgid "Greddle" msgstr "" #: ../dat/citynames.xml.in.h:32 msgid "Greystone" msgstr "" #: ../dat/citynames.xml.in.h:33 msgid "Harnew" msgstr "" #: ../dat/citynames.xml.in.h:34 msgid "Hartons" msgstr "" #: ../dat/citynames.xml.in.h:35 msgid "Heavensgate" msgstr "" #: ../dat/citynames.xml.in.h:36 msgid "Hellgate" msgstr "" #: ../dat/citynames.xml.in.h:37 msgid "Hemmings" msgstr "" #: ../dat/citynames.xml.in.h:38 msgid "Highrock" msgstr "" #: ../dat/citynames.xml.in.h:39 #, fuzzy msgid "Highwater" msgstr "Vechtvolgorde" #: ../dat/citynames.xml.in.h:40 msgid "Hopwith" msgstr "" #: ../dat/citynames.xml.in.h:41 msgid "Howlfen" msgstr "" #: ../dat/citynames.xml.in.h:42 msgid "Hurldt" msgstr "" #: ../dat/citynames.xml.in.h:43 msgid "Innesfallen" msgstr "" #: ../dat/citynames.xml.in.h:44 msgid "Ironfist" msgstr "" #: ../dat/citynames.xml.in.h:45 msgid "Jasp" msgstr "" #: ../dat/citynames.xml.in.h:46 msgid "Jenryll" msgstr "" #: ../dat/citynames.xml.in.h:47 msgid "Kadesh" msgstr "" #: ../dat/citynames.xml.in.h:48 msgid "Karhain" msgstr "" #: ../dat/citynames.xml.in.h:49 msgid "Kenquint" msgstr "" #: ../dat/citynames.xml.in.h:50 msgid "Kurigalzu" msgstr "" #: ../dat/citynames.xml.in.h:51 msgid "Lakerock" msgstr "" #: ../dat/citynames.xml.in.h:52 msgid "Lan" msgstr "" #: ../dat/citynames.xml.in.h:53 msgid "Lankhmar" msgstr "" #: ../dat/citynames.xml.in.h:54 msgid "Lobatse" msgstr "" #: ../dat/citynames.xml.in.h:55 #, fuzzy msgid "Lond Daer" msgstr "Spel laden" #: ../dat/citynames.xml.in.h:56 #, fuzzy msgid "Lowstone" msgstr "Alleen" #: ../dat/citynames.xml.in.h:57 msgid "Lyrean" msgstr "" #: ../dat/citynames.xml.in.h:58 msgid "Meadford" msgstr "" #: ../dat/citynames.xml.in.h:59 msgid "Meirstead" msgstr "" #: ../dat/citynames.xml.in.h:60 msgid "Meormon" msgstr "" #: ../dat/citynames.xml.in.h:61 msgid "Middlehelm" msgstr "" #: ../dat/citynames.xml.in.h:62 msgid "Millrock" msgstr "" #: ../dat/citynames.xml.in.h:63 msgid "Moonshine" msgstr "" #: ../dat/citynames.xml.in.h:64 #, fuzzy msgid "Nicaea" msgstr "Bijnaam:" #: ../dat/citynames.xml.in.h:65 msgid "Nineveh" msgstr "" #: ../dat/citynames.xml.in.h:66 #, fuzzy msgid "Pelerine" msgstr "Voorkeuren" #: ../dat/citynames.xml.in.h:67 msgid "Pewrash" msgstr "" #: ../dat/citynames.xml.in.h:68 msgid "Poolstone" msgstr "" #: ../dat/citynames.xml.in.h:69 msgid "Preening" msgstr "" #: ../dat/citynames.xml.in.h:70 msgid "Prig" msgstr "" #: ../dat/citynames.xml.in.h:71 msgid "Pyronn" msgstr "" #: ../dat/citynames.xml.in.h:72 msgid "Quordia" msgstr "" #: ../dat/citynames.xml.in.h:73 msgid "Redhelm" msgstr "" #: ../dat/citynames.xml.in.h:74 msgid "Redstep" msgstr "" #: ../dat/citynames.xml.in.h:75 #, fuzzy msgid "Remoldt" msgstr "Rapporteer" #: ../dat/citynames.xml.in.h:76 #, fuzzy msgid "Ringstep" msgstr "Ruïnes" #: ../dat/citynames.xml.in.h:77 msgid "Ringtown" msgstr "" #: ../dat/citynames.xml.in.h:78 msgid "Rowahon" msgstr "" #: ../dat/citynames.xml.in.h:79 msgid "Sandstone" msgstr "" #: ../dat/citynames.xml.in.h:80 msgid "Scarpdale" msgstr "" #: ../dat/citynames.xml.in.h:81 msgid "Seastone" msgstr "" #: ../dat/citynames.xml.in.h:82 msgid "Shadowfallen" msgstr "" #: ../dat/citynames.xml.in.h:83 #, fuzzy msgid "Shadwill" msgstr "Klein" #: ../dat/citynames.xml.in.h:84 msgid "Shady Hill" msgstr "" #: ../dat/citynames.xml.in.h:85 msgid "Shantytown" msgstr "" #: ../dat/citynames.xml.in.h:86 #, fuzzy msgid "Shieldstep" msgstr "Schildset:" #: ../dat/citynames.xml.in.h:87 msgid "Skytower" msgstr "" #: ../dat/citynames.xml.in.h:88 msgid "Spirit Cave" msgstr "" #: ../dat/citynames.xml.in.h:89 msgid "Stonegate" msgstr "" #: ../dat/citynames.xml.in.h:90 msgid "Sunstone" msgstr "" #: ../dat/citynames.xml.in.h:91 msgid "Swordstep" msgstr "" #: ../dat/citynames.xml.in.h:92 msgid "Tarfrey" msgstr "" #: ../dat/citynames.xml.in.h:93 msgid "Targastin" msgstr "" #: ../dat/citynames.xml.in.h:94 msgid "Tebizond" msgstr "" #: ../dat/citynames.xml.in.h:95 msgid "Therryd" msgstr "" #: ../dat/citynames.xml.in.h:96 msgid "Thornsdale" msgstr "" #: ../dat/citynames.xml.in.h:97 msgid "Three Marshes" msgstr "" #: ../dat/citynames.xml.in.h:98 #, fuzzy msgid "Tiburn" msgstr "Zet:" #: ../dat/citynames.xml.in.h:99 msgid "Timons" msgstr "" #: ../dat/citynames.xml.in.h:100 #, fuzzy msgid "Tularean" msgstr "Zet:" #: ../dat/citynames.xml.in.h:101 msgid "Tyrill" msgstr "" #: ../dat/citynames.xml.in.h:102 msgid "Udo" msgstr "" #: ../dat/citynames.xml.in.h:103 msgid "Urko" msgstr "" #: ../dat/citynames.xml.in.h:104 #, fuzzy msgid "Warportal" msgstr "Hoofdstad" #: ../dat/citynames.xml.in.h:105 #, fuzzy msgid "Watchtower" msgstr "Water" #: ../dat/citynames.xml.in.h:106 msgid "Welltown" msgstr "" #: ../dat/citynames.xml.in.h:107 #, fuzzy msgid "Wending" msgstr "Winnen" #: ../dat/citynames.xml.in.h:108 msgid "West End" msgstr "" #: ../dat/citynames.xml.in.h:109 msgid "Whipsend" msgstr "" #: ../dat/citynames.xml.in.h:110 msgid "Whitestep" msgstr "" #: ../dat/citynames.xml.in.h:111 msgid "Woodring" msgstr "" #: ../dat/citynames.xml.in.h:112 msgid "Yearway" msgstr "" #: ../dat/citynames.xml.in.h:113 msgid "Yellowbone" msgstr "" #: ../dat/citynames.xml.in.h:114 msgid "Yeol" msgstr "" #: ../dat/templenames.xml.in.h:1 msgid "Altar of Fate" msgstr "" #: ../dat/templenames.xml.in.h:2 msgid "Altar of Offler" msgstr "" #: ../dat/templenames.xml.in.h:3 msgid "Brotherhood of Order" msgstr "" #: ../dat/templenames.xml.in.h:4 #, fuzzy msgid "Cathedral" msgstr "Hoofdstad" #: ../dat/templenames.xml.in.h:5 msgid "Druid's Home" msgstr "" #: ../dat/templenames.xml.in.h:6 msgid "Garden of Frost" msgstr "" #: ../dat/templenames.xml.in.h:7 #, fuzzy msgid "Garden of Peace" msgstr "Een vredesoffer!" #: ../dat/templenames.xml.in.h:8 msgid "High Priest's seat" msgstr "" #: ../dat/templenames.xml.in.h:9 msgid "Holy Ghost's Archive" msgstr "" #: ../dat/templenames.xml.in.h:10 msgid "Holy Place" msgstr "" #: ../dat/templenames.xml.in.h:11 msgid "Holy Wood" msgstr "" #: ../dat/templenames.xml.in.h:12 msgid "House of Small Gods" msgstr "" #: ../dat/templenames.xml.in.h:13 msgid "Ice temple" msgstr "" #: ../dat/templenames.xml.in.h:14 msgid "Monastery of Io" msgstr "" #: ../dat/templenames.xml.in.h:15 #, fuzzy msgid "Offler's Temple" msgstr "Alle tempels" #: ../dat/templenames.xml.in.h:16 msgid "Order of Fire" msgstr "" #: ../dat/templenames.xml.in.h:17 msgid "Order of Spirit" msgstr "" #: ../dat/templenames.xml.in.h:18 msgid "Peasant's church" msgstr "" #: ../dat/templenames.xml.in.h:19 msgid "Sanctuary of the Fallen" msgstr "" #: ../dat/templenames.xml.in.h:20 msgid "Shrine of Power" msgstr "" #: ../dat/templenames.xml.in.h:21 msgid "Shrine of the Crusader" msgstr "" #: ../dat/templenames.xml.in.h:22 msgid "Shrine of the Mists" msgstr "" #: ../dat/templenames.xml.in.h:23 msgid "Shrine of the Paladin" msgstr "" #: ../dat/templenames.xml.in.h:24 msgid "Silent Monastery" msgstr "" #: ../dat/templenames.xml.in.h:25 #, fuzzy msgid "Small temple" msgstr "Alle tempels" #: ../dat/templenames.xml.in.h:26 msgid "Temple of Flame" msgstr "" #: ../dat/templenames.xml.in.h:27 msgid "Tomb of Kings" msgstr "" #: ../dat/templenames.xml.in.h:28 msgid "Tomb of Warriors" msgstr "" #: ../dat/templenames.xml.in.h:29 #, fuzzy msgid "Tower of Prayers" msgstr "Aantal spelers:" #: ../dat/templenames.xml.in.h:30 msgid "Warrior's Sanctuary" msgstr "" #: ../dat/signposts.xml.in.h:1 msgid "Beware!" msgstr "" #: ../dat/signposts.xml.in.h:2 msgid "Danger!" msgstr "" #: ../dat/signposts.xml.in.h:3 msgid "Here lies a foolish warrior." msgstr "" #: ../dat/signposts.xml.in.h:4 msgid "Keep out!" msgstr "" #: ../dat/signposts.xml.in.h:5 msgid "Kilroy was here." msgstr "" #: ../dat/signposts.xml.in.h:6 msgid "Turn back or die!" msgstr "" #: ../dat/signposts.xml.in.h:7 msgid "Visitors Welcome" msgstr "" #: ../dat/ruinnames.xml.in.h:1 #, fuzzy msgid "Abandoned Temple" msgstr "Onbenoemde tempels" #: ../dat/ruinnames.xml.in.h:2 msgid "Abandoned Town" msgstr "" #: ../dat/ruinnames.xml.in.h:3 msgid "Abandoned Village" msgstr "" #: ../dat/ruinnames.xml.in.h:4 #, fuzzy msgid "Ancient Ruins" msgstr "Verborgen ruïne" #: ../dat/ruinnames.xml.in.h:5 #, fuzzy msgid "Barren Ruins" msgstr "Onbenoemde ruïnes" #: ../dat/ruinnames.xml.in.h:6 msgid "Black Tomb" msgstr "" #: ../dat/ruinnames.xml.in.h:7 msgid "Bone-filled Pit" msgstr "" #: ../dat/ruinnames.xml.in.h:8 msgid "Creepy Crypt" msgstr "" #: ../dat/ruinnames.xml.in.h:9 msgid "Creepy Dungeon" msgstr "" #: ../dat/ruinnames.xml.in.h:10 msgid "Dark Cellars" msgstr "" #: ../dat/ruinnames.xml.in.h:11 msgid "Dark Dungeon" msgstr "" #: ../dat/ruinnames.xml.in.h:12 msgid "Dark Hole" msgstr "" #: ../dat/ruinnames.xml.in.h:13 #, fuzzy msgid "Dark Temple" msgstr "Tempels" #: ../dat/ruinnames.xml.in.h:14 msgid "Dark Tower" msgstr "" #: ../dat/ruinnames.xml.in.h:15 msgid "Deserted Monastery" msgstr "" #: ../dat/ruinnames.xml.in.h:16 msgid "Dusty Caves" msgstr "" #: ../dat/ruinnames.xml.in.h:17 #, fuzzy msgid "Fallen Temple" msgstr "Alle tempels" #: ../dat/ruinnames.xml.in.h:18 msgid "Forbidden Lair" msgstr "" #: ../dat/ruinnames.xml.in.h:19 msgid "Ghost Town" msgstr "" #: ../dat/ruinnames.xml.in.h:20 msgid "Goblin Hideout" msgstr "" #: ../dat/ruinnames.xml.in.h:21 msgid "Misty Maze" msgstr "" #: ../dat/ruinnames.xml.in.h:22 #, fuzzy msgid "Misty Ruins" msgstr "Bewerk ruïne" #: ../dat/ruinnames.xml.in.h:23 msgid "Old Dragon's Lair" msgstr "" #: ../dat/ruinnames.xml.in.h:24 msgid "Orcish Hut" msgstr "" #: ../dat/ruinnames.xml.in.h:25 msgid "Rampaged Village" msgstr "" #: ../dat/ruinnames.xml.in.h:26 msgid "Rat-filled Catacombs" msgstr "" #: ../dat/ruinnames.xml.in.h:27 msgid "Ruined Castle" msgstr "" #: ../dat/ruinnames.xml.in.h:28 #, fuzzy msgid "Ruined City" msgstr "Stad bewerken" #: ../dat/ruinnames.xml.in.h:29 #, fuzzy msgid "Ruined Temple" msgstr "Onbenoemde tempels" #: ../dat/ruinnames.xml.in.h:30 #, fuzzy msgid "Savaged Castle" msgstr "Spel bewaren" #: ../dat/ruinnames.xml.in.h:31 #, fuzzy msgid "Silent Farm" msgstr "Selecteer leger" #: ../dat/ruinnames.xml.in.h:32 msgid "Silent Lair" msgstr "" #: ../dat/ruinnames.xml.in.h:33 msgid "Stormy Tower" msgstr "" #: ../dat/ruinnames.xml.in.h:34 #, fuzzy msgid "Unholy Temple" msgstr "Alle tempels" #: ../dat/ruinnames.xml.in.h:35 #, fuzzy msgid "Weird Ruins" msgstr "Onbenoemde ruïnes" #: ../dat/heronames.xml.in.h:1 msgid "Aladin" msgstr "" #: ../dat/heronames.xml.in.h:2 msgid "Alagon" msgstr "" #: ../dat/heronames.xml.in.h:3 msgid "Alcanadan" msgstr "" #: ../dat/heronames.xml.in.h:4 msgid "Alcanan" msgstr "" #: ../dat/heronames.xml.in.h:5 msgid "Alcanen" msgstr "" #: ../dat/heronames.xml.in.h:6 msgid "Alcargrim" msgstr "" #: ../dat/heronames.xml.in.h:7 msgid "Aldoran" msgstr "" #: ../dat/heronames.xml.in.h:8 msgid "Algaragon" msgstr "" #: ../dat/heronames.xml.in.h:9 msgid "Alloragon" msgstr "" #: ../dat/heronames.xml.in.h:10 msgid "Almarain" msgstr "" #: ../dat/heronames.xml.in.h:11 msgid "Alsharain" msgstr "" #: ../dat/heronames.xml.in.h:12 msgid "Andaradan" msgstr "" #: ../dat/heronames.xml.in.h:13 msgid "Andoron" msgstr "" #: ../dat/heronames.xml.in.h:14 msgid "Anmaron" msgstr "" #: ../dat/heronames.xml.in.h:15 msgid "Bandane" msgstr "" #: ../dat/heronames.xml.in.h:16 msgid "Belcarain" msgstr "" #: ../dat/heronames.xml.in.h:17 msgid "Beldarian" msgstr "" #: ../dat/heronames.xml.in.h:18 msgid "Belloren" msgstr "" #: ../dat/heronames.xml.in.h:19 msgid "Belshargrim" msgstr "" #: ../dat/heronames.xml.in.h:20 msgid "Belsharien" msgstr "" #: ../dat/heronames.xml.in.h:21 msgid "Caethlin" msgstr "" #: ../dat/heronames.xml.in.h:22 msgid "Cohen" msgstr "" #: ../dat/heronames.xml.in.h:23 #, fuzzy msgid "Cormyr" msgstr "Leger" #: ../dat/heronames.xml.in.h:24 msgid "Damonir" msgstr "" #: ../dat/heronames.xml.in.h:25 msgid "Dundorflas" msgstr "" #: ../dat/heronames.xml.in.h:26 msgid "Eldanas" msgstr "" #: ../dat/heronames.xml.in.h:27 msgid "Eldaragon" msgstr "" #: ../dat/heronames.xml.in.h:28 msgid "Ellorgrist" msgstr "" #: ../dat/heronames.xml.in.h:29 msgid "Elsharadan" msgstr "" #: ../dat/heronames.xml.in.h:30 msgid "Emoras" msgstr "" #: ../dat/heronames.xml.in.h:31 msgid "Emorgrist" msgstr "" #: ../dat/heronames.xml.in.h:32 msgid "Encalgrim" msgstr "" #: ../dat/heronames.xml.in.h:33 msgid "Encanadan" msgstr "" #: ../dat/heronames.xml.in.h:34 #, fuzzy msgid "Enduradan" msgstr "Einde zet" #: ../dat/heronames.xml.in.h:35 #, fuzzy msgid "Endurien" msgstr "Einde zet" #: ../dat/heronames.xml.in.h:36 msgid "Enmorath" msgstr "" #: ../dat/heronames.xml.in.h:37 msgid "Fanturian" msgstr "" #: ../dat/heronames.xml.in.h:38 msgid "Forgrym" msgstr "" #: ../dat/heronames.xml.in.h:39 msgid "Galbollan" msgstr "" #: ../dat/heronames.xml.in.h:40 msgid "Ganthag" msgstr "" #: ../dat/heronames.xml.in.h:41 msgid "Gilmorthas" msgstr "" #: ../dat/heronames.xml.in.h:42 msgid "Glathros" msgstr "" #: ../dat/heronames.xml.in.h:43 msgid "Grimbald" msgstr "" #: ../dat/heronames.xml.in.h:44 msgid "Gryzyl" msgstr "" #: ../dat/heronames.xml.in.h:45 msgid "Hathmort" msgstr "" #: ../dat/heronames.xml.in.h:46 msgid "Hunor" msgstr "" #: ../dat/heronames.xml.in.h:47 msgid "Ilgarion" msgstr "" #: ../dat/heronames.xml.in.h:48 msgid "Illorath" msgstr "" #: ../dat/heronames.xml.in.h:49 msgid "Ilmorgrist" msgstr "" #: ../dat/heronames.xml.in.h:50 msgid "Ilmorian" msgstr "" #: ../dat/heronames.xml.in.h:51 msgid "Induradan" msgstr "" #: ../dat/heronames.xml.in.h:52 msgid "Indurgrist" msgstr "" #: ../dat/heronames.xml.in.h:53 msgid "Ingaron" msgstr "" #: ../dat/heronames.xml.in.h:54 msgid "Ingorian" msgstr "" #: ../dat/heronames.xml.in.h:55 msgid "Inloran" msgstr "" #: ../dat/heronames.xml.in.h:56 msgid "Inmargrim" msgstr "" #: ../dat/heronames.xml.in.h:57 msgid "Insharien" msgstr "" #: ../dat/heronames.xml.in.h:58 msgid "Jomatta" msgstr "" #: ../dat/heronames.xml.in.h:59 msgid "Justarian" msgstr "" #: ../dat/heronames.xml.in.h:60 msgid "Kelmore" msgstr "" #: ../dat/heronames.xml.in.h:61 msgid "Kyrian" msgstr "" #: ../dat/heronames.xml.in.h:62 msgid "Lasfallas" msgstr "" #: ../dat/heronames.xml.in.h:63 msgid "Lurian" msgstr "" #: ../dat/heronames.xml.in.h:64 msgid "Lutomere" msgstr "" #: ../dat/heronames.xml.in.h:65 msgid "Maedhring" msgstr "" #: ../dat/heronames.xml.in.h:66 msgid "Mandraes" msgstr "" #: ../dat/heronames.xml.in.h:67 msgid "Morthorg" msgstr "" #: ../dat/heronames.xml.in.h:68 msgid "Nethlia" msgstr "" #: ../dat/heronames.xml.in.h:69 msgid "Nyvar" msgstr "" #: ../dat/heronames.xml.in.h:70 #, fuzzy msgid "Odger" msgstr "Volgorde" #: ../dat/heronames.xml.in.h:71 msgid "Omelan" msgstr "" #: ../dat/heronames.xml.in.h:72 msgid "Ondorien" msgstr "" #: ../dat/heronames.xml.in.h:73 msgid "Ongoladan" msgstr "" #: ../dat/heronames.xml.in.h:74 msgid "Orogond" msgstr "" #: ../dat/heronames.xml.in.h:75 msgid "Paylas" msgstr "" #: ../dat/heronames.xml.in.h:76 #, fuzzy msgid "Phaeros" msgstr "_Spelers" #: ../dat/heronames.xml.in.h:77 msgid "Quelya" msgstr "" #: ../dat/heronames.xml.in.h:78 msgid "Qyssia" msgstr "" #: ../dat/heronames.xml.in.h:79 msgid "Rimbanan" msgstr "" #: ../dat/heronames.xml.in.h:80 msgid "Romodan" msgstr "" #: ../dat/heronames.xml.in.h:81 msgid "Sharban" msgstr "" #: ../dat/heronames.xml.in.h:82 msgid "Sigward" msgstr "" #: ../dat/heronames.xml.in.h:83 msgid "Simisola" msgstr "" #: ../dat/heronames.xml.in.h:84 #, fuzzy msgid "Staelram" msgstr "_Start spel" #: ../dat/heronames.xml.in.h:85 msgid "Thastophere" msgstr "" #: ../dat/heronames.xml.in.h:86 msgid "Thordolf" msgstr "" #: ../dat/heronames.xml.in.h:87 msgid "Thorgolf" msgstr "" #: ../dat/heronames.xml.in.h:88 msgid "Thorgorain" msgstr "" #: ../dat/heronames.xml.in.h:89 #, fuzzy msgid "Tumerain" msgstr "Zet:" #: ../dat/heronames.xml.in.h:90 msgid "Ulthmord" msgstr "" #: ../dat/heronames.xml.in.h:91 msgid "Ur-gallant" msgstr "" #: ../dat/heronames.xml.in.h:92 msgid "Vangarian" msgstr "" #: ../dat/heronames.xml.in.h:93 msgid "Vindomell" msgstr "" #: ../dat/heronames.xml.in.h:94 msgid "Waldorath" msgstr "" #: ../dat/heronames.xml.in.h:95 msgid "Wastain" msgstr "" #: ../dat/heronames.xml.in.h:96 msgid "Xaphocles" msgstr "" #: ../dat/heronames.xml.in.h:97 msgid "Xermian" msgstr "" #: ../dat/heronames.xml.in.h:98 #, fuzzy msgid "Yamesh" msgstr "_Ja" #: ../dat/heronames.xml.in.h:99 msgid "Yorsha" msgstr "" #: ../dat/heronames.xml.in.h:100 msgid "Zorabadan" msgstr "" #: ../dat/heronames.xml.in.h:101 msgid "Zygashian" msgstr "" #~ msgid "The GPL version 2 or later." #~ msgstr "GPL-versie 2 of nieuwer." #~ msgid "translator-credits" #~ msgstr "Erwin Poeze" #~ msgid "" #~ "Average\n" #~ "Strong\n" #~ "Active" #~ msgstr "" #~ "Gemiddeld\n" #~ "Sterk\n" #~ "Actief" #~ msgid "" #~ "Never Allowed\n" #~ "Only On Capture\n" #~ "Always Allowed" #~ msgstr "" #~ "Nooit toegestaan\n" #~ "Alleen bij gevangenneming\n" #~ "Altijd toegestaan" #~ msgid "Difficulty:" #~ msgstr "Moeilijkheidsgraad:" #~ msgid "" #~ "Beginner\n" #~ "Intermediate\n" #~ "Advanced\n" #~ "I am the Lord Of War!