# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: lordsawar 0.1.6-pre4\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2009-07-08 19:44-0400\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=INTEGER; plural=EXPRESSION;\n" #: ../dat/glade/about-dialog.glade.h:1 msgid "" "Freedom is the most important \n" "feature of this game." msgstr "" #: ../dat/glade/about-dialog.glade.h:3 msgid "The GPL version 2 or later." msgstr "" #: ../dat/glade/about-dialog.glade.h:4 msgid "The LordsAWar Website" msgstr "" #. TRANSLATORS: Replace this string with your names, one name per line. #: ../dat/glade/about-dialog.glade.h:6 msgid "translator-credits" msgstr "" #: ../dat/glade/army-bonus-dialog.glade.h:1 #: ../dat/glade/editor/armyset-window.glade.h:11 msgid "Army Bonus" msgstr "" #: ../dat/glade/army-bonus-dialog.glade.h:2 ../dat/glade/game-window.glade.h:2 msgid "Army Bonus" msgstr "" #: ../dat/glade/army-bonus-dialog.glade.h:3 #: ../dat/glade/buy-production-dialog.glade.h:4 #: ../dat/glade/city-raze-dialog.glade.h:1 #: ../dat/glade/city-rename-dialog.glade.h:2 #: ../dat/glade/fight-order-dialog.glade.h:3 #: ../dat/glade/game-lobby-dialog.glade.h:12 #: ../dat/glade/game-preferences-dialog.glade.h:12 #: ../dat/glade/hero-levels-dialog.glade.h:3 #: ../dat/glade/load-scenario-dialog.glade.h:9 #: ../dat/glade/new-network-game-dialog.glade.h:7 #: ../dat/glade/pick-network-game-to-join-dialog.glade.h:8 #: ../dat/glade/signpost-change-dialog.glade.h:2 #: ../dat/glade/new-random-map-dialog.glade.h:25 #: ../dat/glade/editor/armyset-info-dialog.glade.h:5 #: ../dat/glade/editor/city-dialog.glade.h:13 #: ../dat/glade/editor/map-info-dialog.glade.h:5 #: ../dat/glade/editor/new-map-dialog.glade.h:23 #: ../dat/glade/editor/players-dialog.glade.h:3 #: ../dat/glade/editor/reward-dialog.glade.h:16 #: ../dat/glade/editor/ruin-dialog.glade.h:17 #: ../dat/glade/editor/select-army-dialog.glade.h:2 #: ../dat/glade/editor/select-hidden-ruin-dialog.glade.h:2 #: ../dat/glade/editor/select-item-dialog.glade.h:2 #: ../dat/glade/editor/select-reward-dialog.glade.h:2 #: ../dat/glade/editor/signpost-dialog.glade.h:4 #: ../dat/glade/editor/stack-dialog.glade.h:5 #: ../dat/glade/editor/temple-dialog.glade.h:7 #: ../dat/glade/editor/tileset-info-dialog.glade.h:6 msgid "_Cancel" msgstr "" #: ../dat/glade/army-bonus-dialog.glade.h:4 #: ../dat/glade/city-raze-dialog.glade.h:2 #: ../dat/glade/city-rename-dialog.glade.h:3 #: ../dat/glade/fight-order-dialog.glade.h:4 #: ../dat/glade/hero-levels-dialog.glade.h:4 #: ../dat/glade/history-report-dialog.glade.h:5 #: ../dat/glade/item-bonus-dialog.glade.h:3 #: ../dat/glade/new-network-game-dialog.glade.h:8 #: ../dat/glade/report-dialog.glade.h:11 #: ../dat/glade/signpost-change-dialog.glade.h:3 #: ../dat/glade/editor/armyset-info-dialog.glade.h:6 #: ../dat/glade/editor/city-dialog.glade.h:14 #: ../dat/glade/editor/map-info-dialog.glade.h:6 #: ../dat/glade/editor/players-dialog.glade.h:4 #: ../dat/glade/editor/reward-dialog.glade.h:17 #: ../dat/glade/editor/ruin-dialog.glade.h:18 #: ../dat/glade/editor/signpost-dialog.glade.h:5 #: ../dat/glade/editor/stack-dialog.glade.h:6 #: ../dat/glade/editor/temple-dialog.glade.h:8 #: ../dat/glade/editor/tileset-info-dialog.glade.h:7 msgid "_OK" msgstr "" #: ../dat/glade/army-gains-level-dialog.glade.h:1 msgid "Army Gained Level" msgstr "" #: ../dat/glade/army-gains-level-dialog.glade.h:2 msgid "_Choose" msgstr "" #: ../dat/glade/buy-production-dialog.glade.h:1 msgid "Buy Production" msgstr "" #: ../dat/glade/buy-production-dialog.glade.h:2 msgid "Buy Production" msgstr "" #: ../dat/glade/buy-production-dialog.glade.h:3 msgid "_Buy" msgstr "" #: ../dat/glade/city-defeated-dialog.glade.h:1 msgid "The city is yours! Will you..." msgstr "" #: ../dat/glade/city-defeated-dialog.glade.h:2 msgid "Victory!" msgstr "" #: ../dat/glade/city-defeated-dialog.glade.h:3 msgid "_Occupy" msgstr "" #: ../dat/glade/city-defeated-dialog.glade.h:4 msgid "_Pillage" msgstr "" #: ../dat/glade/city-defeated-dialog.glade.h:5 #: ../dat/glade/city-window.glade.h:8 msgid "_Raze" msgstr "" #: ../dat/glade/city-defeated-dialog.glade.h:6 msgid "_Sack" msgstr "" #: ../dat/glade/city-looted-dialog.glade.h:1 #: ../dat/glade/hero-brings-allies-dialog.glade.h:1 msgid "Your troops have looted the city!" msgstr "" #: ../dat/glade/city-looted-dialog.glade.h:2 #: ../dat/glade/city-pillaged-dialog.glade.h:2 #: ../dat/glade/city-razed-dialog.glade.h:2 #: ../dat/glade/city-sacked-dialog.glade.h:2 #: ../dat/glade/game-loaded-dialog.glade.h:2 #: ../dat/glade/hero-brings-allies-dialog.glade.h:2 #: ../dat/glade/medal-awarded-dialog.glade.h:2 #: ../dat/glade/military-advisor-dialog.glade.h:1 #: ../dat/glade/next-player-turn-dialog.glade.h:2 #: ../dat/glade/quest-assigned-dialog.glade.h:1 #: ../dat/glade/ruinfight-finished-dialog.glade.h:2 #: ../dat/glade/ruinfight-started-dialog.glade.h:2 #: ../dat/glade/ruin-report-dialog.glade.h:6 #: ../dat/glade/ruin-rewarded-dialog.glade.h:2 #: ../dat/glade/sage-dialog.glade.h:5 msgid "_Continue" msgstr "" #: ../dat/glade/city-pillaged-dialog.glade.h:1 msgid "Your troops have pillaged the city!" msgstr "" #: ../dat/glade/city-razed-dialog.glade.h:1 #: ../dat/glade/city-sacked-dialog.glade.h:1 msgid "Your troops have sacked the city!" msgstr "" #: ../dat/glade/city-rename-dialog.glade.h:1 #: ../dat/glade/game-lobby-dialog.glade.h:6 #: ../dat/glade/hero-offer-dialog.glade.h:2 #: ../dat/glade/load-scenario-dialog.glade.h:4 #: ../dat/glade/ruin-report-dialog.glade.h:4 #: ../dat/glade/editor/armyset-info-dialog.glade.h:4 #: ../dat/glade/editor/armyset-window.glade.h:24 #: ../dat/glade/editor/city-dialog.glade.h:7 #: ../dat/glade/editor/itemlist-dialog.glade.h:14 #: ../dat/glade/editor/map-info-dialog.glade.h:4 #: ../dat/glade/editor/ruin-dialog.glade.h:9 #: ../dat/glade/editor/temple-dialog.glade.h:4 #: ../dat/glade/editor/tileset-info-dialog.glade.h:4 #: ../dat/glade/editor/tileset-window.glade.h:34 msgid "Name:" msgstr "" #: ../dat/glade/city-window.glade.h:1 ../dat/glade/hero-dialog.glade.h:5 msgid "Buy a production capability" msgstr "" #: ../dat/glade/city-window.glade.h:2 #: ../dat/glade/destination-dialog.glade.h:8 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:266 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/destination-dialog.cpp:229 msgid "Current:" msgstr "" #: ../dat/glade/city-window.glade.h:3 msgid "R_ename" msgstr "" #: ../dat/glade/city-window.glade.h:4 msgid "Set destination for produced armies" msgstr "" #: ../dat/glade/city-window.glade.h:5 ../dat/glade/hero-dialog.glade.h:8 msgid "Stop producing armies" msgstr "" #: ../dat/glade/city-window.glade.h:6 msgid "_Buy..." msgstr "" #: ../dat/glade/city-window.glade.h:7 #: ../dat/glade/destination-dialog.glade.h:13 #: ../dat/glade/game-options-dialog.glade.h:23 #: ../dat/glade/game-over-dialog.glade.h:1 ../dat/glade/hero-dialog.glade.h:9 #: ../dat/glade/main-preferences-dialog.glade.h:9 #: ../dat/glade/player-died-dialog.glade.h:2 #: ../dat/glade/preferences-dialog.glade.h:8 #: ../dat/glade/quest-expired-dialog.glade.h:2 #: ../dat/glade/stack-info-dialog.glade.h:4 #: ../dat/glade/surrender-refused-dialog.glade.h:2 #: ../dat/glade/editor/itemlist-dialog.glade.h:16 #: ../dat/glade/editor/reward-list-dialog.glade.h:3 #: ../dat/glade/editor/tile-preview-dialog.glade.h:2 #: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:9 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.glade.h:8 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2330 msgid "_Close" msgstr "" #: ../dat/glade/city-window.glade.h:9 msgid "_Stop" msgstr "" #: ../dat/glade/city-window.glade.h:10 msgid "_Vector..." msgstr "" #: ../dat/glade/destination-dialog.glade.h:1 msgid "4t" msgstr "" #: ../dat/glade/destination-dialog.glade.h:2 msgid "Chan_ge" msgstr "" #: ../dat/glade/destination-dialog.glade.h:3 msgid "Choose Destination" msgstr "" #: ../dat/glade/destination-dialog.glade.h:4 msgid "" "Click here to change the\n" "destination of armies" msgstr "" #: ../dat/glade/destination-dialog.glade.h:6 msgid "" "Click here to vector to\n" "a new city" msgstr "" #: ../dat/glade/destination-dialog.glade.h:9 msgid "Next Turn:" msgstr "" #: ../dat/glade/destination-dialog.glade.h:10 msgid "" "See\n" "All" msgstr "" #: ../dat/glade/destination-dialog.glade.h:12 msgid "Turn After:" msgstr "" #: ../dat/glade/destination-dialog.glade.h:14 msgid "_Vector" msgstr "" #: ../dat/glade/diplomacy-dialog.glade.h:1 msgid "Diplomatic Proposals" msgstr "" #: ../dat/glade/diplomacy-dialog.glade.h:2 msgid "Diplomatic State" msgstr "" #: ../dat/glade/diplomacy-dialog.glade.h:3 msgid "Report" msgstr "" #: ../dat/glade/diplomacy-dialog.glade.h:4 msgid "Their Proposals" msgstr "" #: ../dat/glade/diplomacy-dialog.glade.h:5 msgid "Your offers and replies" msgstr "" #: ../dat/glade/diplomacy-dialog.glade.h:6 msgid "player name" msgstr "" #: ../dat/glade/diplomacy-report-dialog.glade.h:1 msgid "Diplomacy Report" msgstr "" #: ../dat/glade/fight-order-dialog.glade.h:1 msgid "Fight Order" msgstr "" #: ../dat/glade/fight-order-dialog.glade.h:2 #: ../dat/glade/game-window.glade.h:12 msgid "Fight Order" msgstr "" #: ../dat/glade/game-loaded-dialog.glade.h:1 msgid "Game Loaded" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:1 msgid "" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:2 msgid "Chat" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:3 #: ../dat/glade/game-preferences-dialog.glade.h:3 #: ../dat/glade/preferences-dialog.glade.h:2 #: ../dat/glade/editor/players-dialog.glade.h:1 msgid "Players" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:4 msgid "Scenario Details" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:5 msgid "Cities:" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:7 msgid "Network Game" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:8 #: ../dat/glade/new-random-map-dialog.glade.h:15 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:138 msgid "Random" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:9 msgid "Send:" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:10 msgid "Show Options" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:11 msgid "Turn:" msgstr "" #: ../dat/glade/game-lobby-dialog.glade.h:13 msgid "_Play" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:1 msgid "Affecting Difficulty" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:2 msgid "Not Affecting Difficulty" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:3 msgid "" "Average\n" "Strong\n" "Active\n" "Defensive" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:7 msgid "Cusp of War" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:8 #: ../dat/glade/game-window.glade.h:8 msgid "Diplomacy" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:9 msgid "Game Options" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:10 msgid "Hidden Map" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:11 msgid "Intense Combat" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:12 msgid "Military Advisor" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:13 msgid "Neutral Cities:" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:14 msgid "" "Never Allowed\n" "Only On Capture\n" "Always Allowed" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:17 msgid "Quests" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:18 msgid "Quick Start" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:19 msgid "Random Turns" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:20 msgid "Razing Cities:" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:21 msgid "View Enemies" msgstr "" #: ../dat/glade/game-options-dialog.glade.h:22 msgid "View Production" msgstr "" #: ../dat/glade/game-preferences-dialog.glade.h:1 msgid "Difficulty" msgstr "" #: ../dat/glade/game-preferences-dialog.glade.h:2 msgid "Game Name:" msgstr "" #: ../dat/glade/game-preferences-dialog.glade.h:4 msgid "" "Beginner\n" "Intermediate\n" "Advanced\n" "I am the Lord Of War!\n" "Custom" msgstr "" #: ../dat/glade/game-preferences-dialog.glade.h:9 msgid "Edit Options" msgstr "" #: ../dat/glade/game-preferences-dialog.glade.h:10 msgid "New Game" msgstr "" #: ../dat/glade/game-preferences-dialog.glade.h:11 msgid "Rating:" msgstr "" #: ../dat/glade/game-preferences-dialog.glade.h:13 msgid "_Start Game" msgstr "" #: ../dat/glade/game-quit-dialog.glade.h:1 msgid "" "Are you sure you\n" "want to quit this game\n" "O great and valiant\n" "warrior?" msgstr "" #: ../dat/glade/game-quit-dialog.glade.h:5 ../dat/glade/game-window.glade.h:38 msgid "Quit" msgstr "" #: ../dat/glade/game-quit-dialog.glade.h:6 #: ../dat/glade/temple-visit-dialog.glade.h:4 msgid "_No" msgstr "" #: ../dat/glade/game-quit-dialog.glade.h:7 #: ../dat/glade/temple-visit-dialog.glade.h:5 msgid "_Yes" msgstr "" #: ../dat/glade/game-window.glade.h:1 ../dat/glade/report-dialog.glade.h:3 msgid "Army" msgstr "" #: ../dat/glade/game-window.glade.h:3 msgid "Build" msgstr "" #: ../dat/glade/game-window.glade.h:4 msgid "Center map on stack" msgstr "" #: ../dat/glade/game-window.glade.h:5 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:114 msgid "Cities" msgstr "" #: ../dat/glade/game-window.glade.h:6 #: ../dat/glade/history-report-dialog.glade.h:1 #: ../dat/glade/report-dialog.glade.h:4 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1052 msgid "City" msgstr "" #: ../dat/glade/game-window.glade.h:7 msgid "Deselect the stack" msgstr "" #: ../dat/glade/game-window.glade.h:9 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1219 msgid "Disband" msgstr "" #: ../dat/glade/game-window.glade.h:10 msgid "End Turn" msgstr "" #: ../dat/glade/game-window.glade.h:11 #: ../dat/glade/history-report-dialog.glade.h:2 msgid "Events" msgstr "" #: ../dat/glade/game-window.glade.h:13 msgid "Game" msgstr "" #: ../dat/glade/game-window.glade.h:14 #: ../dat/glade/history-report-dialog.glade.h:3 #: ../dat/glade/report-dialog.glade.h:5 #: ../dat/glade/editor/reward-dialog.glade.h:7 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:158 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:103 msgid "Gold" msgstr "" #: ../dat/glade/game-window.glade.h:15 msgid "" "Group\n" "Moves\n" "XX" msgstr "" #: ../dat/glade/game-window.glade.h:18 msgid "Group/Ungroup" msgstr "" #: ../dat/glade/game-window.glade.h:19 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1892 msgid "Grp" msgstr "" #: ../dat/glade/game-window.glade.h:20 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:107 msgid "Hero" msgstr "" #: ../dat/glade/game-window.glade.h:21 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:62 msgid "History" msgstr "" #: ../dat/glade/game-window.glade.h:22 msgid "Inspect" msgstr "" #: ../dat/glade/game-window.glade.h:23 msgid "Items" msgstr "" #: ../dat/glade/game-window.glade.h:24 msgid "Leave Here" msgstr "" #: ../dat/glade/game-window.glade.h:25 msgid "Leave the stack here" msgstr "" #: ../dat/glade/game-window.glade.h:26 msgid "Let the stack defend" msgstr "" #: ../dat/glade/game-window.glade.h:27 msgid "Levels" msgstr "" #: ../dat/glade/game-window.glade.h:28 msgid "Load Game" msgstr "" #: ../dat/glade/game-window.glade.h:29 msgid "Move All" msgstr "" #: ../dat/glade/game-window.glade.h:30 msgid "Move all stacks" msgstr "" #: ../dat/glade/game-window.glade.h:31 msgid "Move to the destination" msgstr "" #: ../dat/glade/game-window.glade.h:32 ../dat/glade/hero-dialog.glade.h:6 msgid "Next" msgstr "" #: ../dat/glade/game-window.glade.h:33 msgid "Online _Help" msgstr "" #: ../dat/glade/game-window.glade.h:34 msgid "Order" msgstr "" #: ../dat/glade/game-window.glade.h:35 msgid "Plant Flag" msgstr "" #: ../dat/glade/game-window.glade.h:36 ../dat/glade/report-dialog.glade.h:8 msgid "Production" msgstr "" #: ../dat/glade/game-window.glade.h:37 msgid "Quest" msgstr "" #: ../dat/glade/game-window.glade.h:39 msgid "Reports" msgstr "" #: ../dat/glade/game-window.glade.h:40 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1286 msgid "Resign" msgstr "" #: ../dat/glade/game-window.glade.h:41 #: ../dat/glade/new-random-map-dialog.glade.h:16 #: ../dat/glade/editor/new-map-dialog.glade.h:14 msgid "Ruins" msgstr "" #: ../dat/glade/game-window.glade.h:42 msgid "Save Game" msgstr "" #: ../dat/glade/game-window.glade.h:43 msgid "Save Game As..." msgstr "" #: ../dat/glade/game-window.glade.h:44 msgid "Search" msgstr "" #: ../dat/glade/game-window.glade.h:45 msgid "Search ruin or temple" msgstr "" #: ../dat/glade/game-window.glade.h:46 msgid "Select next stack that can move" msgstr "" #: ../dat/glade/game-window.glade.h:47 msgid "Show Lobby" msgstr "" #: ../dat/glade/game-window.glade.h:48 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1161 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1056 msgid "Signpost" msgstr "" #: ../dat/glade/game-window.glade.h:49 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1050 msgid "Stack" msgstr "" #: ../dat/glade/game-window.glade.h:50 msgid "Toggle _Grid" msgstr "" #: ../dat/glade/game-window.glade.h:51 ../dat/glade/triumphs-dialog.glade.h:2 msgid "Triumphs" msgstr "" #: ../dat/glade/game-window.glade.h:53 #, no-c-format msgid "Turn: %6" msgstr "" #: ../dat/glade/game-window.glade.h:54 msgid "Vectoring" msgstr "" #: ../dat/glade/game-window.glade.h:55 msgid "View" msgstr "" #: ../dat/glade/game-window.glade.h:56 #: ../dat/glade/history-report-dialog.glade.h:4 msgid "Winners" msgstr "" #: ../dat/glade/game-window.glade.h:57 ../dat/glade/report-dialog.glade.h:10 msgid "Winning" msgstr "" #: ../dat/glade/game-window.glade.h:58 #: ../dat/glade/editor/main-window.glade.h:18 msgid "_Fullscreen" msgstr "" #: ../dat/glade/game-window.glade.h:59 #: ../dat/glade/editor/armyset-window.glade.h:112 #: ../dat/glade/editor/main-window.glade.h:19 #: ../dat/glade/editor/tileset-window.glade.h:55 msgid "_Help" msgstr "" #: ../dat/glade/game-window.glade.h:60 ../dat/glade/splash-window.glade.h:5 msgid "_Preferences" msgstr "" #: ../dat/glade/game-window.glade.h:61 msgid "_Turn" msgstr "" #: ../dat/glade/hero-dialog.glade.h:1 msgid "Hero" msgstr "" #: ../dat/glade/hero-dialog.glade.h:2 msgid "History" msgstr "" #: ../dat/glade/hero-dialog.glade.h:3 msgid "Items" msgstr "" #: ../dat/glade/hero-dialog.glade.h:4 msgid "Your Heroes" msgstr "" #: ../dat/glade/hero-dialog.glade.h:7 msgid "Previous" msgstr "" #: ../dat/glade/hero-dialog.glade.h:10 msgid "_Drop" msgstr "" #: ../dat/glade/hero-dialog.glade.h:11 msgid "_Pick up" msgstr "" #: ../dat/glade/hero-levels-dialog.glade.h:1 msgid "Hero Levels" msgstr "" #: ../dat/glade/hero-levels-dialog.glade.h:2 msgid "Hero Levels" msgstr "" #: ../dat/glade/hero-offer-dialog.glade.h:1 #: ../dat/glade/surrender-dialog.glade.h:1 msgid "A_ccept" msgstr "" #: ../dat/glade/hero-offer-dialog.glade.h:3 #: ../dat/glade/surrender-dialog.glade.h:3 msgid "_Decline" msgstr "" #: ../dat/glade/hero-offer-dialog.glade.h:4 msgid "female" msgstr "" #: ../dat/glade/hero-offer-dialog.glade.h:5 msgid "male" msgstr "" #: ../dat/glade/item-bonus-dialog.glade.h:1 msgid "Item Bonus" msgstr "" #: ../dat/glade/item-bonus-dialog.glade.h:2 msgid "Item Bonus" msgstr "" #: ../dat/glade/load-scenario-dialog.glade.h:1 msgid "Scenarios" msgstr "" #: ../dat/glade/load-scenario-dialog.glade.h:2 msgid "Add Scenario" msgstr "" #: ../dat/glade/load-scenario-dialog.glade.h:3 #: ../dat/glade/ruin-report-dialog.glade.h:2 #: ../dat/glade/editor/armyset-window.glade.h:18 #: ../dat/glade/editor/map-info-dialog.glade.h:2 #: ../dat/glade/editor/ruin-dialog.glade.h:4 #: ../dat/glade/editor/temple-dialog.glade.h:2 #: ../dat/glade/editor/tileset-info-dialog.glade.h:2 msgid "Description:" msgstr "" #: ../dat/glade/load-scenario-dialog.glade.h:5 msgid "Number of Cities:" msgstr "" #: ../dat/glade/load-scenario-dialog.glade.h:6 msgid "Number of Players:" msgstr "" #: ../dat/glade/load-scenario-dialog.glade.h:7 msgid "Remove Scenario" msgstr "" #: ../dat/glade/load-scenario-dialog.glade.h:8 msgid "Select Scenario To Play" msgstr "" #: ../dat/glade/load-scenario-dialog.glade.h:10 #: ../dat/glade/editor/select-army-dialog.glade.h:3 #: ../dat/glade/editor/select-hidden-ruin-dialog.glade.h:3 #: ../dat/glade/editor/select-item-dialog.glade.h:3 #: ../dat/glade/editor/select-reward-dialog.glade.h:3 msgid "_Select" msgstr "" #: ../dat/glade/main-preferences-dialog.glade.h:1 msgid "(requires restart)" msgstr "" #: ../dat/glade/main-preferences-dialog.glade.h:2 #: ../dat/glade/preferences-dialog.glade.h:1 msgid "Game" msgstr "" #: ../dat/glade/main-preferences-dialog.glade.h:3 #: ../dat/glade/preferences-dialog.glade.h:3 msgid "Sound" msgstr "" #: ../dat/glade/main-preferences-dialog.glade.h:4 #: ../dat/glade/preferences-dialog.glade.h:4 msgid "Volume:" msgstr "" #: ../dat/glade/main-preferences-dialog.glade.h:5 #: ../dat/glade/preferences-dialog.glade.h:5 msgid "Play _music" msgstr "" #: ../dat/glade/main-preferences-dialog.glade.h:6 #: ../dat/glade/preferences-dialog.glade.h:6 msgid "Preferences" msgstr "" #: ../dat/glade/main-preferences-dialog.glade.h:7 #: ../dat/glade/preferences-dialog.glade.h:7 msgid "Show popup at beginning of _turn" msgstr "" #: ../dat/glade/main-preferences-dialog.glade.h:8 msgid "Show standard window decorations" msgstr "" #: ../dat/glade/medal-awarded-dialog.glade.h:1 msgid "Medal Awarded" msgstr "" #: ../dat/glade/new-network-game-dialog.glade.h:1 msgid "" "I want to join a game\n" "already in progress." msgstr "" #: ../dat/glade/new-network-game-dialog.glade.h:3 msgid "" "I want to start a new game\n" "that others can join." msgstr "" #: ../dat/glade/new-network-game-dialog.glade.h:5 msgid "New Network Game" msgstr "" #: ../dat/glade/new-network-game-dialog.glade.h:6 msgid "Nickname:" msgstr "" #: ../dat/glade/next-player-turn-dialog.glade.h:1 msgid "Next Turn" msgstr "" #: ../dat/glade/pick-network-game-to-join-dialog.glade.h:1 msgid "Recently Joined Games" msgstr "" #: ../dat/glade/pick-network-game-to-join-dialog.glade.h:2 msgid "Clear List" msgstr "" #: ../dat/glade/pick-network-game-to-join-dialog.glade.h:3 msgid "Hostname:" msgstr "" #: ../dat/glade/pick-network-game-to-join-dialog.glade.h:4 msgid "Pick a game to Join" msgstr "" #: ../dat/glade/pick-network-game-to-join-dialog.glade.h:5 msgid "Port:" msgstr "" #: ../dat/glade/pick-network-game-to-join-dialog.glade.h:6 msgid "" "Type in the name of the computer\n" "whose game you would like to join." msgstr "" #: ../dat/glade/pick-network-game-to-join-dialog.glade.h:9 msgid "_Connect" msgstr "" #: ../dat/glade/player-died-dialog.glade.h:1 msgid "Game Lost" msgstr "" #: ../dat/glade/player-resign-completed-dialog.glade.h:1 msgid "" "Ha! Now I've burned everything!\n" "Let the enemy come!" msgstr "" #: ../dat/glade/player-resign-completed-dialog.glade.h:3 msgid "Resigned" msgstr "" #: ../dat/glade/quest-expired-dialog.glade.h:1 msgid "Quest Expired" msgstr "" #: ../dat/glade/report-dialog.glade.h:1 msgid "Amount of gold each side possesses" msgstr "" #: ../dat/glade/report-dialog.glade.h:2 msgid "Armies you produced this turn" msgstr "" #: ../dat/glade/report-dialog.glade.h:6 msgid "Number of armies each side owns" msgstr "" #: ../dat/glade/report-dialog.glade.h:7 msgid "Number of cities each side owns" msgstr "" #: ../dat/glade/report-dialog.glade.h:9 msgid "Who is the most powerful nation" msgstr "" #: ../dat/glade/ruinfight-finished-dialog.glade.h:1 msgid "...is victorious! or ...is slain by it!" msgstr "" #: ../dat/glade/ruinfight-started-dialog.glade.h:1 msgid "So and so encounters a monster and..." msgstr "" #: ../dat/glade/ruin-report-dialog.glade.h:1 msgid "Details" msgstr "" #: ../dat/glade/ruin-report-dialog.glade.h:3 msgid "Explored:" msgstr "" #: ../dat/glade/ruin-report-dialog.glade.h:5 #: ../dat/glade/editor/temple-dialog.glade.h:6 #: ../dat/glade/editor/tileset-window.glade.h:51 msgid "Type:" msgstr "" #: ../dat/glade/ruin-rewarded-dialog.glade.h:1 msgid "The Sages show thee the site of X where Y can be found." msgstr "" #: ../dat/glade/sage-dialog.glade.h:1 msgid "" "The Sage greets you warmly...\n" "\"Welcome, O seeker of knowledge.\n" "I can show thee many things - items, money or maps.\n" "What wouldst thou ask of me\"" msgstr "" #: ../dat/glade/signpost-change-dialog.glade.h:1 msgid "Message:" msgstr "" #: ../dat/glade/splash-window.glade.h:1 msgid "L_oad Game" msgstr "" #: ../dat/glade/splash-window.glade.h:2 msgid "New Play By _Mail Game" msgstr "" #: ../dat/glade/splash-window.glade.h:3 msgid "New _Game" msgstr "" #: ../dat/glade/splash-window.glade.h:4 msgid "New _Network Game" msgstr "" #: ../dat/glade/splash-window.glade.h:6 #: ../dat/glade/editor/armyset-window.glade.h:115 #: ../dat/glade/editor/main-window.glade.h:25 #: ../dat/glade/editor/tileset-window.glade.h:59 msgid "_Quit" msgstr "" #: ../dat/glade/stack-info-dialog.glade.h:1 #: ../dat/glade/editor/stack-dialog.glade.h:1 msgid "Stack" msgstr "" #: ../dat/glade/stack-info-dialog.glade.h:2 msgid "Stack Info" msgstr "" #. note to translators: abbreviation of Strength #: ../dat/glade/stack-info-dialog.glade.h:3 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:193 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:86 msgid "Str" msgstr "" #: ../dat/glade/stack-info-dialog.glade.h:5 msgid "_Group" msgstr "" #: ../dat/glade/stack-info-dialog.glade.h:6 msgid "_Ungroup" msgstr "" #: ../dat/glade/surrender-dialog.glade.h:2 msgid "An Offer of Peace!" msgstr "" #: ../dat/glade/surrender-refused-dialog.glade.h:1 msgid "Surrender Refused!" msgstr "" #: ../dat/glade/temple-visit-dialog.glade.h:1 msgid "" "Your armies have been blessed!\n" "\n" "Do you seek a quest?" msgstr "" #: ../dat/glade/treachery-dialog.glade.h:1 msgid "Treachery!" msgstr "" #: ../dat/glade/treachery-dialog.glade.h:2 msgid "Whoops! _Pardon me, friend." msgstr "" #: ../dat/glade/treachery-dialog.glade.h:3 msgid "_Attack!" msgstr "" #: ../dat/glade/triumphs-dialog.glade.h:1 msgid "Continue" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:1 #: ../dat/glade/editor/new-map-dialog.glade.h:1 msgid " Cities" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:2 #: ../dat/glade/editor/armyset-info-dialog.glade.h:1 #: ../dat/glade/editor/map-info-dialog.glade.h:1 #: ../dat/glade/editor/new-map-dialog.glade.h:2 msgid "Map" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:3 #: ../dat/glade/editor/new-map-dialog.glade.h:3 msgid "Army Set:" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:4 msgid "Cities can produce allies" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:5 #: ../dat/glade/editor/new-map-dialog.glade.h:4 msgid "City Set:" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:6 #: ../dat/glade/editor/new-map-dialog.glade.h:6 #: ../dat/tilesets/default/default.xml.in.h:3 #: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:2 #: ../dat/tilesets/stark/stark.xml.in.h:2 #: ../dat/tilesets/bigstark/bigstark.xml.in.h:1 msgid "Forest" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:7 #: ../dat/glade/editor/new-map-dialog.glade.h:7 #: ../dat/tilesets/default/default.xml.in.h:4 #: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:3 #: ../dat/tilesets/stark/stark.xml.in.h:3 #: ../dat/tilesets/bigstark/bigstark.xml.in.h:2 msgid "Grass" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:8 #: ../dat/glade/editor/new-map-dialog.glade.h:8 #: ../dat/tilesets/default/default.xml.in.h:5 #: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:4 #: ../dat/tilesets/stark/stark.xml.in.h:4 #: ../dat/tilesets/bigstark/bigstark.xml.in.h:3 msgid "Hills" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:9 msgid "Make a New Random Map" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:10 #: ../dat/glade/editor/new-map-dialog.glade.h:9 #: ../dat/tilesets/default/default.xml.in.h:6 #: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:5 #: ../dat/tilesets/stark/stark.xml.in.h:5 #: ../dat/tilesets/bigstark/bigstark.xml.in.h:4 msgid "Mountains" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:11 #: ../dat/glade/editor/new-map-dialog.glade.h:11 msgid "" "Normal\n" "Small\n" "Tiny" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:14 msgid "Other Map Objects" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:17 #: ../dat/glade/editor/new-map-dialog.glade.h:15 msgid "Shield Set:" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:18 #: ../dat/glade/editor/new-map-dialog.glade.h:16 msgid "Signposts" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:19 #: ../dat/glade/editor/new-map-dialog.glade.h:17 msgid "Size:" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:20 #: ../dat/glade/editor/new-map-dialog.glade.h:18 #: ../dat/tilesets/default/default.xml.in.h:7 #: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:6 #: ../dat/tilesets/stark/stark.xml.in.h:7 #: ../dat/tilesets/bigstark/bigstark.xml.in.h:6 msgid "Swamp" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:21 #: ../dat/glade/editor/new-map-dialog.glade.h:19 msgid "Temples" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:22 #: ../dat/glade/editor/new-map-dialog.glade.h:20 msgid "Tile Set:" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:23 #: ../dat/glade/editor/new-map-dialog.glade.h:21 msgid "Tile Size:" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:24 #: ../dat/glade/editor/new-map-dialog.glade.h:22 #: ../dat/tilesets/default/default.xml.in.h:8 #: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:8 #: ../dat/tilesets/stark/stark.xml.in.h:8 #: ../dat/tilesets/bigstark/bigstark.xml.in.h:8 msgid "Water" msgstr "" #: ../dat/glade/new-random-map-dialog.glade.h:26 msgid "_Create Random Map" msgstr "" #: ../dat/glade/editor/armyset-info-dialog.glade.h:2 msgid "Edit Armyset Info" msgstr "" #: ../dat/glade/editor/armyset-info-dialog.glade.h:3 msgid "Id:" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:1 msgid "+1 Str in City" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:2 msgid "+1 Str in Forest" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:3 msgid "+1 Str in Hills" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:4 msgid "+1 Str in Open" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:5 msgid "+1 Str to Stack" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:6 msgid "+1 to Stack in Hills" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:7 msgid "+2 Str in City" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:8 msgid "+2 Str in Open" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:9 msgid "+2 Str to Stack" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:10 msgid "-1 Str to Enemy Stack" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:12 msgid "Army" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:13 msgid "Move Bonus" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:14 msgid "Armyset Information" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:15 msgid "Can Fly" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:16 msgid "Cost:" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:17 msgid "Defends Ruins?" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:19 msgid "Exp Points:" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:20 msgid "Is Awardable?" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:21 msgid "Is Hero?" msgstr "" #. init GUI stuff #: ../dat/glade/editor/armyset-window.glade.h:22 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-main.cpp:48 msgid "LordsAWar! Armyset Editor" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:23 msgid "Max Moves:" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:25 msgid "Picture:" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:26 msgid "Save Armyset _As..." msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:27 #: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:5 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.glade.h:6 #: ../dat/glade/editor/tileset-window.glade.h:39 msgid "Select A File" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:28 msgid "Sight:" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:29 msgid "Strength:" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:30 msgid "Subtract All City Bonus" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:31 msgid "Subtract All Non-Hero Bonuses" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:32 msgid "Subtract all Hero Bonuses" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:33 msgid "Travels faster in forests" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:34 msgid "Travels faster in hills" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:35 msgid "Travels faster in marshland" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:36 msgid "Travels faster in mountains" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:37 msgid "Turns:" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:38 msgid "Upkeep:" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:39 msgid "" "When checked, the army\n" "requires 2 movement points\n" "to travel over any kind of\n" "terrain" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:43 msgid "" "When checked, the army\n" "requires 2 movement points\n" "to travel over forest" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:46 msgid "" "When checked, the army\n" "requires 2 movement points\n" "to travel over hills" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:49 msgid "" "When checked, the army\n" "requires 2 movement points\n" "to travel over marsh" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:52 msgid "" "When checked, the army\n" "requires 2 movement points\n" "to travel over mountains" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:55 msgid "" "When checked, the army \n" "negates 1 from the strength\n" "of an attacking stack" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:58 msgid "" "When checked, the army \n" "negates any city bonuses\n" "that an enemy stack has\n" "in battle" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:62 msgid "" "When checked, the army \n" "negates any hero bonuses\n" "that an attacking enemy\n" "stack has" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:66 msgid "" "When checked, the army \n" "negates any non-hero \n" "bonuses that an attacking \n" "enemy stack has" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:70 msgid "" "When checked, the army gets\n" "1 added to it's strength if it is\n" "standing in a city and it is\n" "attacked" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:74 msgid "" "When checked, the army gets\n" "1 added to it's strength if it is\n" "standing in a city and it is \n" "attacked\n" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:79 msgid "" "When checked, the army gets\n" "1 added to it's strength if it is\n" "standing in forest and it is\n" "attacked" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:83 msgid "" "When checked, the army gets\n" "1 added to it's strength if it is\n" "standing out in the open\n" "(e.g. in grass, no buildings)\n" "and it is attacked" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:88 msgid "" "When checked, the army gets\n" "2 added to it's strength if it is\n" "standing in a city and it is \n" "attacked\n" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:93 msgid "" "When checked, the army gets\n" "2 added to it's strength if it is\n" "standing out in the open\n" "(e.g. in grass, no buildings)\n" "and it is attacked" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:98 msgid "" "When checked, the stack\n" "with this army in it gets 1 \n" "added to it's strength in battle" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:101 msgid "" "When checked, the stack\n" "with this army in it gets 2 \n" "added to it's strength in battle" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:104 msgid "" "When checked, the stack \n" "with this army in it gets 1 \n" "added to it's strength if it \n" "is standing in hills and it \n" "is attacked\n" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:110 #: ../dat/glade/editor/main-window.glade.h:16 #: ../dat/glade/editor/reward-list-dialog.glade.h:4 #: ../dat/glade/editor/tileset-window.glade.h:53 msgid "_Edit" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:111 #: ../dat/glade/editor/main-window.glade.h:17 #: ../dat/glade/editor/tileset-window.glade.h:54 msgid "_File" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:113 msgid "_Load Armyset" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:114 msgid "_New Armyset" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:116 msgid "_Save Armyset" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:117 msgid "" "can this army be \n" "given to a hero?" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:119 msgid "" "can this army stand\n" "guard within a ruin?" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:121 msgid "" "how far this army\n" "can travel in a\n" "single turn" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:124 msgid "" "how far this army can\n" "see when playing on\n" "a hidden map" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:127 msgid "" "how many experience\n" "points this army is worth \n" "when it is killed" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:130 msgid "" "how many turns it\n" "takes for this army\n" "to be produced in\n" "a city" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:134 msgid "" "how much it costs \n" "per-turn to keep this \n" "army in the field \n" "after it has been \n" "produced" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:139 msgid "" "how much it costs to \n" "buy this army unit so \n" "that it can be \n" "produced in a city" msgstr "" #: ../dat/glade/editor/armyset-window.glade.h:143 msgid "how strong the army is" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:1 msgid "City" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:2 msgid "Production" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:3 msgid "Burned down" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:4 msgid "Capital" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:5 msgid "Edit City" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:6 msgid "Income:" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:8 #: ../dat/glade/editor/stack-dialog.glade.h:3 msgid "Player:" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:9 #: ../dat/glade/editor/reward-dialog.glade.h:11 msgid "Ra_ndomize" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:10 #: ../dat/glade/editor/ruin-dialog.glade.h:13 #: ../dat/glade/editor/signpost-dialog.glade.h:3 #: ../dat/glade/editor/temple-dialog.glade.h:5 msgid "Randomi_ze" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:11 #: ../dat/glade/editor/reward-dialog.glade.h:15 #: ../dat/glade/editor/ruin-dialog.glade.h:14 msgid "Randomiz_e" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:12 #: ../dat/glade/editor/reward-list-dialog.glade.h:2 #: ../dat/glade/editor/stack-dialog.glade.h:4 msgid "_Add" msgstr "" #: ../dat/glade/editor/city-dialog.glade.h:15 #: ../dat/glade/editor/reward-list-dialog.glade.h:5 #: ../dat/glade/editor/stack-dialog.glade.h:7 msgid "_Remove" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:1 msgid "+1 to Hero's Strength" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:2 msgid "+1 to Stack's Strength" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:3 msgid "+2 Gold Per City" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:4 msgid "+2 to Hero's Strength" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:5 msgid "+2 to Stack's Strength" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:6 msgid "+3 Gold Per City" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:7 msgid "+3 to Hero's Strength" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:8 msgid "+3 to Stack's Strength" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:9 msgid "+4 Gold Per City" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:10 msgid "+5 Gold Per City" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:11 msgid "Item" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:12 msgid "Double Movement of Stack" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:13 msgid "Item Editor" msgstr "" #: ../dat/glade/editor/itemlist-dialog.glade.h:15 msgid "Stack Can Fly" msgstr "" #: ../dat/glade/editor/main-window.glade.h:1 msgid "All Cities" msgstr "" #: ../dat/glade/editor/main-window.glade.h:2 msgid "All Ruins" msgstr "" #: ../dat/glade/editor/main-window.glade.h:3 msgid "All Signs" msgstr "" #: ../dat/glade/editor/main-window.glade.h:4 msgid "All Temples" msgstr "" #: ../dat/glade/editor/main-window.glade.h:5 msgid "Draw terrain with a 1x1 pointer" msgstr "" #: ../dat/glade/editor/main-window.glade.h:6 msgid "Draw terrain with a 3x3 pointer" msgstr "" #: ../dat/glade/editor/main-window.glade.h:7 msgid "E_xport As Bitmap" msgstr "" #: ../dat/glade/editor/main-window.glade.h:8 msgid "Export As Bitmap (no game objects)" msgstr "" #. init GUI stuff #: ../dat/glade/editor/main-window.glade.h:9 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main.cpp:54 msgid "LordsAWar! Scenario Editor" msgstr "" #: ../dat/glade/editor/main-window.glade.h:10 msgid "Save Map _As..." msgstr "" #: ../dat/glade/editor/main-window.glade.h:11 msgid "Smooth _Entire Map" msgstr "" #: ../dat/glade/editor/main-window.glade.h:12 msgid "Unnamed Cities" msgstr "" #: ../dat/glade/editor/main-window.glade.h:13 msgid "Unnamed Ruins" msgstr "" #: ../dat/glade/editor/main-window.glade.h:14 msgid "Unnamed Signs" msgstr "" #: ../dat/glade/editor/main-window.glade.h:15 msgid "Unnamed Temples" msgstr "" #: ../dat/glade/editor/main-window.glade.h:20 msgid "_Items" msgstr "" #: ../dat/glade/editor/main-window.glade.h:21 msgid "_Load Map" msgstr "" #: ../dat/glade/editor/main-window.glade.h:22 msgid "_Map Info" msgstr "" #: ../dat/glade/editor/main-window.glade.h:23 msgid "_New Map" msgstr "" #: ../dat/glade/editor/main-window.glade.h:24 msgid "_Players" msgstr "" #: ../dat/glade/editor/main-window.glade.h:26 msgid "_Random" msgstr "" #: ../dat/glade/editor/main-window.glade.h:27 msgid "_Rewards" msgstr "" #: ../dat/glade/editor/main-window.glade.h:28 msgid "_Save Map" msgstr "" #: ../dat/glade/editor/main-window.glade.h:29 msgid "_Smooth Screen" msgstr "" #: ../dat/glade/editor/main-window.glade.h:30 msgid "_Toggle Tile Graphics" msgstr "" #: ../dat/glade/editor/main-window.glade.h:31 msgid "_Validate" msgstr "" #: ../dat/glade/editor/main-window.glade.h:32 #: ../dat/glade/editor/tileset-window.glade.h:61 msgid "_View" msgstr "" #: ../dat/glade/editor/map-info-dialog.glade.h:3 msgid "Edit Map Info" msgstr "" #: ../dat/glade/editor/new-map-dialog.glade.h:5 msgid "Fill style:" msgstr "" #: ../dat/glade/editor/new-map-dialog.glade.h:10 msgid "New Map" msgstr "" #: ../dat/glade/editor/new-map-dialog.glade.h:24 msgid "_Create Map" msgstr "" #: ../dat/glade/editor/players-dialog.glade.h:2 msgid "Edit Players" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:1 msgid "Reward" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:2 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:212 msgid "Allies" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:3 msgid "Clear Ally Type" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:4 msgid "Clear Hidden Ruin" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:5 msgid "Clear Item" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:6 msgid "Edit Reward" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:8 msgid "Hidden Ruin" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:9 msgid "Item" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:10 msgid "Map" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:12 #: ../dat/glade/editor/ruin-dialog.glade.h:11 msgid "Ran_domize" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:13 msgid "Rand_omize" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:14 msgid "Random_ize" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:18 msgid "h:" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:19 msgid "w:" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:20 msgid "x:" msgstr "" #: ../dat/glade/editor/reward-dialog.glade.h:21 msgid "y:" msgstr "" #: ../dat/glade/editor/reward-list-dialog.glade.h:1 msgid "Edit Rewards" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:1 msgid "Ruin" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:2 msgid "Cle_ar Keeper" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:3 msgid "Clea_r Reward" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:5 msgid "Edit Ruin" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:6 msgid "Is Hidden?" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:7 msgid "Is a Sage?" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:8 msgid "Keeper:" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:10 msgid "New Reward:" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:12 msgid "Random Reward" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:15 msgid "Seen By:" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:16 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:60 msgid "Type" msgstr "" #: ../dat/glade/editor/ruin-dialog.glade.h:19 msgid "_Pick From List" msgstr "" #: ../dat/glade/editor/select-army-dialog.glade.h:1 msgid "Select Army" msgstr "" #: ../dat/glade/editor/select-hidden-ruin-dialog.glade.h:1 msgid "Select Hidden Ruin" msgstr "" #: ../dat/glade/editor/select-item-dialog.glade.h:1 msgid "Select Item" msgstr "" #: ../dat/glade/editor/select-reward-dialog.glade.h:1 msgid "Select Reward" msgstr "" #: ../dat/glade/editor/signpost-dialog.glade.h:1 msgid "Signpost" msgstr "" #: ../dat/glade/editor/signpost-dialog.glade.h:2 msgid "Edit Signpost" msgstr "" #: ../dat/glade/editor/stack-dialog.glade.h:2 msgid "Edit Stack" msgstr "" #: ../dat/glade/editor/temple-dialog.glade.h:1 msgid "Temple" msgstr "" #: ../dat/glade/editor/temple-dialog.glade.h:3 msgid "Edit Temple" msgstr "" #: ../dat/glade/editor/tile-preview-dialog.glade.h:1 msgid "Preview Tile" msgstr "" #: ../dat/glade/editor/tileset-info-dialog.glade.h:1 msgid "Tileset" msgstr "" #: ../dat/glade/editor/tileset-info-dialog.glade.h:3 msgid "Edit Tileset Info" msgstr "" #: ../dat/glade/editor/tileset-info-dialog.glade.h:5 msgid "Smallmap Road Color:" msgstr "" #: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:1 msgid "Army Unit Selector" msgstr "" #: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:2 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.glade.h:2 msgid "Preview" msgstr "" #: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:3 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.glade.h:4 msgid "Image:" msgstr "" #: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:4 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.glade.h:5 msgid "Large" msgstr "" #: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:6 msgid "Selector Editor" msgstr "" #: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:7 msgid "Shieldset:" msgstr "" #: ../dat/glade/editor/tileset-selector-editor-dialog.glade.h:8 #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.glade.h:7 msgid "Small" msgstr "" #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.glade.h:1 msgid "Explosion" msgstr "" #: ../dat/glade/editor/tileset-explosion-picture-editor-dialog.glade.h:3 msgid "Explosion Editor" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:1 msgid "Tile Style Set" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:2 msgid "Tile Style Sets" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:3 msgid "Tile Style" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:4 msgid "Tile" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:5 msgid "E_xplosion Picture" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:6 msgid "First Colour:" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:7 msgid "" "Grass\n" "Water\n" "Forest\n" "Hills\n" "Mountains\n" "Swamp\n" "Void" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:14 msgid "Image File:" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:15 msgid "" "Lone\n" "Outer Top-Left\n" "Outer Top-Center\n" "Outer Top-Right\n" "Outer Bottom-Left\n" "Outer Bottom-Center\n" "Outer Bottom-Right\n" "Outer Middle-Left\n" "Inner Middle-Center\n" "Outer Middle-Right\n" "Inner Top-Left\n" "Inner Top-Right\n" "Inner Bottom-Left\n" "Inner Bottom-Right\n" "Top-Left To Bottom-Right\n" "Bottom-Left To Top-Right\n" "Other" msgstr "" #. init GUI stuff #: ../dat/glade/editor/tileset-window.glade.h:32 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-main.cpp:48 msgid "LordsAWar! Tileset Editor" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:33 msgid "Moves:" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:35 msgid "Pattern:" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:36 msgid "Refresh Image from File" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:37 msgid "Save Tileset _As..." msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:38 msgid "Second Colour:" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:40 msgid "Smallmap Appearance:" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:41 msgid "" "Solid\n" "Stippled\n" "Randomized\n" "Sunken\n" "Tablecloth\n" "Diagonal\n" "Crosshatched\n" "Sunken Striped" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:49 msgid "Third Colour:" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:50 msgid "Tileset info" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:52 msgid "_Army Unit Selector" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:56 msgid "_Load Tileset" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:57 msgid "_New Tileset" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:58 msgid "_Preview Tile" msgstr "" #: ../dat/glade/editor/tileset-window.glade.h:60 msgid "_Save Tileset" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:80 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:137 msgid "Lone" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:83 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:139 msgid "Outer Top-Left" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:86 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:141 msgid "Outer Top-Centre" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:89 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:143 msgid "Outer Top-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:92 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:145 msgid "Outer Bottom-Left" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:95 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:147 msgid "Outer Bottom-Centre" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:98 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:149 msgid "Outer Bottom-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:101 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:151 msgid "Outer Middle-Left" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:104 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:153 msgid "Outer Middle-Centre" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:107 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:155 msgid "Outer Middle-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:110 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:157 msgid "Inner Top-Left" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:113 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:159 msgid "Inner Top-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:116 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:161 msgid "Inner Bottom-Left" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:119 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:163 msgid "Inner Bottom-Right" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:122 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:165 msgid "Top-Left To Bottom-Right Diagonal" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:125 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:167 msgid "Bottom-Left to Top-Right Diagonal" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:128 #: ../../lordsawar/lordsawar/trunk/po/../src/tilestyle.cpp:169 msgid "Other" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:185 msgid "Northwestern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:188 msgid "Northern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:191 msgid "Northeastern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:194 msgid "Western map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:197 msgid "Central map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:200 msgid "Eastern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:203 msgid "Southwestern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:206 msgid "Southern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:209 msgid "Southeastern map" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:765 msgid "There must be at least 2 players in the scenario." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:769 msgid "There must be at least 2 cities in the scenario." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:780 msgid "The player called `%1' lacks a starting city." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:796 msgid "There is %1 unnamed city" msgid_plural "There are %1 unnamed cities" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:810 msgid "There is %1 unnamed ruin" msgid_plural "There are %1 unnamed ruins" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:824 msgid "There is %1 unnamed temple" msgid_plural "There are %1 unnamed temples" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/GameScenario.cpp:838 msgid "There is %1 neutral stack not in a city" msgid_plural "There are %1 neutral stacks not in cities" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:103 msgid "You're still searching for him..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:104 msgid "Seen lately near (" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:113 #, c-format msgid "You have slain the wicked hero %s." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:120 #, c-format msgid "You could not slay the wicked hero %s" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:124 msgid "The hero was slain by other fellows!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QKillHero.cpp:132 #, c-format msgid "Kill the hero named %s, servant of player %s" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:115 #, c-format msgid "You have not killed a unit of enemy %s yet." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:126 #, c-format msgid "You have killed a unit of enemy %s." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:129 #: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:82 #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:133 msgid "Well done!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmytype.cpp:143 #, c-format msgid "You must destroy a unit of enemy %s." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:309 msgid "Statesman" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:310 msgid "Diplomat" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:311 msgid "Pragmatist" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:312 msgid "Politician" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:313 msgid "Deceiver" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:314 msgid "Scoundrel" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:315 msgid "Turncoat" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/playerlist.cpp:316 msgid "Running Dog" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QPillageGold.cpp:72 #, c-format msgid "You have already stolen %i gold." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:87 #: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:87 #: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:87 msgid "You aren't afraid of doing it, are you?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:92 msgid "The priests thank you for occupying this evil place." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:100 #, c-format msgid "The occupation of city \"%s\" could not be accomplished." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityOccupy.cpp:121 #, c-format msgid "You must take over the city \"%s\" and occupy it." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:615 msgid "%1 (capital city)" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:621 msgid "Under rule of %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:624 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:173 msgid "Income: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:626 msgid "Defense: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:630 msgid "Status: razed!" msgstr "" #. note to translators: whether a ruin has been searched #: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:660 msgid "Explored" msgstr "" #. note to translators: whether a ruin has been searched #: ../../lordsawar/lordsawar/trunk/po/../src/game.cpp:663 msgid "Unexplored" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Configuration.cpp:185 msgid "Configuration file has wrong version, we want " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Configuration.cpp:187 msgid "Configuration file offers " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:165 msgid "flattening plains..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:168 msgid "raining water..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:175 msgid "raising hills..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:178 msgid "raising mountains..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:184 msgid "planting forests..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:187 msgid "watering swamps..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:190 msgid "normalizing terrain..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:195 msgid "building cities..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:201 #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1662 #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1674 msgid "paving roads..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:207 msgid "ruining ruins..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:210 msgid "spawning temples..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:213 msgid "building bridges..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:216 msgid "raising signs..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:351 msgid "paving bridges..." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1355 #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1383 #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1439 #: ../../lordsawar/lordsawar/trunk/po/../src/MapGenerator.cpp:1468 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:137 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:277 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:295 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:313 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:115 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:284 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:302 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/new-map-dialog.cpp:320 #: ../dat/army/default/default.xml.in.h:4 #: ../dat/army/bigdefault/bigdefault.xml.in.h:4 #: ../dat/citysets/default/default.xml.in.h:1 #: ../dat/citysets/bigdefault/bigdefault.xml.in.h:1 #: ../dat/tilesets/default/default.xml.in.h:2 #: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:1 #: ../dat/shield/default/default.xml.in.h:1 msgid "Default" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QEnemyArmies.cpp:123 #, c-format msgid "You have killed %i so far." msgstr "" #. Initially give the first hero the player's standard. #: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2373 msgid "%1 Standard" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2434 msgid "Peace negotiated with " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/player.cpp:2441 msgid "War declared with " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/ruin.cpp:30 msgid " is inhabited by monsters and full of treasure!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:420 msgid "%1 Gold Piece" msgid_plural "%1 Gold Pieces" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:428 msgid "Allies: %1 x %2" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:436 msgid "Item: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:443 msgid "Site: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/reward.cpp:449 msgid "Map: %1,%2 %3x%4" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:92 msgid "The priests thank you for razing this evil place." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:100 #, c-format msgid "The razing of city \"%s\" could not be accomplished." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCityRaze.cpp:121 #, c-format msgid "You must conquer the city \"%s\" and burn it to the ground." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/temple.cpp:31 msgid " can bless your armies or give you quests." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:166 msgid "Capital city of %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:171 msgid "Defence: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:271 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:160 msgid "No production" msgstr "" #. note to translators: %1/%2 is the no. of steps completed out of the #. total no. of steps in the production #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:285 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:153 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:219 msgid "Time: %1" msgstr "" #. note to translators: %1 is ranged strength #. note to translators: %1 is melee strength #. note to translators: %1 is melee strength, %2 is ranged strength #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:287 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:80 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:147 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:213 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:174 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:444 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:71 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:183 msgid "Strength: %1" msgstr "" #. note to translators: %1 is total moves #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:292 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:151 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:180 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:67 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:185 msgid "Moves: %1" msgstr "" #. fill in second column #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:294 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:155 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:221 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:178 msgid "Cost: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:296 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/destination-dialog.cpp:240 msgid "%1t" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:301 msgid ", then to %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:445 msgid "Rename City" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:453 msgid "Type the new name for this city:" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:489 msgid "Raze City" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:495 msgid "Are you sure that you want to raze %1?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/city-window.cpp:498 msgid "You won't be popular!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:73 msgid "Observe" msgstr "" #. * #. * if we're turning this player into a human, #. * then we desensitize the associated checkbutton #. * otherwise, we presume that we want to observe it #. #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:79 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:140 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:192 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:205 msgid "Human" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/preferences-dialog.cpp:80 msgid "Computer" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:60 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-assigned-dialog.cpp:58 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:63 msgid "Quest for %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:65 msgid "%1 completed the quest!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:81 msgid "You have been rewarded with %1 gold piece." msgid_plural "You have been rewarded with %1 gold pieces." msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:89 msgid "You have been rewarded with %1 ally." msgid_plural "You have been rewarded with %1 allies." msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:109 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:87 msgid "where powerful allies can be found!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:113 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:91 msgid "where the %1 can be found!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:117 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:94 msgid "where a map can be found!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:119 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:96 msgid "where nothing can be found!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:121 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:98 msgid "where gold can be found!" msgstr "" #. this one shouldn't happen #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-completed-dialog.cpp:123 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:100 msgid "where something important can be found!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:110 msgid "%1 hero earned fates worthy of legend!" msgid_plural "%1 heroes earned fates worthy of legend!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:115 msgid "%1 so-called hero slaughtered without mercy!" msgid_plural "%1 so-called heroes slaughtered without mercy!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:140 msgid "%1 navy not currently in service!" msgid_plural "%1 navies not currently in service!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:144 msgid "%1 navy rests with the fishes!" msgid_plural "%1 navies rest with the fishes!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:155 msgid "%1 army died to ensure final victory!" msgid_plural "%1 armies died to ensure final victory!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:159 msgid "%1 army smote like sheep!" msgid_plural "%1 armies smote like sheep!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:172 msgid "%1 unnatural creature returned from whence it came!" msgid_plural "%1 unnatural creatures returned from whence they came!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:176 msgid "%1 unnatural creature dispatched!" msgid_plural "%1 unnatural creatures dispatched!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:200 msgid "%1 standard betrayed by it's guardian!" msgid_plural "%1 standards betrayed by it's guardian!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/triumphs-dialog.cpp:205 msgid "%1 standard wrested from a vanquished foe!" msgid_plural "%1 standards wrested from a vanquished foe!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/error-utils.cpp:30 msgid "Fatal error" msgstr "" #. note to translators: %1 is remaining moves, %2 is total moves #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:85 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:448 msgid "Moves: %1/%2" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:88 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:182 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:451 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:189 msgid "Upkeep: %1" msgstr "" #. note to translators: %1 is remaining moves, %2 is total moves #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-info-tip.cpp:217 msgid "Movement: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/buy-production-dialog.cpp:171 msgid "Duration: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-assigned-dialog.cpp:65 msgid "This hero already has a quest." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:114 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:119 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:124 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:99 msgid "Turns" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:119 msgid "Gold Pieces" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:124 msgid "Score" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:385 msgid "City History" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:388 msgid "Event History" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:391 msgid "Gold History" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:394 msgid "Winner History" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:429 msgid "On turn %1 you have %2 gold piece!" msgid_plural "On turn %1 you have %2 gold pieces!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:432 msgid "On turn %1 you had %2 gold piece!" msgid_plural "On turn %1 you had %2 gold pieces!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:450 msgid "On turn %1 you have %2 city!" msgid_plural "On turn %1 you have %2 cities!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:453 msgid "On turn %1 you had %2 city!" msgid_plural "On turn %1 you had %2 cities!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:476 msgid "On turn %1 you are coming %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:478 msgid "On turn %1 you were coming %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:506 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:157 msgid "%1 finds a sage!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:514 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:164 msgid "%1 emerges in %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:523 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:172 msgid "%1 begins a quest!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:531 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:179 msgid "%1 finishes a quest!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:539 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:186 msgid "%1 is killed in %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:548 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:194 msgid "%1 is killed in battle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:556 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:201 msgid "%1 is killed while searching!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:565 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:209 msgid "%1 conquers %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:574 msgid "%1 utterly vanquished!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:584 msgid "%1 at peace with %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:594 msgid "%1 at war with %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:604 msgid "Treachery by %1 on %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:613 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:217 msgid "%1 finds allies!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/history-report-dialog.cpp:618 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:221 msgid "unknown" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/sage-dialog.cpp:70 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:61 msgid "A Sage!" msgstr "" #. remaining columns #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:130 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/players-dialog.cpp:102 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:95 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:84 msgid "Name" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:131 msgid "Attributes" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:132 msgid "Status" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:304 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:373 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:394 msgid "In backpack" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:322 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:396 msgid "On the ground" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:416 msgid "Battle: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:433 msgid "Command: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:435 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2894 msgid "Level: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-dialog.cpp:437 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2892 msgid "Experience: %1" msgstr "" #. prompt to save the turn file! #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:806 msgid "Save your Turn file and mail it back" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:981 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:185 msgid "Choose Game to Load" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1015 msgid "Game was not saved!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1022 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:472 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:702 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:729 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:756 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:561 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:899 msgid "Choose a Name" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1047 msgid "Error saving game!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1089 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:283 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:452 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:644 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:667 msgid "Corrupted saved game file." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1171 msgid "Change the message on this sign:" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1226 msgid "Are you sure you want to disband this group?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1230 msgid "(It contains %1 hero)." msgid_plural "(It contains %1 heroes)." msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1291 msgid "Are you sure you want to resign?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1402 msgid "No ruins or temples to show!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1624 msgid "Congratulations to %1 for conquering the world!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1640 msgid "The rule of %1 has permanently ended!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1646 msgid "" "No further human resistance is possible\n" "but the battle will continue!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1648 msgid "" "Press `CTRL-P' to stop the war\n" "and visit the sites of thy old battles." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1788 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:267 msgid "You have %1 city!" msgid_plural "You have %1 cities!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1793 msgid "You have %1 gold piece in your treasury!" msgid_plural "You have %1 gold pieces in your treasury!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1798 msgid "You earn %1 gold piece in income!" msgid_plural "You earn %1 gold pieces in income!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1803 msgid "You pay %1 gold piece in upkeep!" msgid_plural "You pay %1 gold pieces in upkeep!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:1890 msgid "UnGrp" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2061 msgid "%1 finds " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2065 msgid "%1 gold pieces." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2070 msgid "%1 allies!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2075 msgid "the %1!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2080 msgid "a map!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2106 msgid "Searching" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2136 msgid "Hero Victorious" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2138 msgid "Hero Defeated" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2145 msgid "...and is victorious!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2147 msgid "...and is slain by it!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2188 msgid "Hero brings allies!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2194 msgid "The hero brings %1 ally!" msgid_plural "The hero brings %1 allies!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2225 msgid "You graciously and benevolently accept their offer." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2253 msgid "Are you sure you want to attack %1?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2256 msgid "Other players may not like this!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2310 msgid "%1 army has been blessed!" msgid_plural "%1 armies have been blessed!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2313 msgid "We have already blessed thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2316 msgid "Seek more blessings in far temples!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2321 msgid "Do you seek a quest?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2464 msgid "%1, you have triumphed in the battle of %2." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2465 msgid "%1, you have claimed victory in the battle of %2." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2466 msgid "%1, you have shown no mercy in the battle of %2." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2467 msgid "%1, you have slain the foe in the battle of %2." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2561 msgid "%1 Looted" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2568 msgid "Your armies loot %1 gold piece." msgid_plural "Your armies loot %1 gold pieces." msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2595 msgid "Pillaged %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2622 msgid "The loot is worth %1 gold piece." msgid_plural "The loot is worth %1 gold pieces." msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2650 msgid "Sacked %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2658 msgid "Ability to produce %1 unit has been lost" msgid_plural "Ability to produce %1 units has been lost" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2751 msgid "Razed %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2756 msgid "The city of %1 is in ruins!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2855 msgid "" "%1\n" "Turn %2" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2890 msgid "%1 is awarded a medal!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2931 msgid "%1, your turn continues." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:2965 msgid "%1 did not complete the quest." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3032 msgid "Advisor!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3040 msgid "My Good Lord!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3042 msgid "Great and Worthy Lord!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3044 msgid "O Champion of Justice!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3046 msgid "O Mighty Leader!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3048 msgid "O Great Warlord!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3056 msgid "This battle will surely be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3058 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3064 msgid "A battle here would be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3060 msgid "" "I believe this battle will surely be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3062 msgid "This battle would be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3066 msgid "I believe this battle will be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3068 msgid "This battle shall be as simple as butchering sleeping cattle!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3073 msgid "This battle will surely be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3075 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3081 msgid "A battle here would be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3077 msgid "I believe this battle will surely be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3079 msgid "This battle would be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3083 msgid "I believe this battle will be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3085 msgid "This battle shall be an easy victory! We cannot lose!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3090 msgid "This battle will surely be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3092 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3098 msgid "A battle here would be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3094 msgid "I believe this battle will surely be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3096 msgid "This battle would be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3100 msgid "I believe this battle will be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3102 msgid "This battle shall be a comfortable victory" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3107 msgid "This battle will surely be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3109 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3115 msgid "A battle here would be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3111 msgid "" "I believe this battle will surely be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3113 msgid "This battle would be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3117 msgid "I believe this battle will be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3119 msgid "This battle shall be a hard fought victory! But we shall win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3124 msgid "This battle will surely be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3126 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3132 msgid "A battle here would be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3128 msgid "I believe this battle will surely be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3130 msgid "This battle would be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3134 msgid "I believe this battle will be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3136 msgid "This battle shall be very evenly matched!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3141 msgid "This battle will surely be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3143 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3149 msgid "A battle here would be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3145 msgid "" "I believe this battle will surely be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3147 msgid "This battle would be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3151 msgid "I believe this battle will be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3153 msgid "This battle shall be difficult but not impossible to win!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3158 msgid "This battle will surely be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3160 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3166 msgid "A battle here would be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3162 msgid "" "I believe this battle will surely be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3164 msgid "This battle would be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3168 msgid "I believe this battle will be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3170 msgid "This battle shall be a brave choice! I leave it to thee!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3175 msgid "This battle will surely be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3177 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3183 msgid "A battle here would be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3179 msgid "I believe this battle will surely be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3181 msgid "This battle would be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3185 msgid "I believe this battle will be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3187 msgid "This battle shall be a foolish decision!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3192 msgid "This battle will surely be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3194 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3200 msgid "A battle here would be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3196 msgid "" "I believe this battle will surely be sheerest folly! Thou shouldst not " "attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3198 msgid "This battle would be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3202 msgid "" "I believe this battle will be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3204 msgid "This battle shall be sheerest folly! Thou shouldst not attack!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3209 msgid "This battle will surely be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3211 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3217 msgid "A battle here would be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3213 msgid "I believe this battle will surely be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3215 msgid "This battle would be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3219 msgid "I believe this battle will be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/game-window.cpp:3221 msgid "This battle shall be complete and utter suicide!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:128 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:164 msgid "Random Scenario" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:165 msgid "Play a new scenario with a random map." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:166 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:167 msgid "?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:266 msgid "Select a scenario file to add to the library" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/load-scenario-dialog.cpp:274 msgid "LordsAWar map files (*.map)" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:335 msgid "Server went away." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:351 msgid "Could not connect." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:464 msgid "" "Invalid map file.\n" "Please validate it in the scenario editor." msgstr "" #. the neutral player must come last so it has the highest id among players #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:595 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:392 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:439 msgid "Neutral" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:678 msgid "Save the scenario and mail it to the first player" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:701 msgid "Error while trying to rename the temporary file to " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:703 msgid "Error: " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/driver.cpp:706 msgid "Now send the saved-game file to %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-levels-dialog.cpp:119 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:324 msgid "%1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-rewarded-dialog.cpp:83 msgid "The sages show thee the site of %1\n" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-refused-dialog.cpp:50 msgid "Off with their heads! I want it ALL!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-dialog.cpp:52 msgid "Your final opponent comes on bended knee and offers surrender!" msgid_plural "%1 opponents come on bended knee and offer surrender!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/surrender-dialog.cpp:55 msgid "" "\n" "Do you accept?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:196 msgid "Move" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/stack-info-dialog.cpp:199 msgid "Bonus" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:79 msgid "Ruins and Temples" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:137 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1054 msgid "Ruin" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:139 msgid "Stronghold" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:142 msgid "Yes" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:146 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:178 msgid "No" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:154 msgid "It is especially well-guarded." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:156 msgid "Rumour speaks of a formidable force within." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:159 msgid "Even heroes are wary of this site." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:161 #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:171 msgid "Bones litter this place." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:163 msgid "It is guarded." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/ruin-report-dialog.cpp:177 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1058 msgid "Temple" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:116 msgid "Rescue Crashed Game" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:266 msgid "New Networked Game" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:301 msgid "New Play By Mail game" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/splash-window.cpp:380 msgid "Please exit the program and restart it for the changes to take effect." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:73 msgid "No Quest" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:78 msgid "Seek a quest in a temple!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:81 msgid "Quest? What Quest?" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/quest-report-dialog.cpp:84 msgid "Thou hast no quests!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:97 msgid "You produced %1 army this turn!" msgid_plural "You produced %1 armies this turn!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:195 msgid "Army Report" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:198 msgid "City Report" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:201 msgid "Gold Report" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:204 msgid "Production Report" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:207 msgid "Winning Report" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:234 msgid "You have %1 army!" msgid_plural "You have %1 armies!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:300 msgid "You have %1 gold piece!" msgid_plural "You have %1 gold pieces!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:314 msgid "first" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:314 msgid "second" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:314 msgid "third" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:314 msgid "fourth" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:314 msgid "fifth" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315 msgid "sixth" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315 msgid "seventh" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:315 msgid "eighth" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:348 msgid "You are coming %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/report-dialog.cpp:388 msgid "Standard" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:58 msgid "%1 has advanced to level %2!