\n" #~ "Custom" #~ msgstr "" #~ "Beginner\n" #~ "Gevorderde\n" #~ "Vergevorderde\n" #~ "Ik ben de oorlogsheer!\n" #~ "Eigen instelling" #~ msgid "Generate map randomly:" #~ msgstr "Kaart willekeurig aanmaken:" #~ msgid "" #~ "Normal\n" #~ "Small\n" #~ "Tiny" #~ msgstr "" #~ "Normaal\n" #~ "Klein\n" #~ "Heel klein" #~ msgid "Load map:" #~ msgstr "Kaart laden:" #~ msgid "Online _Help" #~ msgstr "Online _hulp" #~ msgid "Move to the destination" #~ msgstr "Naar de bestemming verplaatsen" #~ msgid "Let the stack defend" #~ msgstr "Stapel laten verdedigen" #~ msgid "Search ruin or temple" #~ msgstr "Ruïne of tempel zoeken" #~ msgid "Move all stacks" #~ msgstr "Alle stapels verplaatsen" #~ msgid "_Load" #~ msgstr "_Laden" #~ msgid "You can use the editor to make your own scenarios." #~ msgstr "Je kunt eigen scenario's met de editor maken." #~ msgid "Show standard window decorations" #~ msgstr "Standaard vensterversiering tonen" #~ msgid "New _Campaign" #~ msgstr "Nieuwe _campagne" #~ msgid "Load _Scenario" #~ msgstr "_Scenario laden" #~ msgid "Edit Armyset Info" #~ msgstr "Informatie legerverzameling bewerken" #~ msgid "Save Armyset _As..." #~ msgstr "Legerverzameling bewaren als..." #~ msgid "Select A File" #~ msgstr "Een bestand selecteren" #~ msgid "Is Hero?" #~ msgstr "Is een held?" #~ msgid "" #~ "can this army be \n" #~ "given to a hero?" #~ msgstr "" #~ "kan die leger aan \n" #~ "een held gegeven worden?" #~ msgid "" #~ "how many turns it\n" #~ "takes for this army\n" #~ "to be produced in\n" #~ "a city" #~ msgstr "" #~ "hoeveel zetten het\n" #~ "kost het om dit leger\n" #~ "in een stad geproduceerd\n" #~ "te hebben" #~ msgid "" #~ "how much it costs to \n" #~ "buy this army unit so \n" #~ "that it can be \n" #~ "produced in a city" #~ msgstr "" #~ "hoeveel het kost om \n" #~ "deze legereenheid te kopen \n" #~ "zodat het kan worden \n" #~ "geproduceerd in een stad" #~ msgid "" #~ "how much it costs \n" #~ "per-turn to keep this \n" #~ "army in the field \n" #~ "after it has been \n" #~ "produced" #~ msgstr "" #~ "hoeveel het kost \n" #~ "per zet om dit leger \n" #~ "in het veld te houden \n" #~ "nadat het geproduceerd \n" #~ "is" #~ msgid "how strong the army is" #~ msgstr "hoe sterk het leger is" #~ msgid "" #~ "how far this army\n" #~ "can travel in a\n" #~ "single turn" #~ msgstr "" #~ "hoever dit leger\n" #~ "kan reizen in een\n" #~ "enkele zet" #~ msgid "" #~ "how many experience\n" #~ "points this army is worth \n" #~ "when it is killed" #~ msgstr "" #~ "hoeveel ervaringspunten\n" #~ "is dit leger waard \n" #~ "als het uitgeroeid is" #~ msgid "" #~ "how far this army can\n" #~ "see when playing on\n" #~ "a hidden map" #~ msgstr "" #~ "hoe ver kan dit leger\n" #~ "kijken tijdens het spelen\n" #~ "op een verborgen kaart" #~ msgid "" #~ "can this army stand\n" #~ "guard within a ruin?" #~ msgstr "" #~ "kan dit leger op wacht\n" #~ "staan in een ruïne?" #~ msgid "" #~ "When checked, the army\n" #~ "requires 2 movement points\n" #~ "to travel over forest" #~ msgstr "" #~ "Indien aangevinkt heeft