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:62 msgid "Choose an attribute to improve:" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/army-gains-level-dialog.cpp:69 msgid "Sight: %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:59 msgid "Hero offer for %1" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:79 msgid "A hero in %2 wants to join you for %1 gold piece!" msgid_plural "A hero in %2 wants to join you for %1 gold pieces!" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/hero-offer-dialog.cpp:83 msgid "A hero in %1 wants to join you!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:330 msgid "The Sirians" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:333 msgid "Elvallie" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:336 msgid "Storm Giants" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:339 msgid "The Selentines" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:342 msgid "Grey Dwarves" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:345 msgid "Horse Lords" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:348 msgid "Orcs of Kor" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:351 msgid "Lord Bane" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/gui/new-random-map-dialog.cpp:469 msgid "Autogenerated" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:140 msgid "southeast" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:142 msgid "east" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:144 msgid "northeast" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:146 msgid "south" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:148 msgid "north" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:150 msgid "southwest" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:152 msgid "west" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:154 msgid "northwest" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/CreateScenarioRandomize.cpp:155 #, c-format msgid "%s lies to the %s" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:392 msgid "Choose an Armyset to Load" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/armyset-window.cpp:423 msgid "Error, while loading an armyset. Armyset Name: " msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:96 msgid "Strength" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:97 msgid "Max Moves" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/city-dialog.cpp:98 msgid "Upkeep" msgstr "" #. sets up the lists #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:380 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:477 msgid "Untitled" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:380 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:477 msgid "No description" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:652 msgid "Choose Map to Load" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:678 msgid "Could not load map %1." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:696 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:777 msgid "Map was not saved!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:723 #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:750 msgid "Map was not exported!" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:846 msgid "Auto" msgstr "" #. note to translators: this is a coordinate pair (x, y) #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1028 msgid "(%1, %2)" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1293 msgid "No errors." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1296 msgid "" "\n" "There is %1 more error" msgid_plural "" "\n" "There are %1 more errors" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/main-window.cpp:1298 msgid "" "\n" "There is %1 warning" msgid_plural "" "\n" "There are %1 warnings" msgstr[0] "" msgstr[1] "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/ruin-dialog.cpp:220 msgid "No keeper" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/ruin-dialog.cpp:337 msgid "No reward" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/select-army-dialog.cpp:172 msgid "No army" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-dialog.cpp:330 msgid "No item" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-dialog.cpp:376 msgid "No ally" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/reward-dialog.cpp:430 msgid "No Ruin" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:482 msgid "Choose a Tileset to Load" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/editor/tileset-window.cpp:513 msgid "Error, while loading an tileset. Tileset Name: " msgstr "" #. note to translators: abbreviation of Moves #: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:88 msgid "Mov" msgstr "" #. note to translators: abbreviation of Hitpoints #: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:90 msgid "HP" msgstr "" #. note to translators: abbreviation of Upkeep #: ../../lordsawar/lordsawar/trunk/po/../src/editor/stack-dialog.cpp:92 msgid "Upk" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/xmlhelper.cpp:360 msgid "Saving game without obfuscation.\n" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/Itemlist.cpp:56 msgid "Could not parse items description file. Exiting!\n" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:73 msgid "non-numerical value for cache size" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:86 msgid "non-numerical value for seed value" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:116 msgid "version" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:117 msgid "Options:" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:118 msgid "Shows this help screen" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:119 msgid "Set the cache size for imagery to SIZE bytes" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:120 msgid "Start with a test-scenario" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:121 msgid "Seed the random number generator with NUMBER" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:122 msgid "Non-interactive stress test" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:123 msgid "Non-interactive network stress test" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:124 msgid "Record gameplay to FILE" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:126 msgid "FILE can be a saved game file (.sav), or a map (.map) file." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:128 msgid "Report bugs to" msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:138 msgid "Error: Cannot specify -t and have a file specified." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:144 msgid "Error: Cannot specify -s and have a file specified." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:150 msgid "Error: Cannot specify -s and -t simultaneously." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/main.cpp:156 msgid "Error: Must specify a file to load when specifying --turn." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:92 msgid "The priests thank you for sacking this evil place." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:100 #, c-format msgid "The sacking of \"%s\" could not be accomplished." msgstr "" #: ../../lordsawar/lordsawar/trunk/po/../src/QCitySack.cpp:120 #, c-format msgid "You must take over and sack the city of \"%s\"." msgstr "" #: ../dat/army/default/default.xml.in.h:1 #: ../dat/army/bigdefault/bigdefault.xml.in.h:1 msgid "Archers" msgstr "" #: ../dat/army/default/default.xml.in.h:2 #: ../dat/army/bigdefault/bigdefault.xml.in.h:2 msgid "Archons" msgstr "" #: ../dat/army/default/default.xml.in.h:3 #: ../dat/army/bigdefault/bigdefault.xml.in.h:3 msgid "Catapults" msgstr "" #: ../dat/army/default/default.xml.in.h:5 #: ../dat/army/bigdefault/bigdefault.xml.in.h:5 msgid "Demons" msgstr "" #: ../dat/army/default/default.xml.in.h:6 #: ../dat/army/bigdefault/bigdefault.xml.in.h:6 msgid "Devils" msgstr "" #: ../dat/army/default/default.xml.in.h:7 #: ../dat/army/bigdefault/bigdefault.xml.in.h:7 msgid "Dragons" msgstr "" #: ../dat/army/default/default.xml.in.h:8 #: ../dat/army/bigdefault/bigdefault.xml.in.h:8 msgid "Dwarves" msgstr "" #: ../dat/army/default/default.xml.in.h:9 #: ../dat/army/bigdefault/bigdefault.xml.in.h:9 msgid "Elementals" msgstr "" #: ../dat/army/default/default.xml.in.h:10 #: ../dat/army/bigdefault/bigdefault.xml.in.h:10 msgid "Elephants" msgstr "" #: ../dat/army/default/default.xml.in.h:11 #: ../dat/army/bigdefault/bigdefault.xml.in.h:11 msgid "Ghosts" msgstr "" #: ../dat/army/default/default.xml.in.h:12 #: ../dat/army/bigdefault/bigdefault.xml.in.h:12 msgid "Giant Bats" msgstr "" #: ../dat/army/default/default.xml.in.h:13 #: ../dat/army/bigdefault/bigdefault.xml.in.h:13 msgid "Giant Worms" msgstr "" #: ../dat/army/default/default.xml.in.h:14 #: ../dat/army/bigdefault/bigdefault.xml.in.h:14 msgid "Giants" msgstr "" #: ../dat/army/default/default.xml.in.h:15 #: ../dat/army/bigdefault/bigdefault.xml.in.h:15 msgid "Griffins" msgstr "" #: ../dat/army/default/default.xml.in.h:16 #: ../dat/army/bigdefault/bigdefault.xml.in.h:16 msgid "Heavy Cav." msgstr "" #: ../dat/army/default/default.xml.in.h:17 #: ../dat/army/bigdefault/bigdefault.xml.in.h:17 msgid "Heavy Inf." msgstr "" #: ../dat/army/default/default.xml.in.h:18 #: ../dat/army/bigdefault/bigdefault.xml.in.h:18 msgid "Light Cav." msgstr "" #: ../dat/army/default/default.xml.in.h:19 #: ../dat/army/bigdefault/bigdefault.xml.in.h:19 msgid "Light Inf." msgstr "" #: ../dat/army/default/default.xml.in.h:20 #: ../dat/army/bigdefault/bigdefault.xml.in.h:20 msgid "Minotaurs" msgstr "" #: ../dat/army/default/default.xml.in.h:21 #: ../dat/army/bigdefault/bigdefault.xml.in.h:21 msgid "Orcish Mob" msgstr "" #: ../dat/army/default/default.xml.in.h:22 #: ../dat/army/bigdefault/bigdefault.xml.in.h:22 msgid "Pegasi" msgstr "" #: ../dat/army/default/default.xml.in.h:23 #: ../dat/army/bigdefault/bigdefault.xml.in.h:23 msgid "Pikemen" msgstr "" #: ../dat/army/default/default.xml.in.h:24 #: ../dat/army/bigdefault/bigdefault.xml.in.h:24 msgid "Scouts" msgstr "" #: ../dat/army/default/default.xml.in.h:25 #: ../dat/army/bigdefault/bigdefault.xml.in.h:25 msgid "Spiders" msgstr "" #: ../dat/army/default/default.xml.in.h:26 #: ../dat/army/bigdefault/bigdefault.xml.in.h:26 msgid "Unicorns" msgstr "" #: ../dat/army/default/default.xml.in.h:27 #: ../dat/army/bigdefault/bigdefault.xml.in.h:27 msgid "Wizards" msgstr "" #: ../dat/army/default/default.xml.in.h:28 #: ../dat/army/bigdefault/bigdefault.xml.in.h:28 msgid "Wolfriders" msgstr "" #: ../dat/army/default/default.xml.in.h:29 #: ../dat/army/bigdefault/bigdefault.xml.in.h:29 msgid "hero" msgstr "" #: ../dat/citysets/default/default.xml.in.h:2 msgid "The default cityset of LordsAWar" msgstr "" #: ../dat/citysets/bigdefault/bigdefault.xml.in.h:2 msgid "The doublesized default cityset of LordsAWar" msgstr "" #: ../dat/citysets/dol/dol.xml.in.h:1 ../dat/citysets/bigdol/bigdol.xml.in.h:2 #: ../dat/shield/dol/dol.xml.in.h:1 msgid "Dol" msgstr "" #: ../dat/citysets/dol/dol.xml.in.h:2 msgid "The cityset that goes with the Dol scenario of LordsAWar" msgstr "" #: ../dat/citysets/bigdol/bigdol.xml.in.h:1 msgid "A doublesized cityset that goes with the Dol scenario of LordsAWar" msgstr "" #: ../dat/tilesets/default/default.xml.in.h:1 msgid "A tileset based on Wesnoth tileset" msgstr "" #: ../dat/tilesets/bigdefault/bigdefault.xml.in.h:7 msgid "The doublesized tileset based on Wesnoth tileset" msgstr "" #: ../dat/tilesets/stark/stark.xml.in.h:1 msgid "A stark and simple tileset" msgstr "" #: ../dat/tilesets/stark/stark.xml.in.h:6 #: ../dat/tilesets/bigstark/bigstark.xml.in.h:5 msgid "Stark" msgstr "" #: ../dat/tilesets/bigstark/bigstark.xml.in.h:7 msgid "The doublesized stark tileset" msgstr "" #: ../dat/various/items/items.xml.in.h:1 msgid "Armour of Gods" msgstr "" #: ../dat/various/items/items.xml.in.h:2 msgid "Beserker Helm" msgstr "" #: ../dat/various/items/items.xml.in.h:3 msgid "Boots of Speed" msgstr "" #: ../dat/various/items/items.xml.in.h:4 msgid "Bow of Eldros" msgstr "" #: ../dat/various/items/items.xml.in.h:5 msgid "Chimes of Safety" msgstr "" #: ../dat/various/items/items.xml.in.h:6 msgid "Crimson Banner" msgstr "" #: ../dat/various/items/items.xml.in.h:7 msgid "Crown of Loriel" msgstr "" #: ../dat/various/items/items.xml.in.h:8 msgid "Cup of Haste" msgstr "" #: ../dat/various/items/items.xml.in.h:9 msgid "Darksword" msgstr "" #: ../dat/various/items/items.xml.in.h:10 msgid "Eldros's Pouch" msgstr "" #: ../dat/various/items/items.xml.in.h:11 msgid "Everful Purse" msgstr "" #: ../dat/various/items/items.xml.in.h:12 msgid "Firesword" msgstr "" #: ../dat/various/items/items.xml.in.h:13 msgid "Horn of Ages" msgstr "" #: ../dat/various/items/items.xml.in.h:14 msgid "Horn of Plenty" msgstr "" #: ../dat/various/items/items.xml.in.h:15 msgid "Horn of Siege" msgstr "" #: ../dat/various/items/items.xml.in.h:16 msgid "Icesword" msgstr "" #: ../dat/various/items/items.xml.in.h:17 msgid "Lightsword" msgstr "" #: ../dat/various/items/items.xml.in.h:18 msgid "Lock of Safety" msgstr "" #: ../dat/various/items/items.xml.in.h:19 msgid "Magic Carpet" msgstr "" #: ../dat/various/items/items.xml.in.h:20 msgid "Okradon's Pouch" msgstr "" #: ../dat/various/items/items.xml.in.h:21 msgid "Orb of Loriel" msgstr "" #: ../dat/various/items/items.xml.in.h:22 msgid "Phantom Steed" msgstr "" #: ../dat/various/items/items.xml.in.h:23 msgid "Ring of Power" msgstr "" #: ../dat/various/items/items.xml.in.h:24 msgid "Ring of Travel" msgstr "" #: ../dat/various/items/items.xml.in.h:25 msgid "Sceptre of Loriel" msgstr "" #: ../dat/various/items/items.xml.in.h:26 msgid "Shield of Courage" msgstr "" #: ../dat/various/items/items.xml.in.h:27 msgid "Silver Purse" msgstr "" #: ../dat/various/items/items.xml.in.h:28 msgid "Spear of Ank" msgstr "" #: ../dat/various/items/items.xml.in.h:29 msgid "Staff of Might" msgstr "" #: ../dat/various/items/items.xml.in.h:30 msgid "Staff of Movement" msgstr "" #: ../dat/various/items/items.xml.in.h:31 msgid "Staff of Ruling" msgstr "" #: ../dat/various/items/items.xml.in.h:32 msgid "Sword of Death" msgstr "" #: ../dat/various/items/items.xml.in.h:33 msgid "Tome of War" msgstr "" #: ../dat/various/items/items.xml.in.h:34 msgid "Troll Helm" msgstr "" #: ../dat/various/items/items.xml.in.h:35 msgid "Wand of Flight" msgstr "" #: ../dat/various/items/items.xml.in.h:36 msgid "Wings of Flying" msgstr "" #: ../dat/various/items/items.xml.in.h:37 msgid "Wings of the Eagle" msgstr "" #: ../dat/various/items/items.xml.in.h:38 msgid "Witch's Broom" msgstr "" #: ../dat/shield/plain/plain.xml.in.h:1 msgid "Plain" msgstr "" #: ../dat/citynames.xml.in.h:1 msgid "Ankh-Morpok" msgstr "" #: ../dat/citynames.xml.in.h:2 msgid "Anominam" msgstr "" #: ../dat/citynames.xml.in.h:3 msgid "Atwood" msgstr "" #: ../dat/citynames.xml.in.h:4 msgid "Banshire" msgstr "" #: ../dat/citynames.xml.in.h:5 msgid "Behistun" msgstr "" #: ../dat/citynames.xml.in.h:6 msgid "Boghazkoi" msgstr "" #: ../dat/citynames.xml.in.h:7 msgid "Brunnaburgh" msgstr "" #: ../dat/citynames.xml.in.h:8 msgid "Capewell" msgstr "" #: ../dat/citynames.xml.in.h:9 msgid "Casterbridge" msgstr "" #: ../dat/citynames.xml.in.h:10 msgid "Chagamire" msgstr "" #: ../dat/citynames.xml.in.h:11 