het\n" #~ "leger twee bewegingspunten nodig\n" #~ "om over bos te reizen" #~ msgid "" #~ "When checked, the army\n" #~ "requires 2 movement points\n" #~ "to travel over marsh" #~ msgstr "" #~ "Indien aangevinkt heeft het\n" #~ "leger twee bewegingspunten\n" #~ "nodig om te reizen door moeras " #~ msgid "" #~ "When checked, the army\n" #~ "requires 2 movement points\n" #~ "to travel over hills" #~ msgstr "" #~ "Indien aangevinkt heeft het leger\n" #~ "twee bewegingspunten nodig om\n" #~ "te reizen over heuvels" #~ msgid "" #~ "When checked, the army\n" #~ "requires 2 movement points\n" #~ "to travel over mountains" #~ msgstr "" #~ "Indien aangevinkt heeft het leger\n" #~ "twee bewegingspunten nodig\n" #~ "om te reizen door bergen" #~ msgid "" #~ "When checked, the army\n" #~ "requires 2 movement points\n" #~ "to travel over any kind of\n" #~ "terrain" #~ msgstr "" #~ "Indien aangevinkt heeft het leger\n" #~ "twee bewegingspunten nodig\n" #~ "om te reizen over ieder soort\n" #~ "terrein" #~ msgid "" #~ "When checked, the army gets\n" #~ "1 added to it's strength if it is\n" #~ "standing out in the open\n" #~ "(e.g. in grass, no buildings)\n" #~ "and it is attacked" #~ msgstr "" #~ "Indien aangevinkt krijgt het leger\n" #~ "1 aan zijn sterkte toegevoegd als het\n" #~ "zich verdedigt in open veld\n" #~ "(b.v. in gras, geen bebouwing)\n" #~ "tijdens een aanval" #~ msgid "" #~ "When checked, the army gets\n" #~ "2 added to it's strength if it is\n" #~ "standing out in the open\n" #~ "(e.g. in grass, no buildings)\n" #~ "and it is attacked" #~ msgstr "" #~ "Aangevinkt wordt de sterkte van het\n" #~ "leger met 2 verhoogd als het zich\n" #~ "in open veld bevindt (b.v. in\n" #~ "weiland, zonder gebouwen) en het wordt\n" #~ "aangevallen" #~ msgid "" #~ "When checked, the army gets\n" #~ "1 added to it's strength if it is\n" #~ "standing in forest and it is\n" #~ "attacked" #~ msgstr "" #~ "Aangevinkt wordt de sterkte van het\n" #~ "leger met 1 verhoogd als het zich\n" #~ "in het bos bevindt en wordt\n" #~ "aangevallen" #~ msgid "" #~ "When checked, the army gets\n" #~ "1 added to it's strength if it is\n" #~ "standing in a city and it is\n" #~ "attacked" #~ msgstr "" #~ "Aangevinkt wordt de sterkte van het\n" #~ "leger met 1 verhoogd als het zich\n" #~ "in de stad bevindt en wordt\n" #~ "aangevallen" #~ msgid "" #~ "When checked, the army gets\n" #~ "1 added to it's strength if it is\n" #~ "standing in a city and it is \n" #~ "attacked\n" #~ msgstr "" #~ "Aangevinkt wordt de sterkte van het\n" #~ "leger met 1 verhoogd als het zich\n" #~ "in de stad bevindt en wordt\n" #~ "aangevallen\n" #~ msgid "" #~ "When checked, the army gets\n" #~ "2 added to it's strength if it is\n" #~ "standing in a city and it is \n" #~ "attacked\n" #~ msgstr "" #~ "Aangevinkt wordt de sterkte van het\n" #~ "leger met 2 verhoogd als het zich\n" #~ "in de stad bevindt en wordt\n" #~ "aangevallen\n" #~ msgid "" #~ "When checked, the stack \n" #~ "with this army in it gets 1 \n" #~ "added to it's strength if it \n" #~ "is standing in hills and it \n" #~ "is attacked\n" #~ msgstr "" #~ "Aangevinkt wordt de sterkte van de stapel\n" #~ "met daarin dit leger met 1 verhoogd als\n" #~ "het zich in de heuvels bevindt en wordt\n" #~ "aangevallen\n" #~ msgid "" #~ "When checked, the army \n" #~ "negates any city bonuses\n" #~ "that an enemy stack has\n" #~ "in battle" #~ msgstr "" #~ "Aangevinkt vermindert het leger\n" #~ "iedere stadsbonus die een\n" #~ "vijandige stapel heeft in\n" #~ "de strijd" #~ msgid "" #~ "When checked, the army \n" #~ "negates 1 from the strength\n" #~ "of an attacking stack" #~ msgstr "" #~ "Aangevinkt vermindert het leger\n" #~ "de sterkte van een aanvallende\n" #~ "stapel met 1" #~ msgid "" #~ "When checked, the stack\n" #~ "with this army in it gets 1 \n" #~ "added to it's strength in battle" #~ msgstr "" #~ "Aangevinkt vermeerdert de sterkte\n" #~ "tijdens de strijd met 1 van de\n" #~ "stapel met dit leger erin" #~ msgid "" #~ "When checked, the stack\n" #~ "with this army in it gets 2 \n" #~ "added to it's strength in battle" #~ msgstr "" #~ "Aangevinkt vermeerdert de sterkte\n" #~ "tijdens de strijd met 2 van de\n" #~ "stapel met dit leger erin" #~ msgid "" #~ "When checked, the army \n" #~ "negates any non-hero \n" #~ "bonuses that an attacking \n" #~ "enemy stack has" #~ msgstr "" #~ "Aangevinkt ontkent het leger\n" #~ "iedere niet-heldbonus dat een\n" #~ "aanvallende, vijandige stapel heeft" #~ msgid "" #~ "When checked, the army \n" #~ "negates any hero bonuses\n" #~ "that an attacking enemy\n" #~ "stack has" #~ msgstr "" #~ "Aangevinkt ontkent het leger\n" #~ "iedere heldbonus dat een\n" #~ "aanvallende, vijandige stapel\n" #~ "heeft" #~ msgid "Export As Bitmap (no game objects)" #~ msgstr "Als bitmap exporteren (geen spelobjecten)" #~ msgid "Draw terrain with a 1x1 pointer" #~ msgstr "Teken terrein met een 1x1-pen" #~ msgid "Draw terrain with a 3x3 pointer" #~ msgstr "Teken terrein met een 3x3-pen" #~ msgid "Is a Sage?" #~ msgstr "Is een sage?" #~ msgid "Save Tileset _As..." #~ msgstr "Tegelset bewaren als..." #~ msgid "" #~ "Grass\n" #~ "Water\n" #~ "Forest\n" #~ "Hills\n" #~ "Mountains\n" #~ "Swamp\n" #~ "Void" #~ msgstr "" #~ "Gras\n" #~ "Water\n" #~ "Bos\n" #~ "Heuvels\n" #~ "Bergen\n" #~ "Moeras\n" #~ "Leegte" #~ msgid "" #~ "Solid\n" #~ "Stippled\n" #~ "Randomized\n" #~ "Sunken\n" #~ "Tablecloth\n" #~ "Diagonal\n" #~ "Crosshatched" #~ msgstr "" #~ "Massief\n" #~ "Gestippeld\n" #~ "Willekeurig\n" #~ "Verzonken\n" #~ "Tafelkleed\n" #~ "Diagonaal\n" #~ "Kruislings" #~ msgid "Refresh Image from File" #~ msgstr "Afbeelding vanuit bestand vernieuwen" #~ msgid "" #~ "Lone\n" #~ "Outer Top-Left\n" #~ "Outer Top-Center\n" #~ "Outer Top-Right\n" #~ "Outer Bottom-Left\n" #~ "Outer Bottom-Center\n" #~ "Outer Bottom-Right\n" #~ "Outer Middle-Left\n" #~ "Inner Middle-Center\n" #~ "Outer Middle-Right\n" #~ "Inner Top-Left\n" #~ "Inner Top-Right\n" #~ "Inner Bottom-Left\n" #~ "Inner Bottom-Right\n" #~ "Top-Left To Bottom-Right\n" #~ "Bottom-Left To Top-Right\n" #~ "Other" #~ msgstr "" #~ "Alleen\n" #~ "Buiten linksboven\n" #~ "Buiten middenboven\n" #~ "Buiten rechtsboven\n" #~ "Buiten linksonder\n" #~ "Buiten middenonder\n" #~ "Buiten rechtsonder\n" #~ "Buiten linksmidden\n" #~ "Binnen centrum\n" #~ "Buiten rechtsmidden\n" #~ "Binnen linksboven\n" #~ "Binnen rechtsboven\n" #~ "Binnen linksonder\n" #~ "Binnen rechtsonder\n" #~ "Linksboven naar rechtsonder\n" #~ "Linksonder naar rechtsboven\n" #~ "Anders" #~ msgid "Every player must have at least one city in the scenario." #~ msgstr "In het scenario moet iedere speler minstens één stad hebben."