msgid "Cloudrock" msgstr "" #: ../dat/citynames.xml.in.h:12 msgid "Coldpeak" msgstr "" #: ../dat/citynames.xml.in.h:13 msgid "Darcor" msgstr "" #: ../dat/citynames.xml.in.h:14 msgid "Dern" msgstr "" #: ../dat/citynames.xml.in.h:15 msgid "Devilian" msgstr "" #: ../dat/citynames.xml.in.h:16 msgid "Esgaroth" msgstr "" #: ../dat/citynames.xml.in.h:17 msgid "Farburg" msgstr "" #: ../dat/citynames.xml.in.h:18 msgid "Fogwell" msgstr "" #: ../dat/citynames.xml.in.h:19 msgid "Forthmark" msgstr "" #: ../dat/citynames.xml.in.h:20 msgid "Goldvale" msgstr "" #: ../dat/citynames.xml.in.h:21 msgid "Gormenghast" msgstr "" #: ../dat/citynames.xml.in.h:22 msgid "Greddle" msgstr "" #: ../dat/citynames.xml.in.h:23 msgid "Greystone" msgstr "" #: ../dat/citynames.xml.in.h:24 msgid "Heavensgate" msgstr "" #: ../dat/citynames.xml.in.h:25 msgid "Hellgate" msgstr "" #: ../dat/citynames.xml.in.h:26 msgid "Highwater" msgstr "" #: ../dat/citynames.xml.in.h:27 msgid "Hopwith" msgstr "" #: ../dat/citynames.xml.in.h:28 msgid "Howlfen" msgstr "" #: ../dat/citynames.xml.in.h:29 msgid "Hurldt" msgstr "" #: ../dat/citynames.xml.in.h:30 msgid "Iol" msgstr "" #: ../dat/citynames.xml.in.h:31 msgid "Ironfist" msgstr "" #: ../dat/citynames.xml.in.h:32 msgid "Isengard" msgstr "" #: ../dat/citynames.xml.in.h:33 msgid "Jasp" msgstr "" #: ../dat/citynames.xml.in.h:34 msgid "Jenryll" msgstr "" #: ../dat/citynames.xml.in.h:35 msgid "Kadesh" msgstr "" #: ../dat/citynames.xml.in.h:36 msgid "Karhain" msgstr "" #: ../dat/citynames.xml.in.h:37 msgid "Kenquint" msgstr "" #: ../dat/citynames.xml.in.h:38 msgid "Kurigalzu" msgstr "" #: ../dat/citynames.xml.in.h:39 msgid "Lan" msgstr "" #: ../dat/citynames.xml.in.h:40 msgid "Lankhmar" msgstr "" #: ../dat/citynames.xml.in.h:41 msgid "Lobatse" msgstr "" #: ../dat/citynames.xml.in.h:42 msgid "Lond Daer" msgstr "" #: ../dat/citynames.xml.in.h:43 msgid "Lyrean" msgstr "" #: ../dat/citynames.xml.in.h:44 msgid "Meadford" msgstr "" #: ../dat/citynames.xml.in.h:45 msgid "Meirstead" msgstr "" #: ../dat/citynames.xml.in.h:46 msgid "Menzoberranzan" msgstr "" #: ../dat/citynames.xml.in.h:47 msgid "Meormon" msgstr "" #: ../dat/citynames.xml.in.h:48 msgid "Millrock" msgstr "" #: ../dat/citynames.xml.in.h:49 msgid "Minas Morgul" msgstr "" #: ../dat/citynames.xml.in.h:50 msgid "Minas Tirith" msgstr "" #: ../dat/citynames.xml.in.h:51 msgid "Mithlond" msgstr "" #: ../dat/citynames.xml.in.h:52 msgid "Montserrat" msgstr "" #: ../dat/citynames.xml.in.h:53 msgid "Moonshine" msgstr "" #: ../dat/citynames.xml.in.h:54 msgid "Nicaea" msgstr "" #: ../dat/citynames.xml.in.h:55 msgid "Nineveh" msgstr "" #: ../dat/citynames.xml.in.h:56 msgid "Olduvai" msgstr "" #: ../dat/citynames.xml.in.h:57 msgid "Pelerine" msgstr "" #: ../dat/citynames.xml.in.h:58 msgid "Persepolis" msgstr "" #: ../dat/citynames.xml.in.h:59 msgid "Pewrash" msgstr "" #: ../dat/citynames.xml.in.h:60 msgid "Poolstone" msgstr "" #: ../dat/citynames.xml.in.h:61 msgid "Prig" msgstr "" #: ../dat/citynames.xml.in.h:62 msgid "Pyronn" msgstr "" #: ../dat/citynames.xml.in.h:63 msgid "Quordia" msgstr "" #: ../dat/citynames.xml.in.h:64 msgid "Rowahon" msgstr "" #: ../dat/citynames.xml.in.h:65 msgid "Scarpdale" msgstr "" #: ../dat/citynames.xml.in.h:66 msgid "Shadowfell" msgstr "" #: ../dat/citynames.xml.in.h:67 msgid "Shadwill" msgstr "" #: ../dat/citynames.xml.in.h:68 msgid "Shady Hill" msgstr "" #: ../dat/citynames.xml.in.h:69 msgid "Shantytown" msgstr "" #: ../dat/citynames.xml.in.h:70 msgid "Spirit Cave" msgstr "" #: ../dat/citynames.xml.in.h:71 msgid "Stonegate" msgstr "" #: ../dat/citynames.xml.in.h:72 msgid "Sunstone" msgstr "" #: ../dat/citynames.xml.in.h:73 msgid "Tarfrey" msgstr "" #: ../dat/citynames.xml.in.h:74 msgid "Targastin" msgstr "" #: ../dat/citynames.xml.in.h:75 msgid "Tebizond" msgstr "" #: ../dat/citynames.xml.in.h:76 msgid "Therryd" msgstr "" #: ../dat/citynames.xml.in.h:77 msgid "Thornsdale" msgstr "" #: ../dat/citynames.xml.in.h:78 msgid "Tiburn" msgstr "" #: ../dat/citynames.xml.in.h:79 msgid "Timons" msgstr "" #: ../dat/citynames.xml.in.h:80 msgid "Tularean" msgstr "" #: ../dat/citynames.xml.in.h:81 msgid "Tyrill" msgstr "" #: ../dat/citynames.xml.in.h:82 msgid "Udo" msgstr "" #: ../dat/citynames.xml.in.h:83 msgid "Urko" msgstr "" #: ../dat/citynames.xml.in.h:84 msgid "Warportal" msgstr "" #: ../dat/citynames.xml.in.h:85 msgid "Watchtower" msgstr "" #: ../dat/citynames.xml.in.h:86 msgid "Wending" msgstr "" #: ../dat/citynames.xml.in.h:87 msgid "West End" msgstr "" #: ../dat/citynames.xml.in.h:88 msgid "Whipsend" msgstr "" #: ../dat/citynames.xml.in.h:89 msgid "Yearway" msgstr "" #: ../dat/citynames.xml.in.h:90 msgid "Yggdrasil" msgstr "" #: ../dat/templenames.xml.in.h:1 msgid "Altar of Fate" msgstr "" #: ../dat/templenames.xml.in.h:2 msgid "Altar of Offler" msgstr "" #: ../dat/templenames.xml.in.h:3 msgid "Brotherhood of Order" msgstr "" #: ../dat/templenames.xml.in.h:4 msgid "Cathedral" msgstr "" #: ../dat/templenames.xml.in.h:5 msgid "Druid's Home" msgstr "" #: ../dat/templenames.xml.in.h:6 msgid "Garden of Frost" msgstr "" #: ../dat/templenames.xml.in.h:7 msgid "Garden of Peace" msgstr "" #: ../dat/templenames.xml.in.h:8 msgid "High Priest's seat" msgstr "" #: ../dat/templenames.xml.in.h:9 msgid "Holy Ghost's Archive" msgstr "" #: ../dat/templenames.xml.in.h:10 msgid "Holy Place" msgstr "" #: ../dat/templenames.xml.in.h:11 msgid "Holy Wood" msgstr "" #: ../dat/templenames.xml.in.h:12 msgid "House of Small Gods" msgstr "" #: ../dat/templenames.xml.in.h:13 msgid "Ice temple" msgstr "" #: ../dat/templenames.xml.in.h:14 msgid "Monastery of Io" msgstr "" #: ../dat/templenames.xml.in.h:15 msgid "Offler's Temple" msgstr "" #: ../dat/templenames.xml.in.h:16 msgid "Order of Fire" msgstr "" #: ../dat/templenames.xml.in.h:17 msgid "Order of Spirit" msgstr "" #: ../dat/templenames.xml.in.h:18 msgid "Peasant's church" msgstr "" #: ../dat/templenames.xml.in.h:19 msgid "Sanctuary of the Fallen" msgstr "" #: ../dat/templenames.xml.in.h:20 msgid "Shrine of Power" msgstr "" #: ../dat/templenames.xml.in.h:21 msgid "Shrine of the Crusader" msgstr "" #: ../dat/templenames.xml.in.h:22 msgid "Shrine of the Mists" msgstr "" #: ../dat/templenames.xml.in.h:23 msgid "Shrine of the Paladin" msgstr "" #: ../dat/templenames.xml.in.h:24 msgid "Silent Monastery" msgstr "" #: ../dat/templenames.xml.in.h:25 msgid "Small temple" msgstr "" #: ../dat/templenames.xml.in.h:26 msgid "Temple of Flame" msgstr "" #: ../dat/templenames.xml.in.h:27 msgid "Tomb of Kings" msgstr "" #: ../dat/templenames.xml.in.h:28 msgid "Tomb of Warriors" msgstr "" #: ../dat/templenames.xml.in.h:29 msgid "Tower of Prayers" msgstr "" #: ../dat/templenames.xml.in.h:30 msgid "Warrior's Sanctuary" msgstr "" #: ../dat/signposts.xml.in.h:1 msgid "Beware!" msgstr "" #: ../dat/signposts.xml.in.h:2 msgid "Danger!" msgstr "" #: ../dat/signposts.xml.in.h:3 msgid "Here lies a foolish warrior." msgstr "" #: ../dat/signposts.xml.in.h:4 msgid "Keep out!" msgstr "" #: ../dat/signposts.xml.in.h:5 msgid "Kilroy was here." msgstr "" #: ../dat/signposts.xml.in.h:6 msgid "Turn back or die!" msgstr "" #: ../dat/signposts.xml.in.h:7 msgid "Visitors Welcome" msgstr "" #: ../dat/ruinnames.xml.in.h:1 msgid "Abandoned Temple" msgstr "" #: ../dat/ruinnames.xml.in.h:2 msgid "Abandoned Town" msgstr "" #: ../dat/ruinnames.xml.in.h:3 msgid "Abandoned Village" msgstr "" #: ../dat/ruinnames.xml.in.h:4 msgid "Ancient Ruins" msgstr "" #: ../dat/ruinnames.xml.in.h:5 msgid "Barren Ruins" msgstr "" #: ../dat/ruinnames.xml.in.h:6 msgid "Black Tomb" msgstr "" #: ../dat/ruinnames.xml.in.h:7 msgid "Bone-filled Pit" msgstr "" #: ../dat/ruinnames.xml.in.h:8 msgid "Creepy Crypt" msgstr "" #: ../dat/ruinnames.xml.in.h:9 msgid "Creepy Dungeon" msgstr "" #: ../dat/ruinnames.xml.in.h:10 msgid "Dark Cellars" msgstr "" #: ../dat/ruinnames.xml.in.h:11 msgid "Dark Dungeon" msgstr "" #: ../dat/ruinnames.xml.in.h:12 msgid "Dark Hole" msgstr "" #: ../dat/ruinnames.xml.in.h:13 msgid "Dark Temple" msgstr "" #: ../dat/ruinnames.xml.in.h:14 msgid "Dark Tower" msgstr "" #: ../dat/ruinnames.xml.in.h:15 msgid "Deserted Monastery" msgstr "" #: ../dat/ruinnames.xml.in.h:16 msgid "Dusty Caves" msgstr "" #: ../dat/ruinnames.xml.in.h:17 msgid "Fallen Temple" msgstr "" #: ../dat/ruinnames.xml.in.h:18 msgid "Forbidden Lair" msgstr "" #: ../dat/ruinnames.xml.in.h:19 msgid "Ghost Town" msgstr "" #: ../dat/ruinnames.xml.in.h:20 msgid "Goblin Hideout" msgstr "" #: ../dat/ruinnames.xml.in.h:21 msgid "Misty Maze" msgstr "" #: ../dat/ruinnames.xml.in.h:22 msgid "Misty Ruins" msgstr "" #: ../dat/ruinnames.xml.in.h:23 msgid "Old Dragon's Lair" msgstr "" #: ../dat/ruinnames.xml.in.h:24 msgid "Orcish Hut" msgstr "" #: ../dat/ruinnames.xml.in.h:25 msgid "Rampaged Village" msgstr "" #: ../dat/ruinnames.xml.in.h:26 msgid "Rat-filled Catacombs" msgstr "" #: ../dat/ruinnames.xml.in.h:27 msgid "Ruined Castle" msgstr "" #: ../dat/ruinnames.xml.in.h:28 msgid "Ruined City" msgstr "" #: ../dat/ruinnames.xml.in.h:29 msgid "Ruined Temple" msgstr "" #: ../dat/ruinnames.xml.in.h:30 msgid "Savaged Castle" msgstr "" #: ../dat/ruinnames.xml.in.h:31 msgid "Silent Farm" msgstr "" #: ../dat/ruinnames.xml.in.h:32 msgid "Silent Lair" msgstr "" #: ../dat/ruinnames.xml.in.h:33 msgid "Stormy Tower" msgstr "" #: ../dat/ruinnames.xml.in.h:34 msgid "Unholy Temple" msgstr "" #: ../dat/ruinnames.xml.in.h:35 msgid "Weird Ruins" msgstr "" #: ../dat/heronames.xml.in.h:1 msgid "Aladin" msgstr "" #: ../dat/heronames.xml.in.h:2 msgid "Alagon" msgstr "" #: ../dat/heronames.xml.in.h:3 msgid "Alcanadan" msgstr "" #: ../dat/heronames.xml.in.h:4 msgid "Alcanan" msgstr "" #: ../dat/heronames.xml.in.h:5 msgid "Alcanen" msgstr "" #: ../dat/heronames.xml.in.h:6 msgid "Alcargrim" msgstr "" #: ../dat/heronames.xml.in.h:7 msgid "Aldoran" msgstr "" #: ../dat/heronames.xml.in.h:8 msgid "Algaragon" msgstr "" #: ../dat/heronames.xml.in.h:9 msgid "Alloragon" msgstr "" #: ../dat/heronames.xml.in.h:10 msgid "Almarain" msgstr "" #: ../dat/heronames.xml.in.h:11 msgid "Alsharain" msgstr "" #: ../dat/heronames.xml.in.h:12 msgid "Andaradan" msgstr "" #: ../dat/heronames.xml.in.h:13 msgid "Andoron" msgstr "" #: ../dat/heronames.xml.in.h:14 msgid "Anmaron" msgstr "" #: ../dat/heronames.xml.in.h:15 msgid "Bandane" msgstr "" #: ../dat/heronames.xml.in.h:16 msgid "Belcarain" msgstr "" #: ../dat/heronames.xml.in.h:17 msgid "Beldarian" msgstr "" #: ../dat/heronames.xml.in.h:18 msgid "Belloren" msgstr "" #: ../dat/heronames.xml.in.h:19 msgid "Belshargrim" msgstr "" #: ../dat/heronames.xml.in.h:20 msgid "Belsharien" msgstr "" #: ../dat/heronames.xml.in.h:21 msgid "Caethlin" msgstr "" #: ../dat/heronames.xml.in.h:22 msgid "Cohen" msgstr "" #: ../dat/heronames.xml.in.h:23 msgid "Cormyr" msgstr "" #: ../dat/heronames.xml.in.h:24 msgid "Damonir" msgstr "" #: ../dat/heronames.xml.in.h:25 msgid "Dundorflas" msgstr "" #: ../dat/heronames.xml.in.h:26 msgid "Eldanas" msgstr "" #: ../dat/heronames.xml.in.h:27 msgid "Eldaragon" msgstr "" #: ../dat/heronames.xml.in.h:28 msgid "Ellorgrist" msgstr "" #: ../dat/heronames.xml.in.h:29 msgid "Elsharadan" msgstr "" #: ../dat/heronames.xml.in.h:30 msgid "Emoras" msgstr "" #: ../dat/heronames.xml.in.h:31 msgid "Emorgrist" msgstr "" #: ../dat/heronames.xml.in.h:32 msgid "Encalgrim" msgstr "" #: ../dat/heronames.xml.in.h:33 msgid "Encanadan" msgstr "" #: ../dat/heronames.xml.in.h:34 msgid "Enduradan" msgstr "" #: ../dat/heronames.xml.in.h:35 msgid "Endurien" msgstr "" #: ../dat/heronames.xml.in.h:36 msgid "Enmorath" msgstr "" #: ../dat/heronames.xml.in.h:37 msgid "Fanturian" msgstr "" #: ../dat/heronames.xml.in.h:38 msgid "Forgrym" msgstr "" #: ../dat/heronames.xml.in.h:39 msgid "Galbollan" msgstr "" #: ../dat/heronames.xml.in.h:40 msgid "Ganthag" msgstr "" #: ../dat/heronames.xml.in.h:41 msgid "Gilmorthas" msgstr "" #: ../dat/heronames.xml.in.h:42 msgid "Glathros" msgstr "" #: ../dat/heronames.xml.in.h:43 msgid "Grimbald" msgstr "" #: ../dat/heronames.xml.in.h:44 msgid "Gryzyl" msgstr "" #: ../dat/heronames.xml.in.h:45 msgid "Hathmort" msgstr "" #: ../dat/heronames.xml.in.h:46 msgid "Hunor" msgstr "" #: ../dat/heronames.xml.in.h:47 msgid "Ilgarion" msgstr "" #: ../dat/heronames.xml.in.h:48 msgid "Illorath" msgstr "" #: ../dat/heronames.xml.in.h:49 msgid "Ilmorgrist" msgstr "" #: ../dat/heronames.xml.in.h:50 msgid "Ilmorian" msgstr "" #: ../dat/heronames.xml.in.h:51 msgid "Induradan" msgstr "" #: ../dat/heronames.xml.in.h:52 msgid "Indurgrist" msgstr "" #: ../dat/heronames.xml.in.h:53 msgid "Ingaron" msgstr "" #: ../dat/heronames.xml.in.h:54 msgid "Ingorian" msgstr "" #: ../dat/heronames.xml.in.h:55 msgid "Inloran" msgstr "" #: ../dat/heronames.xml.in.h:56 msgid "Inmargrim" msgstr "" #: ../dat/heronames.xml.in.h:57 msgid "Insharien" msgstr "" #: ../dat/heronames.xml.in.h:58 msgid "Jomatta" msgstr "" #: ../dat/heronames.xml.in.h:59 msgid "Justarian" msgstr "" #: ../dat/heronames.xml.in.h:60 msgid "Kelmore" msgstr "" #: ../dat/heronames.xml.in.h:61 msgid "Kyrian" msgstr "" #: ../dat/heronames.xml.in.h:62 msgid "Lasfallas" msgstr "" #: ../dat/heronames.xml.in.h:63 msgid "Lurian" msgstr "" #: ../dat/heronames.xml.in.h:64 msgid "Lutomere" msgstr "" #: ../dat/heronames.xml.in.h:65 msgid "Maedhring" msgstr "" #: ../dat/heronames.xml.in.h:66 msgid "Mandraes" msgstr "" #: ../dat/heronames.xml.in.h:67 msgid "Morthorg" msgstr "" #: ../dat/heronames.xml.in.h:68 msgid "Nethlia" msgstr "" #: ../dat/heronames.xml.in.h:69 msgid "Nyvar" msgstr "" #: ../dat/heronames.xml.in.h:70 msgid "Odger" msgstr "" #: ../dat/heronames.xml.in.h:71 msgid "Omelan" msgstr "" #: ../dat/heronames.xml.in.h:72 msgid "Ondorien" msgstr "" #: ../dat/heronames.xml.in.h:73 msgid "Ongoladan" msgstr "" #: ../dat/heronames.xml.in.h:74 msgid "Orogond" msgstr "" #: ../dat/heronames.xml.in.h:75 msgid "Paylas" msgstr "" #: ../dat/heronames.xml.in.h:76 msgid "Phaeros" msgstr "" #: ../dat/heronames.xml.in.h:77 msgid "Quelya" msgstr "" #: ../dat/heronames.xml.in.h:78 msgid "Qyssia" msgstr "" #: ../dat/heronames.xml.in.h:79 msgid "Rimbanan" msgstr "" #: ../dat/heronames.xml.in.h:80 msgid "Romodan" msgstr "" #: ../dat/heronames.xml.in.h:81 msgid "Sharban" msgstr "" #: ../dat/heronames.xml.in.h:82 msgid "Sigward" msgstr "" #: ../dat/heronames.xml.in.h:83 msgid "Simisola" msgstr "" #: ../dat/heronames.xml.in.h:84 msgid "Staelram" msgstr "" #: ../dat/heronames.xml.in.h:85 msgid "Thastophere" msgstr "" #: ../dat/heronames.xml.in.h:86 msgid "Thordolf" msgstr "" #: ../dat/heronames.xml.in.h:87 msgid "Thorgolf" msgstr "" #: ../dat/heronames.xml.in.h:88 msgid "Thorgorain" msgstr "" #: ../dat/heronames.xml.in.h:89 msgid "Tumerain" msgstr "" #: ../dat/heronames.xml.in.h:90 msgid "Ulthmord" msgstr "" #: ../dat/heronames.xml.in.h:91 msgid "Ur-gallant" msgstr "" #: ../dat/heronames.xml.in.h:92 msgid "Vangarian" msgstr "" #: ../dat/heronames.xml.in.h:93 msgid "Vindomell" msgstr "" #: ../dat/heronames.xml.in.h:94 msgid "Waldorath" msgstr "" #: ../dat/heronames.xml.in.h:95 msgid "Wastain" msgstr "" #: ../dat/heronames.xml.in.h:96 msgid "Xaphocles" msgstr "" #: ../dat/heronames.xml.in.h:97 msgid "Xermian" msgstr "" #: ../dat/heronames.xml.in.h:98 msgid "Yamesh" msgstr "" #: ../dat/heronames.xml.in.h:99 msgid "Yorsha" msgstr "" #: ../dat/heronames.xml.in.h:100 msgid "Zorabadan" msgstr "" #: ../dat/heronames.xml.in.h:101 msgid "Zygashian" msgstr ""